#pragma once #include #include #include #include "sdk/icliententitylist.h" #include "sdk/CGameUI.h" #include "sdk/GameEventManager.h" #include "sdk/cdll_int.h" #include "sdk/ISurface.h" #include "sdk/IEngineVgui.h" #include "sdk/ivmodelinfo.h" #include "sdk/idatacache.h" #include "sdk/ILocalize.h" #include "sdk/Panel.h" #include "sdk/IGameUI.h" #include "sdk/dt_recv.h" #include "sdk/client_class.h" #include "sdk/enginetrace.h" #include "sdk/gameconsole.h" #include "sdk/ivrenderview.h" #include "sdk/ivdebugoverlay.h" #include "sdk/vphysics_interface.h" #include "sdk/iefx.h" #include "sdk/iclient.h" #include "sdk/icliententity.h" #include "sdk/globalvars_base.h" #include "sdk/cmodel.h" #include "sdk/IInput.h" #include "sdk/IEffects.h" #include "sdk/iviewrender_beams.h" #include "sdk/sdk_hud_chat.h" #include "sdk/fx.h" #include "sdk/c_input.h" #include "EventListener.hpp" #include "VMT.hpp" #include "PatternScan.hpp" #include "PlayerInventory.hpp"