SA-MP/raknet/RakServer.h
2023-11-17 23:45:16 +08:00

96 lines
1.9 KiB
C++

// TODO: Implement RakServer.h
#ifndef __RAK_SERVER_H
#define __RAK_SERVER_H
#include "RakPeer.h"
#include "RakServerInterface.h"
#include "Export.h"
/// This is a user-interface class to act as a game server. All it does is implement some functionality on top of RakPeer.
/// See the individual functions for what the class can do.
/// \brief Defines the functions used by a game server
class RAK_DLL_EXPORT RakServer : public RakServerInterface, public RakPeer
{
public:
void vftable_0();
void vftable_4();
void vftable_8();
void vftable_C();
void vftable_10();
void vftable_14();
void vftable_18();
void vftable_1C();
void vftable_20();
void vftable_24();
void vftable_28();
void vftable_2C();
void vftable_30();
void vftable_34();
void vftable_38();
void vftable_3C();
void vftable_40();
void vftable_44();
void vftable_48();
void vftable_4C();
void vftable_50();
void vftable_54();
void vftable_58();
void vftable_5C();
void vftable_60();
void vftable_64();
void vftable_68();
void vftable_6C();
void vftable_70();
void vftable_74();
void vftable_78();
void vftable_7C();
void vftable_80();
void vftable_84();
void vftable_88();
void vftable_8C();
void vftable_90();
void vftable_94();
void vftable_98();
void vftable_9C();
void vftable_A0();
void vftable_A4();
void vftable_A8();
void vftable_AC();
void vftable_B0();
void vftable_B4();
void vftable_B8();
void vftable_BC();
void vftable_C0();
void vftable_C4();
void vftable_C8();
void vftable_CC();
void vftable_D0();
void vftable_D4();
void vftable_D8();
void vftable_DC();
void vftable_E0();
void vftable_E4();
void vftable_E8();
void vftable_EC();
void vftable_F0();
void vftable_F4();
void vftable_F8();
void vftable_FC();
void vftable_100();
void vftable_104();
void vftable_108();
void vftable_10C();
void vftable_110();
void vftable_114();
void vftable_118();
void vftable_11C();
void vftable_120();
void vftable_124();
};
#endif