Update README.md
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@ -16,7 +16,7 @@ All script, net and sync events and natives are logged in csv format.
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- invaid object type - sending boat sync events to a car and also invalid object types on create
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- invaid acks to wrong player, wrong ower invalid object
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- removing other players objects or player id's
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- protocol errors - messages depending on player objectss before object is created
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- protocol errors - out of sequence messages / messages depending on player before object is created
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- sync/net event flooding
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- creating multiple objects with the same object id
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- sending sync events to objects you dont own
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