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31 lines
608 B
C
31 lines
608 B
C
#pragma once
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#define SLEEP(x) { Sleep(x); }
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#include <windows.h>
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#include <mmsystem.h>
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#else
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#define SLEEP(x) { usleep(x * 1000); }
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#include <unistd.h>
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#endif
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#define MAX_SETTINGS_STRING 256
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typedef struct _GAME_SETTINGS {
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CHAR szConnectPass[MAX_SETTINGS_STRING+1];
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CHAR szConnectHost[MAX_SETTINGS_STRING+1];
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CHAR szConnectPort[MAX_SETTINGS_STRING+1];
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CHAR szNickName[MAX_SETTINGS_STRING+1];
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CHAR szModeName[MAX_SETTINGS_STRING+1];
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} GAME_SETTINGS;
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#include <stdio.h>
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#include <stdlib.h>
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#include "net/netgame.h"
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void logprintf(char* format, ...);
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