Seaside/SpyCustom/sdk/compressed_vector.h

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2021-06-16 18:45:17 +03:00
#ifndef COMPRESSED_VECTOR_H
#define COMPRESSED_VECTOR_H
#ifdef _WIN32
#pragma once
#endif
#include <math.h>
#include <float.h>
#include "basetypes.h"
#include <stdlib.h>
#include "dbg.h"
#include "vector.h"
#include "mathlib.h"
#if defined( _X360 )
#pragma bitfield_order( push, lsb_to_msb )
#endif
class Vector32
{
public:
Vector32(void);
Vector32(vec_t X, vec_t Y, vec_t Z);
Vector32& operator=(const Vector& vOther);
operator Vector ();
private:
unsigned short x : 10;
unsigned short y : 10;
unsigned short z : 10;
unsigned short exp : 2;
};
inline Vector32& Vector32::operator=(const Vector& vOther)
{
CHECK_VALID(vOther);
static float expScale[4] = { 4.0f, 16.0f, 32.f, 64.f };
float fmax = Max(fabs(vOther.x), fabs(vOther.y));
fmax = Max(fmax, (float)fabs(vOther.z));
for (exp = 0; exp < 3; exp++)
{
if (fmax < expScale[exp])
break;
}
Assert(fmax < expScale[exp]);
float fexp = 512.0f / expScale[exp];
x = Clamp((int)(vOther.x * fexp) + 512, 0, 1023);
y = Clamp((int)(vOther.y * fexp) + 512, 0, 1023);
z = Clamp((int)(vOther.z * fexp) + 512, 0, 1023);
return *this;
}
inline Vector32::operator Vector ()
{
Vector tmp;
static float expScale[4] = { 4.0f, 16.0f, 32.f, 64.f };
float fexp = expScale[exp] / 512.0f;
tmp.x = (((int)x) - 512) * fexp;
tmp.y = (((int)y) - 512) * fexp;
tmp.z = (((int)z) - 512) * fexp;
return tmp;
}
class Normal32
{
public:
Normal32(void);
Normal32(vec_t X, vec_t Y, vec_t Z);
Normal32& operator=(const Vector& vOther);
operator Vector ();
private:
unsigned short x : 15;
unsigned short y : 15;
unsigned short zneg : 1;
};
inline Normal32& Normal32::operator=(const Vector& vOther)
{
CHECK_VALID(vOther);
x = Clamp((int)(vOther.x * 16384) + 16384, 0, 32767);
y = Clamp((int)(vOther.y * 16384) + 16384, 0, 32767);
zneg = (vOther.z < 0);
return *this;
}
inline Normal32::operator Vector ()
{
Vector tmp;
tmp.x = ((int)x - 16384) * (1 / 16384.0);
tmp.y = ((int)y - 16384) * (1 / 16384.0);
tmp.z = sqrt(1 - tmp.x * tmp.x - tmp.y * tmp.y);
if (zneg)
tmp.z = -tmp.z;
return tmp;
}
class Quaternion64
{
public:
Quaternion64(void);
Quaternion64(vec_t X, vec_t Y, vec_t Z);
Quaternion64& operator=(const Quaternion& vOther);
operator Quaternion ();
private:
uint64 x : 21;
uint64 y : 21;
uint64 z : 21;
uint64 wneg : 1;
};
inline Quaternion64::operator Quaternion ()
{
Quaternion tmp;
tmp.x = ((int)x - 1048576) * (1 / 1048576.5f);
tmp.y = ((int)y - 1048576) * (1 / 1048576.5f);
tmp.z = ((int)z - 1048576) * (1 / 1048576.5f);
tmp.w = sqrt(1 - tmp.x * tmp.x - tmp.y * tmp.y - tmp.z * tmp.z);
if (wneg)
tmp.w = -tmp.w;
return tmp;
}
inline Quaternion64& Quaternion64::operator=(const Quaternion& vOther)
{
CHECK_VALID(vOther);
x = Clamp((int)(vOther.x * 1048576) + 1048576, 0, 2097151);
y = Clamp((int)(vOther.y * 1048576) + 1048576, 0, 2097151);
z = Clamp((int)(vOther.z * 1048576) + 1048576, 0, 2097151);
wneg = (vOther.w < 0);
return *this;
}
class Quaternion48
{
public:
Quaternion48(void);
Quaternion48(vec_t X, vec_t Y, vec_t Z);
Quaternion48& operator=(const Quaternion& vOther);
operator Quaternion ();
private:
unsigned short x : 16;
unsigned short y : 16;
unsigned short z : 15;
unsigned short wneg : 1;
};
inline Quaternion48::operator Quaternion ()
{
Quaternion tmp;
tmp.x = ((int)x - 32768) * (1 / 32768.0);
tmp.y = ((int)y - 32768) * (1 / 32768.0);
tmp.z = ((int)z - 16384) * (1 / 16384.0);
tmp.w = sqrt(1 - tmp.x * tmp.x - tmp.y * tmp.y - tmp.z * tmp.z);
if (wneg)
tmp.w = -tmp.w;
return tmp;
}
inline Quaternion48& Quaternion48::operator=(const Quaternion& vOther)
{
CHECK_VALID(vOther);
x = Clamp((int)(vOther.x * 32768) + 32768, 0, 65535);
y = Clamp((int)(vOther.y * 32768) + 32768, 0, 65535);
z = Clamp((int)(vOther.z * 16384) + 16384, 0, 32767);
wneg = (vOther.w < 0);
return *this;
}
class Quaternion32
{
public:
Quaternion32(void);
Quaternion32(vec_t X, vec_t Y, vec_t Z);
Quaternion32& operator=(const Quaternion& vOther);
operator Quaternion ();
private:
unsigned int x : 11;
unsigned int y : 10;
unsigned int z : 10;
unsigned int wneg : 1;
};
inline Quaternion32::operator Quaternion ()
{
Quaternion tmp;
tmp.x = ((int)x - 1024) * (1 / 1024.0);
tmp.y = ((int)y - 512) * (1 / 512.0);
tmp.z = ((int)z - 512) * (1 / 512.0);
tmp.w = sqrt(1 - tmp.x * tmp.x - tmp.y * tmp.y - tmp.z * tmp.z);
if (wneg)
tmp.w = -tmp.w;
return tmp;
}
inline Quaternion32& Quaternion32::operator=(const Quaternion& vOther)
{
CHECK_VALID(vOther);
x = Clamp((int)(vOther.x * 1024) + 1024, 0, 2047);
y = Clamp((int)(vOther.y * 512) + 512, 0, 1023);
z = Clamp((int)(vOther.z * 512) + 512, 0, 1023);
wneg = (vOther.w < 0);
return *this;
}
const int float32bias = 127;
const int float16bias = 15;
const float maxfloat16bits = 65504.0f;
class float16
{
public:
void Init() { m_storage.rawWord = 0; }
unsigned short GetBits() const
{
return m_storage.rawWord;
}
float GetFloat() const
{
return Convert16bitFloatTo32bits(m_storage.rawWord);
}
void SetFloat(float in)
{
m_storage.rawWord = ConvertFloatTo16bits(in);
}
bool IsInfinity() const
{
return m_storage.bits.biased_exponent == 31 && m_storage.bits.mantissa == 0;
}
bool IsNaN() const
{
return m_storage.bits.biased_exponent == 31 && m_storage.bits.mantissa != 0;
}
bool operator==(const float16 other) const { return m_storage.rawWord == other.m_storage.rawWord; }
bool operator!=(const float16 other) const { return m_storage.rawWord != other.m_storage.rawWord; }
protected:
union float32bits
{
float rawFloat;
struct
{
unsigned int mantissa : 23;
unsigned int biased_exponent : 8;
unsigned int sign : 1;
} bits;
};
union float16bits
{
unsigned short rawWord;
struct
{
unsigned short mantissa : 10;
unsigned short biased_exponent : 5;
unsigned short sign : 1;
} bits;
};
static bool IsNaN(float16bits in)
{
return in.bits.biased_exponent == 31 && in.bits.mantissa != 0;
}
static bool IsInfinity(float16bits in)
{
return in.bits.biased_exponent == 31 && in.bits.mantissa == 0;
}
static unsigned short ConvertFloatTo16bits(float input)
{
if (input > maxfloat16bits)
input = maxfloat16bits;
else if (input < -maxfloat16bits)
input = -maxfloat16bits;
float16bits output;
float32bits inFloat;
inFloat.rawFloat = input;
output.bits.sign = inFloat.bits.sign;
if ((inFloat.bits.biased_exponent == 0) && (inFloat.bits.mantissa == 0))
{
output.bits.mantissa = 0;
output.bits.biased_exponent = 0;
}
else if ((inFloat.bits.biased_exponent == 0) && (inFloat.bits.mantissa != 0))
{
output.bits.mantissa = 0;
output.bits.biased_exponent = 0;
}
else if ((inFloat.bits.biased_exponent == 0xff) && (inFloat.bits.mantissa == 0))
{
#if 0
output.bits.mantissa = 0;
output.bits.biased_exponent = 31;
#else
output.bits.mantissa = 0x3ff;
output.bits.biased_exponent = 0x1e;
#endif
}
else if ((inFloat.bits.biased_exponent == 0xff) && (inFloat.bits.mantissa != 0))
{
#if 0
output.bits.mantissa = 1;
output.bits.biased_exponent = 31;
#else
output.bits.mantissa = 0;
output.bits.biased_exponent = 0;
#endif
}
else
{
int new_exp = inFloat.bits.biased_exponent - 127;
if (new_exp < -24)
{
output.bits.mantissa = 0;
output.bits.biased_exponent = 0;
}
if (new_exp < -14)
{
output.bits.biased_exponent = 0;
unsigned int exp_val = (unsigned int)(-14 - (inFloat.bits.biased_exponent - float32bias));
if (exp_val > 0 && exp_val < 11)
{
output.bits.mantissa = (1 << (10 - exp_val)) + (inFloat.bits.mantissa >> (13 + exp_val));
}
}
else if (new_exp > 15)
{
#if 0
output.bits.mantissa = 0;
output.bits.biased_exponent = 31;
#else
output.bits.mantissa = 0x3ff;
output.bits.biased_exponent = 0x1e;
#endif
}
else
{
output.bits.biased_exponent = new_exp + 15;
output.bits.mantissa = (inFloat.bits.mantissa >> 13);
}
}
return output.rawWord;
}
static float Convert16bitFloatTo32bits(unsigned short input)
{
float32bits output;
const float16bits& inFloat = *((float16bits*)&input);
if (IsInfinity(inFloat))
{
return maxfloat16bits * ((inFloat.bits.sign == 1) ? -1.0f : 1.0f);
}
if (IsNaN(inFloat))
{
return 0.0;
}
if (inFloat.bits.biased_exponent == 0 && inFloat.bits.mantissa != 0)
{
const float half_denorm = (1.0f / 16384.0f);
float mantissa = ((float)(inFloat.bits.mantissa)) / 1024.0f;
float sgn = (inFloat.bits.sign) ? -1.0f : 1.0f;
output.rawFloat = sgn * mantissa * half_denorm;
}
else
{
unsigned mantissa = inFloat.bits.mantissa;
unsigned biased_exponent = inFloat.bits.biased_exponent;
unsigned sign = ((unsigned)inFloat.bits.sign) << 31;
biased_exponent = ((biased_exponent - float16bias + float32bias) * (biased_exponent != 0)) << 23;
mantissa <<= (23 - 10);
*((unsigned*)&output) = (mantissa | biased_exponent | sign);
}
return output.rawFloat;
}
float16bits m_storage;
};
class float16_with_assign : public float16
{
public:
float16_with_assign() {}
float16_with_assign(float f) { m_storage.rawWord = ConvertFloatTo16bits(f); }
float16& operator=(const float16& other) { m_storage.rawWord = ((float16_with_assign&)other).m_storage.rawWord; return *this; }
float16& operator=(const float& other) { m_storage.rawWord = ConvertFloatTo16bits(other); return *this; }
operator float() const { return Convert16bitFloatTo32bits(m_storage.rawWord); }
};
class Vector48
{
public:
Vector48(void) {}
Vector48(vec_t X, vec_t Y, vec_t Z) { x.SetFloat(X); y.SetFloat(Y); z.SetFloat(Z); }
Vector48& operator=(const Vector& vOther);
operator Vector ();
const float operator[](int i) const { return (((float16*)this)[i]).GetFloat(); }
float16 x;
float16 y;
float16 z;
};
inline Vector48& Vector48::operator=(const Vector& vOther)
{
CHECK_VALID(vOther);
x.SetFloat(vOther.x);
y.SetFloat(vOther.y);
z.SetFloat(vOther.z);
return *this;
}
inline Vector48::operator Vector ()
{
Vector tmp;
tmp.x = x.GetFloat();
tmp.y = y.GetFloat();
tmp.z = z.GetFloat();
return tmp;
}
class Vector2d32
{
public:
Vector2d32(void) {}
Vector2d32(vec_t X, vec_t Y) { x.SetFloat(X); y.SetFloat(Y); }
Vector2d32& operator=(const Vector& vOther);
Vector2d32& operator=(const Vector2D& vOther);
operator Vector2D ();
void Init(vec_t ix = 0.f, vec_t iy = 0.f);
float16_with_assign x;
float16_with_assign y;
};
inline Vector2d32& Vector2d32::operator=(const Vector2D& vOther)
{
x.SetFloat(vOther.x);
y.SetFloat(vOther.y);
return *this;
}
inline Vector2d32::operator Vector2D ()
{
Vector2D tmp;
tmp.x = x.GetFloat();
tmp.y = y.GetFloat();
return tmp;
}
inline void Vector2d32::Init(vec_t ix, vec_t iy)
{
x.SetFloat(ix);
y.SetFloat(iy);
}
#if defined( _X360 )
#pragma bitfield_order( pop )
#endif
#endif