#if !defined ( DLIGHTH ) #define DLIGHTH #ifdef _WIN32 #pragma once #endif #include "vector.h" enum { DLIGHT_NO_WORLD_ILLUMINATION = 0x1, DLIGHT_NO_MODEL_ILLUMINATION = 0x2, DLIGHT_ADD_DISPLACEMENT_ALPHA = 0x4, DLIGHT_SUBTRACT_DISPLACEMENT_ALPHA = 0x8, DLIGHT_DISPLACEMENT_MASK = (DLIGHT_ADD_DISPLACEMENT_ALPHA | DLIGHT_SUBTRACT_DISPLACEMENT_ALPHA), }; struct dlight_t { int flags; Vector origin; float radius; ColorRGBExp32 color; float die; float decay; float minlight; int key; int style; Vector m_Direction; float m_InnerAngle; float m_OuterAngle; float GetRadius() const { return radius; } float GetRadiusSquared() const { return radius * radius; } float IsRadiusGreaterThanZero() const { return radius > 0.0f; } }; #endif