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Update c_baseentity.h
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@ -112,6 +112,7 @@ public:
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NETVAR(GetViewOffset, "CBasePlayer", "m_vecViewOffset[0]", Vector);
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NETVAR(GetTeam, "CBaseEntity", "m_iTeamNum", int);
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NETVAR2(GetFlags, "DT_CSPlayer", "m_fFlags", int);
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NETVAR2(GetNightvision, "DT_CSPlayer", "m_bNightVisionOn", bool);
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NETVAR2(GetNightvisionAlpha, "DT_CSPlayer", "m_flNightVisionAlpha", float);
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};
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