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56 lines
1.0 KiB
C
56 lines
1.0 KiB
C
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#pragma once
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#include <iostream>
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#include <windows.h>
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#include <string>
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#include "sdk/icliententitylist.h"
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#include "sdk/CGameUI.h"
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#include "sdk/GameEventManager.h"
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#include "sdk/cdll_int.h"
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#include "sdk/ISurface.h"
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#include "sdk/IEngineVgui.h"
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#include "sdk/ivmodelinfo.h"
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#include "sdk/idatacache.h"
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#include "sdk/ILocalize.h"
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#include "sdk/Panel.h"
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#include "sdk/IGameUI.h"
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#include "sdk/dt_recv.h"
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#include "sdk/client_class.h"
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#include "sdk/enginetrace.h"
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#include "sdk/gameconsole.h"
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#include "sdk/ivrenderview.h"
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#include "sdk/ivdebugoverlay.h"
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#include "sdk/vphysics_interface.h"
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#include "sdk/iefx.h"
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#include "sdk/iclient.h"
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#include "sdk/icliententity.h"
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#include "sdk/globalvars_base.h"
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#include "sdk/cmodel.h"
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#include "sdk/IInput.h"
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#include "sdk/IEffects.h"
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#include "sdk/iviewrender_beams.h"
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#include "sdk/sdk_hud_chat.h"
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#include "sdk/fx.h"
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#include "sdk/c_input.h"
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#include "EventListener.hpp"
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#include "VMT.hpp"
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#include "PatternScan.hpp"
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#include "PlayerInventory.hpp"
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