#ifndef CS_VIEW_SCENE_H #define CS_VIEW_SCENE_H #ifdef _WIN32 #pragma once #endif #include "viewrender.h" class CCSViewRender : public CViewRender { public: CCSViewRender(); virtual void Init(void); virtual void GetScreenFadeDistances(float* min, float* max); virtual void Render2DEffectsPreHUD(const CViewSetup& view); virtual void Render2DEffectsPostHUD(const CViewSetup& view); virtual void RenderPlayerSprites(void); void PerformFlashbangEffect(const CViewSetup& view); void PerformNightVisionEffect(const CViewSetup& view); ITexture* m_pFlashTexture; }; #endif