#pragma once class ECommandMsgBoxSlot; class KeyValues; class IPanel; class CGameUI { public: virtual void Initialize(void* (*)(char const*, int*)) = 0; virtual void PostInit(void) = 0; virtual void Connect(void* (*)(char const*, int*)) = 0; virtual void Start(void) = 0; virtual void Shutdown(void) = 0; virtual void RunFrame(void) = 0; virtual void OnGameUIActivated(void) = 0; virtual void OnGameUIHidden(void) = 0; virtual void OLD_OnConnectToServer(char const*, int, int) = 0; virtual void OnDisconnectFromServer_OLD(unsigned char, char const*) = 0; virtual void OnLevelLoadingStarted(char const*, bool) = 0; virtual void OnLevelLoadingFinished(bool, char const*, char const*) = 0; virtual void StartLoadingScreenForCommand(char const*) = 0; virtual void StartLoadingScreenForKeyValues(KeyValues*) = 0; virtual void UpdateProgressBar(float, char const*, bool) = 0; virtual void SetShowProgressText(bool) = 0; virtual void UpdateSecondaryProgressBar(float, wchar_t const*) = 0; virtual void SetProgressLevelName(char const*) = 0; virtual void ShowMessageDialog(unsigned int, IPanel*) = 0; virtual void ShowMessageDialog(char const*, char const*) = 0; virtual void CreateCommandMsgBox(char const*, char const*, bool, bool, char const*, char const*, char const*, char const*, char const*) = 0; virtual void CreateCommandMsgBoxInSlot(ECommandMsgBoxSlot, char const*, char const*, bool, bool, char const*, char const*, char const*, char const*) = 0; virtual void SetLoadingBackgroundDialog(unsigned long long) = 0; virtual void OnConnectToServer2(char const*, int, int, int) = 0; virtual void SetProgressOnStart(void) = 0; virtual void OnDisconnectFromServer(unsigned char) = 0; virtual void NeedConnectionProblemWaitScreen(void) = 0; virtual void ShowPasswordUI(char const*) = 0; virtual void LoadingProgressWantsIsolatedRender(bool) = 0; virtual bool IsPlayingFullScreenVideo(void) = 0; virtual bool IsTransitionEffectEnabled(void) = 0; virtual bool IsInLevel(void) = 0; virtual void RestoreTopLevelMenu(void) = 0; virtual void StartProgressBar(void) = 0; virtual void ContinueProgressBar(float, bool) = 0; virtual void StopProgressBar(bool, char const*, char const*) = 0; virtual void SetProgressBarStatusText(char const*, bool) = 0; virtual void SetSecondaryProgressBar(float) = 0; virtual void SetSecondaryProgressBarText(wchar_t const*) = 0; };