#if !defined( BEAM_FLAGS_H ) #define BEAM_FLAGS_H #ifdef _WIN32 #pragma once #endif enum { FBEAM_STARTENTITY = 0x00000001, FBEAM_ENDENTITY = 0x00000002, FBEAM_FADEIN = 0x00000004, FBEAM_FADEOUT = 0x00000008, FBEAM_SINENOISE = 0x00000010, FBEAM_SOLID = 0x00000020, FBEAM_SHADEIN = 0x00000040, FBEAM_SHADEOUT = 0x00000080, FBEAM_ONLYNOISEONCE = 0x00000100, FBEAM_NOTILE = 0x00000200, FBEAM_USE_HITBOXES = 0x00000400, FBEAM_STARTVISIBLE = 0x00000800, FBEAM_ENDVISIBLE = 0x00001000, FBEAM_ISACTIVE = 0x00002000, FBEAM_FOREVER = 0x00004000, FBEAM_HALOBEAM = 0x00008000, FBEAM_REVERSED = 0x00010000, NUM_BEAM_FLAGS = 17 }; #endif