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README.md
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# Salty
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Salty is a protection only menu. This is a different approach to modding GTAV - all of the protections are in C++.
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## native logging
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Logger.cpp readsis a configurable logging system for GTAV natives. It reads natives.hpp and produces natives_logging.hpp/cpp. These natives are then hooked and logged at runtime. It removescan be configured to log namespaces, remove spam/common massages and also ignore some debugging natives which cant be hooke as they crash. Really useful to see what is happing in the scripts.
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## protections
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- model crashes... -> can be blocked in the databitbuffer or by scanning the netsyncobject
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- invalid owner
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- invalid object id
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- invaid object type - sending boat sync events to a car and also invalid object types on create
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- invaid acks to wrong player, wrong ower invalid object
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- removing other players objects or player id's
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- protocol errors - messages depending on player objectss before object is created
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- sync/net event flooding
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- creating multiple objects with the same object id
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- sending sync events to objects you dont own
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- creating multiple objects in the same location
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- flooding "sync create events" with the sync_flag == 4? from memory
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- creating too many objects in your bubble_id
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- sync_buffer_read overflow AND underflow
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- invalid sync time
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- total random garbage in the datbitbuffer
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- exceptioncatch all handling on all hooks
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- bad datbitbuffer crash signatures
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- bad script events
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- flooding / bad net events
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## hooks used
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- functions::buffer_int_t m_buffer_int{};
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- functions::clone_pack_t m_clone_pack{};
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- functions::clone_create_t m_clone_create{};
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- functions::clone_sync_t m_clone_sync{};
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- functions::clone_remove_t m_clone_remove{};
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- functions::sync_read_t m_sync_read{};
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- functions::sync_can_apply_t m_sync_can_apply{};
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- functions::unregister_object_t m_unregister_object{};
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- functions::clone_create_ack_t m_clone_create_ack{};
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- functions::clone_sync_ack_t m_clone_sync_ack{};
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- functions::clone_remove_ack_t m_clone_remove_ack{};
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- functions::network_event_t m_network_event{};
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- functions::script_event_t m_script_event{};
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- functions::handle_event_t m_handle_event{};
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- functions::game_event_t m_game_event{};
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- functions::node_read_t m_node_read{};
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- functions::get_owner_t m_get_owner{};
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- functions::get_network_object_for_player_t m_get_network_object_for_player{};
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- functions::get_network_object_t m_get_network_object{};
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- rage::CReplayInterface* m_replay{};
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## thanks to
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- MIKE#6623/imabignumber (discord)
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- Entrodor Wolfry#3502 (discord)
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- Pocakking (UC)
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- polivilas (UC)
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- Chrizzi (UC)
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- pelecanidae (UC)
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## derived from
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- https://github.com/Sainan/GTA-V-Decompiled-Scripts
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- https://github.com/Pocakking/BigBaseV2
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- https://github.com/1337Nexo/BigBaseV2
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- https://bitbucket.org/gir489/bigbasev2-fix/src/master/
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