Update README.md
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README.md
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README.md
@ -11,20 +11,22 @@ All script, net and sync events and natives are logged in csv format.
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## Protections
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## Protections
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- model crashes
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- model crashes
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- invalid owner
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- sync/ack events - invalid owner
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- invalid object id
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- sync/ack events - invalid object id
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- invaid object type - sending boat sync events to a car and also invalid object types on create
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- sync/ack events - invalid time random or backwards in time
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- invaid acks to wrong player, wrong ower invalid object
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- sync create - invaid object type
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- sync events - wrong synctree type - sending boat sync trees to car
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- invalid acks - wrong player, wrong ower or invalid object id
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- removing other players objects or player id's
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- removing other players objects or player id's
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- protocol errors - out of sequence messages / messages depending on player before object is created
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- protocol errors - out of sequence messages / messages depending on player before object is created
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- protocol errors - creating peds/objects before player object
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- sync/net event flooding
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- sync/net event flooding
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- creating multiple objects with the same object id
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- sync create - duplicate objects id or other playes objects
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- sending sync events to objects you dont own
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- sending sync/ack events to objects you dont own - or nor existant
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- creating multiple objects in the same location
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- creating multiple objects in the same location
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- flooding "sync create events" with the sync_flag == 4? from memory
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- sync events - flooding with the sync_flag == 4 - script objects
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- creating too many objects in your bubble_id
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- creating too many objects in your bubble_id
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- sync_buffer_read overflow and underflow
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- sync_buffer_read overflow and underflow
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- invalid sync time
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- garbage in the datbitbuffer
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- garbage in the datbitbuffer
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- structured exception handling on all hooks
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- structured exception handling on all hooks
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- crash signatures in datbitbuffer
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- crash signatures in datbitbuffer
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