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0TheSpy 2022-11-13 21:57:03 +03:00 committed by GitHub
parent 0780777688
commit a7ae5617e7
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11 changed files with 339 additions and 54 deletions

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@ -379,13 +379,11 @@ namespace prediction {
inline int* m_pPredictionRandomSeed;
};
void prediction::start(CUserCmd* cmd, C_BasePlayer* localplayer) {
//printfdbg("prediction run\n");
void prediction::start(CUserCmd* cmd, C_BasePlayer* localplayer)
{
if (!m_pPredictionRandomSeed)
m_pPredictionRandomSeed = *reinterpret_cast<int**>(FindPatternV2("client.dll", "8B 0D ? ? ? ? BA ? ? ? ? E8 ? ? ? ? 83 C4 04") + 2);
*m_pPredictionRandomSeed = cmd->random_seed & 0x7FFFFFFF;
*m_pPredictionRandomSeed = MD5_PseudoRandom(cmd->command_number) & 0x7FFFFFFF; // cmd->random_seed & 0x7FFFFFFF;
m_flOldCurtime = iff.g_pGlobals->curtime;
m_flOldFrametime = iff.g_pGlobals->frametime;
iff.g_pGlobals->curtime = localplayer->GetTickBase() * iff.g_pGlobals->interval_per_tick;
@ -398,10 +396,8 @@ void prediction::start(CUserCmd* cmd, C_BasePlayer* localplayer) {
iff.g_pPrediction->FinishMove_v(localplayer, cmd, &m_MoveData);
}
void prediction::end(C_BasePlayer* localplayer) {
//printfdbg("prediction end\n");
void prediction::end(C_BasePlayer* localplayer)
{
iff.g_pGameMovement->FinishTrackPredictionErrors(localplayer);
iff.g_pMoveHelper->SetHost_v(nullptr);
*m_pPredictionRandomSeed = -1;
@ -414,10 +410,8 @@ void fastStop(C_BasePlayer* localplayer, int flags, CUserCmd* cmd) noexcept
{
if (!localplayer || localplayer->GetLifeState() != LIFE_ALIVE)
return;
if (localplayer->GetMoveType() == MOVETYPE_NOCLIP || localplayer->GetMoveType() == MOVETYPE_LADDER || !(flags & FL_ONGROUND) || cmd->buttons & IN_JUMP)
return;
if (cmd->buttons & (IN_MOVELEFT | IN_MOVERIGHT | IN_FORWARD | IN_BACK))
return;
@ -432,27 +426,31 @@ void fastStop(C_BasePlayer* localplayer, int flags, CUserCmd* cmd) noexcept
const auto negatedDirection = Vector::fromAngle(direction) * -speed;
cmd->forwardmove = negatedDirection.x;
cmd->sidemove = negatedDirection.y;
}
}
bool __stdcall hkCreateMove(float frame_time, CUserCmd* pCmd)
{
uintptr_t* frame_pointer;
__asm mov frame_pointer, ebp;
bool& send_packet = *reinterpret_cast<bool*>(*frame_pointer - 0x1C);
static auto ofunc = ClientModeHook->GetOriginal<bool(__stdcall*)( float, CUserCmd*)>(24);
short localid = iff.g_pEngineClient->GetLocalPlayer();
C_BasePlayer* localplayer = static_cast<C_BasePlayer*>(iff.g_pEntityList->GetClientEntity(localid));
const auto pre_flags = localplayer->GetFlags();
bool interval = !((pCmd->tick_count + 1) % 10);
if (g_Options.faststop)
fastStop(localplayer, pre_flags, pCmd);
if (g_Options.slidewalk)
pCmd->buttons ^= IN_FORWARD | IN_BACK | IN_MOVELEFT | IN_MOVERIGHT;
if (g_Options.fastduck)
pCmd->buttons |= IN_BULLRUSH;
if (g_Options.bunnyhop && iff.g_pInputSystem->IsButtonDown(KEY_SPACE) && localplayer->GetMoveType() != MOVETYPE_LADDER)
if (!(pre_flags & FL_ONGROUND) && pCmd->buttons & (IN_JUMP))
{
@ -465,7 +463,6 @@ bool __stdcall hkCreateMove(float frame_time, CUserCmd* pCmd)
pCmd->sidemove = 450.0f;
}
}
if (*g_Options.c4timer && *(C_GameRulesProxy**)iff.GameRulesProxy) {
bool isbombplanted = (*(C_GameRulesProxy**)iff.GameRulesProxy)->IsBombPlanted();
@ -514,10 +511,9 @@ bool __stdcall hkCreateMove(float frame_time, CUserCmd* pCmd)
else if (c4id) c4id = 0;
}
if (*g_Options.rankreveal && (pCmd->buttons & IN_SCORE) != 0) {
//credits https://www.unknowncheats.me/forum/counterstrike-global-offensive/331059-rank-reveal-sig-scanning.html
if (*g_Options.rankreveal && (pCmd->buttons & IN_SCORE) != 0)
iff.g_pClient->DispatchUserMessage(CS_UM_ServerRankRevealAll, 0, 0, nullptr);
}
if (g_Options.speclist && interval)
{
@ -540,28 +536,49 @@ bool __stdcall hkCreateMove(float frame_time, CUserCmd* pCmd)
}
if (isSomeoneSpectatingYou) ShowMenu(spectatorList);
}
/*
if (localplayer)
{
prediction::start(pCmd, localplayer);
if (iff.g_pInputSystem->IsButtonDown(KEY_SPACE) && !(pre_flags & FL_ONGROUND) && (localplayer->GetFlags() & FL_ONGROUND))//predicting that we're gonna hit the ground
{
/*
if (localplayer && g_Options.predict)
{
prediction::start(pCmd, localplayer);
auto post_flags = localplayer->GetFlags();
if ((post_flags & FL_ONGROUND || post_flags & FL_PARTIALGROUND) && !(pre_flags & FL_ONGROUND || pre_flags & FL_PARTIALGROUND)) //predicting that we're gonna hit the ground
{
pCmd->buttons |= IN_DUCK;
pCmd->buttons &= IN_JUMP;
}
prediction::end(localplayer);
}
}
prediction::end(localplayer);
}
*/
if (g_Options.blockbot) {
// Get our ground entity.
auto pGroundEntity = iff.g_pEntityList->GetClientEntityFromHandle(localplayer->GetGroundEntity());
// Check if there's a player under us.
if (pGroundEntity && _tcsstr(pGroundEntity->GetClientClass()->GetName(), "CCSPlayer"))
{
Vector viewAngles;
iff.g_pEngineClient->GetViewAngles(viewAngles);
Vector localpos = localplayer->GetAbsOrigin();
Vector entpos = pGroundEntity->GetAbsOrigin();
Vector delta = localpos - entpos;
float deltaXold = delta[0]; float deltaYold = delta[1];
delta[0] = deltaXold * cos(viewAngles[1] * PI / 180) + deltaYold * sin(viewAngles[1] * PI / 180);
delta[1] = -deltaXold * sin(viewAngles[1] * PI / 180) + deltaYold * cos(viewAngles[1] * PI / 180);
pCmd->forwardmove = -delta[0] * 40;
pCmd->sidemove = delta[1] * 40;
}
}
pCmd->viewangles.Clamp();
pCmd->forwardmove = std::clamp(pCmd->forwardmove, -450.f, 450.f);
pCmd->sidemove = std::clamp(pCmd->sidemove, -450.f, 450.f);
pCmd->upmove = std::clamp(pCmd->upmove, -320.f, 320.f);
return ofunc(frame_time, pCmd);
//return ofunc(frame_time, pCmd);
return false;
}
@ -658,4 +675,4 @@ int __fastcall hkGetPlayerMoney(void* this_, void* edx, int ent_index)
// printfdbg("NotDormant %d Money %d\n", ent_index, ((C_BasePlayer*)player)->GetAccount());
return ((C_BasePlayer*)player)->GetAccount();
}
}
}

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@ -278,4 +278,5 @@ void ShowMenu(std::string text)
iff.g_pClient->DispatchUserMessage(CS_UM_ShowMenu, 0, textsize + 7, &message);
}
}

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@ -2,7 +2,7 @@
#define INTERFACES
#pragma once
#define DEBUG
//#define DEBUG
#ifdef DEBUG
#define printfdbg(data, ...) printf(XorStr(data), __VA_ARGS__)
@ -78,9 +78,7 @@
PVOID FindHudElement(const char* name);
auto is_code_ptr(void* ptr) -> bool;
//#include "resource.h"
class IF {
public:
IClientEntityList* g_pEntityList = nullptr;
@ -375,5 +373,7 @@ void NETSetConVar(const char* name, const char* value);
void TextMsg(std::string text);
void ShowMenu(std::string text);
std::string GetName(int id);
#endif

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@ -1925,16 +1925,16 @@ long __stdcall hkEndScene(IDirect3DDevice9* pDevice)
SetValueUnrestricted("viewmodel_offset_y", g_Options.viewmodel_y);
if (ImGui::SliderFloat("Viewmodel pos Z", g_Options.viewmodel_z, -90.0f, 90.0f))
SetValueUnrestricted("viewmodel_offset_z", g_Options.viewmodel_z);
ImGui::SliderFloat("FOV", g_Options.fov, 0, 360);
ImGui::NextColumn();
style->ItemSpacing = ImVec2(7.0f, 10.0f);
ImGui::Checkbox("Stick to heads", g_Options.blockbot);
DisableElements(*g_Options.bunnyhop, 1);
ImGui::Checkbox("PLACEHOLDER", g_Options.jumpbug);
ImGui::Checkbox("Auto strafe", g_Options.autostrafe);
DisableElements(*g_Options.bunnyhop, 0);
style->ItemSpacing = ImVec2(7.0f, 17.0f);
@ -1942,7 +1942,6 @@ long __stdcall hkEndScene(IDirect3DDevice9* pDevice)
ImGui::SliderFloat("Viewmodel ang X", g_Options.viewmodel_ang_x, -180.0f, 180.0f);
ImGui::SliderFloat("Viewmodel ang Y", g_Options.viewmodel_ang_y, -180.0f, 180.0f);
ImGui::SliderFloat("Viewmodel ang Z", g_Options.viewmodel_ang_z, -180.0f, 180.0f);
/*
if (ImGui::SliderFloat("Aspect Ratio", g_Options.aspectratio, 0, 25.0f))

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@ -644,8 +644,8 @@ public:
OPTION(bool, dme_gettextures, false);
OPTION(int, dmeloop_count, 0);
OPTION(weaponz, weapons, weaponz());
OPTION(char1024, playername, char1024("ur name"));
OPTION(char1024, playerclan, char1024("ur tag"));
OPTION(char1024, playername, char1024("Your name"));
OPTION(char1024, playerclan, char1024("Your tag"));
OPTION(bool, discmsg_active, false);
OPTION(char1024, discmsg, char1024("SFUI_QMM_ERROR_VacBanned"));
@ -706,15 +706,13 @@ public:
OPTION(bool, faststop, 0);
OPTION(bool, moneyreveal, 0);
OPTION(bool, jumpbug, 0);
OPTION(bool, predict, 0);
OPTION(bool, blockbot, 0);
};
inline Options g_Options;
inline bool g_Unload;
struct skin
{
skin(bool active1, int skinid1, int seed1, int stattrak1, bool ownerunk1, float wear1, int quality1, char nametag1[256])

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@ -13,7 +13,7 @@ DWORD WaitOnModuleHandle(std::string moduleName)
return ModuleHandle;
}
DWORD FindPatternV2(std::string moduleName, std::string pattern)
DWORD FindPatternV2_(std::string moduleName, std::string pattern)
{
const char* pat = pattern.c_str();
DWORD firstMatch = 0;

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@ -5,12 +5,15 @@
#include <Windows.h>
#include <Psapi.h>
#include <string>
#include "XorStr.hpp"
#define INRANGE(x,a,b) (x >= a && x <= b)
#define getBits( x ) (INRANGE((x&(~0x20)),'A','F') ? ((x&(~0x20)) - 'A' + 0xa) : (INRANGE(x,'0','9') ? x - '0' : 0))
#define getByte( x ) (getBits(x[0]) << 4 | getBits(x[1]))
#define FindPatternV2(data1, data2) FindPatternV2_(XorStr(data1), XorStr(data2))
DWORD WaitOnModuleHandle(std::string moduleName);
DWORD FindPatternV2(std::string moduleName, std::string pattern);
DWORD FindPatternV2_(std::string moduleName, std::string pattern);
bool bCompare(const BYTE* Data, const BYTE* Mask, const char* szMask);
DWORD FindPattern(std::string moduleName, BYTE* Mask, char* szMask);

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@ -371,7 +371,6 @@ bool Changer()
if (g_Options.weapons.value->arr[0].active && g_Options.weapons.value->arr[0].modelactive)
{
//can cause crash idk why
static int lastmdlindex = -1;
int curmdlindex = pViewModel->GetModelIndex();
if (lastmdlindex != curmdlindex)
@ -383,6 +382,7 @@ bool Changer()
for (int i = 0; i < 20; i++)
if (_tcsstr(pViewModel->GetSequenceActivity(i), "draw"))
{
printfdbg("SendViewModelMatchingSequence %d to %d (%d)", i, lastmdlindex, defindex);
pViewModel->SendViewModelMatchingSequence(i); break;
}

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@ -96,7 +96,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;SPYCUSTOM_EXPORTS;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<ConformanceMode>false</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -574,6 +574,7 @@
<ClInclude Include="XorStr.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="checksum_md5.cpp" />
<ClCompile Include="ConVars.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="imgui\imgui.cpp" />

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@ -1358,5 +1358,8 @@
<ClCompile Include="netvars.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="checksum_md5.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

263
SpyCustom/checksum_md5.cpp Normal file
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@ -0,0 +1,263 @@
#include "sdk/checksum_md5.h"
#include <string.h>
#include <stdio.h>
//#include "tier1/strtools.h"
//#include "tier0/dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
//#include "tier0/memdbgon.h"
// The four core functions - F1 is optimized somewhat
// #define F1(x, y, z) (x & y | ~x & z)
#define F1(x, y, z) (z ^ (x & (y ^ z)))
#define F2(x, y, z) F1(z, x, y)
#define F3(x, y, z) (x ^ y ^ z)
#define F4(x, y, z) (y ^ (x | ~z))
// This is the central step in the MD5 algorithm.
#define MD5STEP(f, w, x, y, z, data, s) \
( w += f(x, y, z) + data, w = w<<s | w>>(32-s), w += x )
//-----------------------------------------------------------------------------
// Purpose: The core of the MD5 algorithm, this alters an existing MD5 hash to
// reflect the addition of 16 longwords of new data. MD5Update blocks
// the data and converts bytes into longwords for this routine.
// Input : buf[4] -
// in[16] -
// Output : static void
//-----------------------------------------------------------------------------
static void MD5Transform(unsigned int buf[4], unsigned int const in[16])
{
register unsigned int a, b, c, d;
a = buf[0];
b = buf[1];
c = buf[2];
d = buf[3];
MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
buf[0] += a;
buf[1] += b;
buf[2] += c;
buf[3] += d;
}
//-----------------------------------------------------------------------------
// Purpose: Start MD5 accumulation. Set bit count to 0 and buffer to mysterious initialization constants.
// Input : *ctx -
//-----------------------------------------------------------------------------
void MD5Init(MD5Context_t* ctx)
{
ctx->buf[0] = 0x67452301;
ctx->buf[1] = 0xefcdab89;
ctx->buf[2] = 0x98badcfe;
ctx->buf[3] = 0x10325476;
ctx->bits[0] = 0;
ctx->bits[1] = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Update context to reflect the concatenation of another buffer full of bytes.
// Input : *ctx -
// *buf -
// len -
//-----------------------------------------------------------------------------
void MD5Update(MD5Context_t* ctx, unsigned char const* buf, unsigned int len)
{
unsigned int t;
/* Update bitcount */
t = ctx->bits[0];
if ((ctx->bits[0] = t + ((unsigned int)len << 3)) < t)
ctx->bits[1]++; /* Carry from low to high */
ctx->bits[1] += len >> 29;
t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */
/* Handle any leading odd-sized chunks */
if (t)
{
unsigned char* p = (unsigned char*)ctx->in + t;
t = 64 - t;
if (len < t)
{
memcpy(p, buf, len);
return;
}
memcpy(p, buf, t);
//byteReverse(ctx->in, 16);
MD5Transform(ctx->buf, (unsigned int*)ctx->in);
buf += t;
len -= t;
}
/* Process data in 64-byte chunks */
while (len >= 64)
{
memcpy(ctx->in, buf, 64);
//byteReverse(ctx->in, 16);
MD5Transform(ctx->buf, (unsigned int*)ctx->in);
buf += 64;
len -= 64;
}
/* Handle any remaining bytes of data. */
memcpy(ctx->in, buf, len);
}
//-----------------------------------------------------------------------------
// Purpose: Final wrapup - pad to 64-byte boundary with the bit pattern
// 1 0* (64-bit count of bits processed, MSB-first)
// Input : digest[MD5_DIGEST_LENGTH] -
// *ctx -
//-----------------------------------------------------------------------------
void MD5Final(unsigned char digest[MD5_DIGEST_LENGTH], MD5Context_t* ctx)
{
unsigned count;
unsigned char* p;
/* Compute number of bytes mod 64 */
count = (ctx->bits[0] >> 3) & 0x3F;
/* Set the first char of padding to 0x80. This is safe since there is
always at least one byte free */
p = ctx->in + count;
*p++ = 0x80;
/* Bytes of padding needed to make 64 bytes */
count = 64 - 1 - count;
/* Pad out to 56 mod 64 */
if (count < 8)
{
/* Two lots of padding: Pad the first block to 64 bytes */
memset(p, 0, count);
//byteReverse(ctx->in, 16);
MD5Transform(ctx->buf, (unsigned int*)ctx->in);
/* Now fill the next block with 56 bytes */
memset(ctx->in, 0, 56);
}
else
{
/* Pad block to 56 bytes */
memset(p, 0, count - 8);
}
//byteReverse(ctx->in, 14);
/* Append length in bits and transform */
((unsigned int*)ctx->in)[14] = ctx->bits[0];
((unsigned int*)ctx->in)[15] = ctx->bits[1];
MD5Transform(ctx->buf, (unsigned int*)ctx->in);
//byteReverse((unsigned char *) ctx->buf, 4);
memcpy(digest, ctx->buf, MD5_DIGEST_LENGTH);
memset(ctx, 0, sizeof(ctx)); /* In case it's sensitive */
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *hash -
// hashlen -
// Output : char
//-----------------------------------------------------------------------------
char* MD5_Print(unsigned char* hash, int hashlen)
{
static char szReturn[64];
// Assert(hashlen <= 32);
// Q_binarytohex(hash, hashlen, szReturn, sizeof(szReturn));
return szReturn;
}
//-----------------------------------------------------------------------------
// Purpose: generate pseudo random number from a seed number
// Input : seed number
// Output : pseudo random number
//-----------------------------------------------------------------------------
unsigned int MD5_PseudoRandom(unsigned int nSeed)
{
MD5Context_t ctx;
unsigned char digest[MD5_DIGEST_LENGTH]; // The MD5 Hash
memset(&ctx, 0, sizeof(ctx));
MD5Init(&ctx);
MD5Update(&ctx, (unsigned char*)&nSeed, sizeof(nSeed));
MD5Final(digest, &ctx);
return *(unsigned int*)(digest + 6); // use 4 middle bytes for random value
}