#if !defined( VGUI_BASEPANEL_H ) #define VGUI_BASEPANEL_H #ifdef _WIN32 #pragma once #endif #include #include "Panel.h" #include "Label.h" #include "Controls.h" #include "ISurface.h" class CBasePanel : public vgui::Panel { public: DECLARE_CLASS_GAMEROOT(CBasePanel, vgui::Panel); CBasePanel(vgui::Panel* pParent, const char* panelName); CBasePanel(vgui::Panel* pParent, const char* panelName, int x, int y, int w, int h); virtual ~CBasePanel(void); virtual bool ShouldDraw(void) { return true; } virtual void PaintBackground(void); virtual void SetTexture(const char* texname, bool tiled = false); virtual void SetReflectMouse(bool reflect); virtual void OnCursorMoved(int x, int y); virtual void OnMousePressed(vgui::MouseCode code); virtual void OnMouseDoublePressed(vgui::MouseCode code); virtual void OnMouseReleased(vgui::MouseCode code); virtual void OnMouseWheeled(int delta); virtual void OnTick(void); protected: bool m_bTexturedBackground; int m_nBackgroundMaterial; char m_szBgTexture[256]; bool m_bTiled; int m_nTextureSize[2]; bool m_bReflectMouse; }; class CHudLabel : public vgui::Label { typedef vgui::Label BaseClass; public: CHudLabel(vgui::Panel* parent, const char* panelName, const char* text); virtual void ApplySchemeSettings(vgui::IScheme* pScheme); void SetSelected(bool bSelected); bool m_bSelected; private: CHudLabel(const CHudLabel&); }; #endif