#ifndef DMATTRIBUTETYPES_H #define DMATTRIBUTETYPES_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" #include "utlstring.h" #include "uniqueid.h" #include "color.h" #include "vector2d.h" #include "vector.h" #include "vector4d.h" #include "vmatrix.h" #include "dmelementhandle.h" #include "utlsymbollarge.h" #include "timeutils.h" typedef UniqueId_t DmObjectId_t; struct DmUnknownAttribute_t { bool operator==(const DmUnknownAttribute_t& src) const { return true; } }; struct DmElementAttribute_t { DmElementAttribute_t() : m_ElementType(UTL_INVAL_SYMBOL_LARGE) {} operator DmElementHandle_t& () { return m_Handle; } operator const DmElementHandle_t& () const { return m_Handle; } DmElementHandle_t m_Handle; CUtlSymbolLarge m_ElementType; }; struct DmElementArray_t : public CUtlVector< DmElementHandle_t > { DmElementArray_t() : m_ElementType(UTL_INVAL_SYMBOL_LARGE) {} CUtlSymbolLarge m_ElementType; }; enum DmAttributeType_t { AT_UNKNOWN = 0, AT_FIRST_VALUE_TYPE, AT_ELEMENT = AT_FIRST_VALUE_TYPE, AT_INT, AT_FLOAT, AT_BOOL, AT_STRING, AT_VOID, AT_TIME, AT_COLOR, AT_VECTOR2, AT_VECTOR3, AT_VECTOR4, AT_QANGLE, AT_QUATERNION, AT_VMATRIX, AT_FIRST_ARRAY_TYPE, AT_ELEMENT_ARRAY = AT_FIRST_ARRAY_TYPE, AT_INT_ARRAY, AT_FLOAT_ARRAY, AT_BOOL_ARRAY, AT_STRING_ARRAY, AT_VOID_ARRAY, AT_TIME_ARRAY, AT_COLOR_ARRAY, AT_VECTOR2_ARRAY, AT_VECTOR3_ARRAY, AT_VECTOR4_ARRAY, AT_QANGLE_ARRAY, AT_QUATERNION_ARRAY, AT_VMATRIX_ARRAY, AT_TYPE_COUNT, AT_TYPE_INVALID, }; const char* GetTypeString(DmAttributeType_t type); inline bool IsValueType(DmAttributeType_t type) { return type >= AT_FIRST_VALUE_TYPE && type < AT_FIRST_ARRAY_TYPE; } inline bool IsArrayType(DmAttributeType_t type) { return type >= AT_FIRST_ARRAY_TYPE && type < AT_TYPE_COUNT; } inline bool IsTopological(DmAttributeType_t type) { return type == AT_ELEMENT || type == AT_ELEMENT_ARRAY; } inline DmAttributeType_t ValueTypeToArrayType(DmAttributeType_t type) { Assert(IsValueType(type)); return (DmAttributeType_t)((type - AT_FIRST_VALUE_TYPE) + AT_FIRST_ARRAY_TYPE); } inline DmAttributeType_t ArrayTypeToValueType(DmAttributeType_t type) { Assert(IsArrayType(type)); return (DmAttributeType_t)((type - AT_FIRST_ARRAY_TYPE) + AT_FIRST_VALUE_TYPE); } inline int NumComponents(DmAttributeType_t type) { switch (type) { case AT_BOOL: case AT_INT: case AT_FLOAT: case AT_TIME: return 1; case AT_VECTOR2: return 2; case AT_VECTOR3: case AT_QANGLE: return 3; case AT_COLOR: case AT_VECTOR4: case AT_QUATERNION: return 4; case AT_VMATRIX: return 16; case AT_ELEMENT: case AT_STRING: case AT_VOID: default: return 0; } } template< typename T > inline float GetComponent(const T& value, int i) { Assert(0); return 0.0f; } template <> inline float GetComponent(const bool& value, int i) { Assert(i == 0); return value ? 1.0f : 0.0f; } template <> inline float GetComponent(const int& value, int i) { Assert(i == 0); return float(value); } template <> inline float GetComponent(const float& value, int i) { Assert(i == 0); return value; } template <> inline float GetComponent(const DmeTime_t& value, int i) { Assert(i == 0); return value.GetSeconds(); } template <> inline float GetComponent(const Vector2D& value, int i) { return value[i]; } template <> inline float GetComponent(const Vector& value, int i) { return value[i]; } template <> inline float GetComponent(const QAngle& value, int i) { return value[i]; } template <> inline float GetComponent(const Color& value, int i) { return value[i]; } template <> inline float GetComponent(const Vector4D& value, int i) { return value[i]; } template <> inline float GetComponent(const Quaternion& value, int i) { return value[i]; } template <> inline float GetComponent(const VMatrix& value, int i) { return value.Base()[i]; } template class CDmAttributeInfo { private: enum { ATTRIBUTE_TYPE = AT_TYPE_INVALID }; typedef T StorageType_t; friend class CDmxAttribute; static DmAttributeType_t AttributeType() { return AT_TYPE_INVALID; } static const char* AttributeTypeName() { return "invalid"; } static void SetDefaultValue(T& value) { Assert(0); } }; template <> class CDmAttributeInfo< DmUnknownAttribute_t > { public: enum { ATTRIBUTE_TYPE = AT_UNKNOWN }; typedef DmUnknownAttribute_t StorageType_t; static DmAttributeType_t AttributeType() { return AT_UNKNOWN; } static const char* AttributeTypeName() { return "unknown"; } static void SetDefaultValue(DmUnknownAttribute_t& value) { Assert(0); } }; #define DECLARE_ATTRIBUTE_TYPE_INTERNAL( _className, _storageType, _attributeType, _attributeName, _defaultSetStatement ) \ template< > class CDmAttributeInfo< _className > \ { \ public: \ enum { ATTRIBUTE_TYPE = _attributeType }; \ typedef _storageType StorageType_t; \ static DmAttributeType_t AttributeType() { return _attributeType; } \ static const char *AttributeTypeName() { return _attributeName; } \ static void SetDefaultValue( _className& value ) { _defaultSetStatement } \ }; \ #define DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( _className, _storageType, _attributeType, _attributeName ) \ template< > class CDmAttributeInfo< CUtlVector<_className> > \ { \ public: \ enum { ATTRIBUTE_TYPE = _attributeType }; \ typedef _storageType StorageType_t; \ static DmAttributeType_t AttributeType() { return _attributeType; } \ static const char *AttributeTypeName() { return _attributeName; } \ static void SetDefaultValue( CUtlVector< _className >& value ) { value.RemoveAll(); } \ }; \ #define DECLARE_ATTRIBUTE_TYPE( _className, _attributeType, _attributeName, _defaultSetStatement ) \ DECLARE_ATTRIBUTE_TYPE_INTERNAL( _className, _className, _attributeType, _attributeName, _defaultSetStatement ) #define DECLARE_ATTRIBUTE_ARRAY_TYPE( _className, _attributeType, _attributeName )\ DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL( _className, CUtlVector< _className >, _attributeType, _attributeName ) DECLARE_ATTRIBUTE_TYPE(int, AT_INT, "int", value = 0; ) DECLARE_ATTRIBUTE_TYPE(float, AT_FLOAT, "float", value = 0.0f; ) DECLARE_ATTRIBUTE_TYPE(bool, AT_BOOL, "bool", value = false; ) DECLARE_ATTRIBUTE_TYPE(Color, AT_COLOR, "color", value.SetColor(0, 0, 0, 255); ) DECLARE_ATTRIBUTE_TYPE(Vector2D, AT_VECTOR2, "vector2", value.Init(0.0f, 0.0f); ) DECLARE_ATTRIBUTE_TYPE(Vector, AT_VECTOR3, "vector3", value.Init(0.0f, 0.0f, 0.0f); ) DECLARE_ATTRIBUTE_TYPE(Vector4D, AT_VECTOR4, "vector4", value.Init(0.0f, 0.0f, 0.0f, 0.0f); ) DECLARE_ATTRIBUTE_TYPE(QAngle, AT_QANGLE, "qangle", value.Init(0.0f, 0.0f, 0.0f); ) DECLARE_ATTRIBUTE_TYPE(Quaternion, AT_QUATERNION, "quaternion", value.Init(0.0f, 0.0f, 0.0f, 1.0f); ) DECLARE_ATTRIBUTE_TYPE(VMatrix, AT_VMATRIX, "matrix", MatrixSetIdentity(value); ) DECLARE_ATTRIBUTE_TYPE(CUtlSymbolLarge, AT_STRING, "string", value = UTL_INVAL_SYMBOL_LARGE; ) DECLARE_ATTRIBUTE_TYPE(CUtlBinaryBlock, AT_VOID, "binary", value.Set(NULL, 0); ) DECLARE_ATTRIBUTE_TYPE(DmeTime_t, AT_TIME, "time", value.SetTenthsOfMS(0); ) DECLARE_ATTRIBUTE_TYPE_INTERNAL(DmElementHandle_t, DmElementAttribute_t, AT_ELEMENT, "element", value = DMELEMENT_HANDLE_INVALID; ) DECLARE_ATTRIBUTE_ARRAY_TYPE(int, AT_INT_ARRAY, "int_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(float, AT_FLOAT_ARRAY, "float_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(bool, AT_BOOL_ARRAY, "bool_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(Color, AT_COLOR_ARRAY, "color_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(Vector2D, AT_VECTOR2_ARRAY, "vector2_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(Vector, AT_VECTOR3_ARRAY, "vector3_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(Vector4D, AT_VECTOR4_ARRAY, "vector4_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(QAngle, AT_QANGLE_ARRAY, "qangle_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(Quaternion, AT_QUATERNION_ARRAY, "quaternion_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(VMatrix, AT_VMATRIX_ARRAY, "matrix_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(CUtlSymbolLarge, AT_STRING_ARRAY, "string_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(CUtlBinaryBlock, AT_VOID_ARRAY, "binary_array") DECLARE_ATTRIBUTE_ARRAY_TYPE(DmeTime_t, AT_TIME_ARRAY, "time_array") DECLARE_ATTRIBUTE_ARRAY_TYPE_INTERNAL(DmElementHandle_t, DmElementArray_t, AT_ELEMENT_ARRAY, "element_array") #endif