#ifndef VPLANE_H #define VPLANE_H #ifdef _WIN32 #pragma once #endif #include "vector.h" typedef int SideType; #define SIDE_FRONT 0 #define SIDE_BACK 1 #define SIDE_ON 2 #define VP_EPSILON 0.01f class VPlane { public: VPlane(); VPlane(const Vector& vNormal, vec_t dist); void Init(const Vector& vNormal, vec_t dist); vec_t DistTo(const Vector& vVec) const; VPlane& operator=(const VPlane& thePlane); SideType GetPointSide(const Vector& vPoint, vec_t sideEpsilon = VP_EPSILON) const; SideType GetPointSideExact(const Vector& vPoint) const; SideType BoxOnPlaneSide(const Vector& vMin, const Vector& vMax) const; #ifndef VECTOR_NO_SLOW_OPERATIONS VPlane Flip(); Vector GetPointOnPlane() const; Vector SnapPointToPlane(const Vector& vPoint) const; #endif public: Vector m_Normal; vec_t m_Dist; #ifdef VECTOR_NO_SLOW_OPERATIONS private: VPlane(const VPlane& vOther); #endif }; inline VPlane::VPlane() { } inline VPlane::VPlane(const Vector& vNormal, vec_t dist) { m_Normal = vNormal; m_Dist = dist; } inline void VPlane::Init(const Vector& vNormal, vec_t dist) { m_Normal = vNormal; m_Dist = dist; } inline vec_t VPlane::DistTo(const Vector& vVec) const { return vVec.Dot(m_Normal) - m_Dist; } inline VPlane& VPlane::operator=(const VPlane& thePlane) { m_Normal = thePlane.m_Normal; m_Dist = thePlane.m_Dist; return *this; } #ifndef VECTOR_NO_SLOW_OPERATIONS inline VPlane VPlane::Flip() { return VPlane(-m_Normal, -m_Dist); } inline Vector VPlane::GetPointOnPlane() const { return m_Normal * m_Dist; } inline Vector VPlane::SnapPointToPlane(const Vector& vPoint) const { return vPoint - m_Normal * DistTo(vPoint); } #endif inline SideType VPlane::GetPointSide(const Vector& vPoint, vec_t sideEpsilon) const { vec_t fDist; fDist = DistTo(vPoint); if (fDist >= sideEpsilon) return SIDE_FRONT; else if (fDist <= -sideEpsilon) return SIDE_BACK; else return SIDE_ON; } inline SideType VPlane::GetPointSideExact(const Vector& vPoint) const { return DistTo(vPoint) > 0.0f ? SIDE_FRONT : SIDE_BACK; } inline SideType VPlane::BoxOnPlaneSide(const Vector& vMin, const Vector& vMax) const { int i, firstSide, side; TableVector vPoints[8] = { { vMin.x, vMin.y, vMin.z }, { vMin.x, vMin.y, vMax.z }, { vMin.x, vMax.y, vMax.z }, { vMin.x, vMax.y, vMin.z }, { vMax.x, vMin.y, vMin.z }, { vMax.x, vMin.y, vMax.z }, { vMax.x, vMax.y, vMax.z }, { vMax.x, vMax.y, vMin.z }, }; firstSide = GetPointSideExact(vPoints[0]); for (i = 1; i < 8; i++) { side = GetPointSideExact(vPoints[i]); if (side != firstSide) return SIDE_ON; } return firstSide; } #endif