#ifndef ISERVERUNKNOWN_H #define ISERVERUNKNOWN_H #ifdef _WIN32 #pragma once #endif #include "ihandleentity.h" class ICollideable; class IServerNetworkable; class CBaseEntity; class IServerUnknown : public IHandleEntity { public: virtual ICollideable* GetCollideable() = 0; virtual IServerNetworkable* GetNetworkable() = 0; virtual CBaseEntity* GetBaseEntity() = 0; }; #endif