#ifndef ISCENETOKENPROCESSOR_H #define ISCENETOKENPROCESSOR_H #ifdef _WIN32 #pragma once #endif class ISceneTokenProcessor { public: virtual const char* CurrentToken(void) = 0; virtual bool GetToken(bool crossline) = 0; virtual bool TokenAvailable(void) = 0; virtual void Error(PRINTF_FORMAT_STRING const char* fmt, ...) = 0; }; #endif