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62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
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#if !defined( VGUI_BASEPANEL_H )
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#define VGUI_BASEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <stdarg.h>
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#include "Panel.h"
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#include "Label.h"
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#include "Controls.h"
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#include "ISurface.h"
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class CBasePanel : public vgui::Panel
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{
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public:
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DECLARE_CLASS_GAMEROOT(CBasePanel, vgui::Panel);
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CBasePanel(vgui::Panel* pParent, const char* panelName);
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CBasePanel(vgui::Panel* pParent, const char* panelName, int x, int y, int w, int h);
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virtual ~CBasePanel(void);
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virtual bool ShouldDraw(void) { return true; }
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virtual void PaintBackground(void);
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virtual void SetTexture(const char* texname, bool tiled = false);
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virtual void SetReflectMouse(bool reflect);
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virtual void OnCursorMoved(int x, int y);
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virtual void OnMousePressed(vgui::MouseCode code);
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virtual void OnMouseDoublePressed(vgui::MouseCode code);
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virtual void OnMouseReleased(vgui::MouseCode code);
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virtual void OnMouseWheeled(int delta);
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virtual void OnTick(void);
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protected:
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bool m_bTexturedBackground;
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int m_nBackgroundMaterial;
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char m_szBgTexture[256];
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bool m_bTiled;
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int m_nTextureSize[2];
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bool m_bReflectMouse;
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};
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class CHudLabel : public vgui::Label
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{
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typedef vgui::Label BaseClass;
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public:
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CHudLabel(vgui::Panel* parent, const char* panelName, const char* text);
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virtual void ApplySchemeSettings(vgui::IScheme* pScheme);
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void SetSelected(bool bSelected);
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bool m_bSelected;
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private:
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CHudLabel(const CHudLabel&);
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};
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#endif
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