#ifndef USERID_H #define USERID_H #ifdef _WIN32 #pragma once #endif #if !defined( INCLUDED_STEAM_STEAMUSERIDTYPES_H ) #include "SteamCommon.h" #endif #define IDTYPE_WON 0 #define IDTYPE_STEAM 1 #define IDTYPE_VALVE 2 #define IDTYPE_HLTV 3 #define IDTYPE_REPLAY 4 typedef struct USERID_s { int idtype; union { TSteamGlobalUserID steamid; } uid; } USERID_t; #endif