#ifndef CONTROLS_H #define CONTROLS_H #ifdef _WIN32 #pragma once #endif #include "VGUI.h" #include "IPanel.h" #include "IKeyValuesSystem.h" #include "interface.h" #include "MouseCode.h" #include "KeyCode.h" #include "tier3.h" namespace vgui { bool VGui_InitInterfacesList(const char* moduleName, CreateInterfaceFn* factoryList, int numFactories); const char* GetControlsModuleName(); class IPanel; class IInput; class ISchemeManager; class ISurface; class ISystem; class IVGui; class AnalogBar; class AnimatingImagePanel; class AnimationController; class BuildModeDialog; class Button; class CheckButton; class CheckButtonList; class CircularProgressBar; template< class T >class CvarToggleCheckButton; class ComboBox; class DirectorySelectDialog; class Divider; class EditablePanel; class FileOpenDialog; class Frame; class GraphPanel; class HTML; class ImagePanel; class Label; class ListPanel; class ListViewPanel; class Menu; class MenuBar; class MenuButton; class MenuItem; class MessageBox; class Panel; class PanelListPanel; class ProgressBar; class ProgressBox; class PropertyDialog; class PropertyPage; class PropertySheet; class QueryBox; class RadioButton; class RichText; class ScalableImagePanel; class ScrollBar; class ScrollBarSlider; class SectionedListPanel; class Slider; class Splitter; class TextEntry; class ToggleButton; class BaseTooltip; class TextTooltip; class TreeView; class CTreeViewListControl; class URLLabel; class WizardPanel; class WizardSubPanel; class BuildGroup; class FocusNavGroup; class IBorder; class IImage; class Image; class ImageList; class TextImage; } #define VGUI_HOTKEYS_ENABLED #define USING_BUILD_FACTORY( className ) \ extern className *g_##className##LinkerHack; \ className *g_##className##PullInModule = g_##className##LinkerHack; #define USING_BUILD_FACTORY_ALIAS( className, factoryName ) \ extern className *g_##factoryName##LinkerHack; \ className *g_##factoryName##PullInModule = g_##factoryName##LinkerHack; #endif