#ifndef TIER2_H #define TIER2_H #if defined( _WIN32 ) #pragma once #endif #include "tier1.h" void ConnectTier2Libraries(CreateInterfaceFn* pFactoryList, int nFactoryCount); void DisconnectTier2Libraries(); void InitDefaultFileSystem(void); void ShutdownDefaultFileSystem(void); void InitCommandLineProgram(int& argc, char**& argv); template< class IInterface, int ConVarFlag = 0 > class CTier2AppSystem : public CTier1AppSystem< IInterface, ConVarFlag > { typedef CTier1AppSystem< IInterface, ConVarFlag > BaseClass; public: virtual bool Connect(CreateInterfaceFn factory) { if (!BaseClass::Connect(factory)) return false; ConnectTier2Libraries(&factory, 1); return true; } virtual InitReturnVal_t Init() { InitReturnVal_t nRetVal = BaseClass::Init(); if (nRetVal != INIT_OK) return nRetVal; return INIT_OK; } virtual AppSystemTier_t GetTier() { return APP_SYSTEM_TIER2; } virtual void Shutdown() { BaseClass::Shutdown(); } virtual void Disconnect() { DisconnectTier2Libraries(); BaseClass::Disconnect(); } }; enum FadeMode_t { FADE_MODE_NONE = 0, FADE_MODE_LOW, FADE_MODE_MED, FADE_MODE_HIGH, FADE_MODE_360, FADE_MODE_PS3, FADE_MODE_LEVEL, FADE_MODE_COUNT, }; struct FadeData_t { float m_flPixelMin; float m_flPixelMax; float m_flWidth; float m_flFadeDistScale; }; extern FadeData_t g_aFadeData[FADE_MODE_COUNT]; extern uint32 g_nResourceFrameCount; #endif