#if !defined( IENGINEVGUI_H ) #define IENGINEVGUI_H #ifdef _WIN32 #pragma once #endif #include "interface.h" #include "VGUI.h" namespace vgui { class Panel; }; enum VGuiPanel_t { PANEL_ROOT = 0, PANEL_GAMEUIDLL, PANEL_CLIENTDLL, PANEL_TOOLS, PANEL_INGAMESCREENS, PANEL_GAMEDLL, PANEL_CLIENTDLL_TOOLS }; enum PaintMode_t { PAINT_UIPANELS = (1 << 0), PAINT_INGAMEPANELS = (1 << 1), PAINT_CURSOR = (1 << 2), }; abstract_class IEngineVGui { public: virtual ~IEngineVGui(void) { } virtual vgui::VPANEL GetPanel(VGuiPanel_t type) = 0; virtual bool IsGameUIVisible() = 0; }; #define VENGINE_VGUI_VERSION "VEngineVGui001" #if defined(_STATIC_LINKED) && defined(CLIENT_DLL) namespace Client { extern IEngineVGui* enginevgui; } #else extern IEngineVGui* g_pEnginevgui; #endif #endif