SA-MP/bot/net/playerpool.h
2024-10-27 22:10:24 +08:00

41 lines
1.0 KiB
C++

#pragma once
class CPlayerPool // size: 41035
{
private:
BOOL m_bPlayerSlotState[MAX_PLAYERS];
PLAYERID m_LocalPlayerID;
CHAR m_szLocalPlayerName[MAX_PLAYER_NAME+1];
CHAR m_szPlayerNames[MAX_PLAYERS][MAX_PLAYER_NAME+1];
int field_7163;
int field_7167[1000];
int field_8107;
int field_810B[1000];
char gap90AB[4000];
public:
// Process All CPlayers
BOOL Process();
void SetLocalPlayerName(PCHAR szName) { strcpy(m_szLocalPlayerName,szName); };
PCHAR GetLocalPlayerName() { return m_szLocalPlayerName; };
PCHAR GetPlayerName(PLAYERID playerId) { return m_szPlayerNames[playerId]; };
CPlayerPool();
~CPlayerPool();
BOOL New(PLAYERID playerId, PCHAR szPlayerName);
BOOL Delete(PLAYERID playerId, BYTE byteReason);
// Find out if the slot is inuse.
BOOL GetSlotState(PLAYERID playerId) {
if(playerId >= MAX_PLAYERS) { return FALSE; }
return m_bPlayerSlotState[playerId];
};
void SetLocalPlayerID(PLAYERID MyPlayerID) {
strcpy(m_szPlayerNames[MyPlayerID],m_szLocalPlayerName);
m_LocalPlayerID = MyPlayerID;
};
};