SA-MP/server/main.cpp

520 lines
13 KiB
C++

#include "main.h"
CNetGame *pNetGame = NULL;
CConsole *pConsole = NULL;
CPlugins *pPlugins = NULL;
FILE *pLogFile;
bool bQuitApp = false;
BOOL bGameModeFinished=FALSE;
bool bLogQueries;
int iMaxNpc = 0;
int iMinConnectionTime;
int iDbLogging;
int iDbLogQueries;
int unnamed_3; // W: 004F5FEC L: 081AA8A4
int unnamed_4; // W: 004F5FF0 L: 081AA8A0
unsigned int _uiRndSrvChallenge;
int iOnFootRate = 30;
int iInCarRate = 30;
int iWeaponRate = 30;
int unnamed_1 = 2; // TODO: unnamed_1 W: 004E5888 L: 08197DDC
float fStreamDistance = 200.0;
int iStreamRate = 1000;
int iSleep = 5;
int iChatLogging = 1;
int iMessageHoleLimit = 3000;
int iMessagesLimit = 500;
int iAcksLimit = 3000;
int iPlayerTimeout = 10000;
int iLagCompMode = 1;
int iConnSeedTime = 300000;
int iConnCookies = 1;
int iCookieLogging = 1;
#ifdef WIN32
extern LONG WINAPI exc_handler(_EXCEPTION_POINTERS* exc_inf);
#endif
#ifdef WIN32
HANDLE hConsoleExecuteEvent;
DWORD WINAPI ConsoleInputThread(void* pParam)
{
char buf[512];
while (true)
{
DWORD dwRead;
ReadConsole(GetStdHandle(STD_INPUT_HANDLE), buf, 255, &dwRead, NULL);
if (dwRead > 2)
{
buf[dwRead-2] = 0;
WaitForSingleObject(hConsoleExecuteEvent, INFINITE);
flogprintf("Console input: %s", buf);
pConsole->Execute(buf);
SetEvent(hConsoleExecuteEvent);
}
}
}
//----------------------------------------------------
BOOL WINAPI CtrlHandler(DWORD type)
{
switch (type)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
bQuitApp = true;
return TRUE;
}
return FALSE;
}
#endif
//----------------------------------------------------
int GetMessageHoleLimit()
{
return iMessageHoleLimit;
}
//----------------------------------------------------
int GetMessagesLimit()
{
return iMessagesLimit;
}
//----------------------------------------------------
int GetAcksLimit()
{
return iAcksLimit;
}
//----------------------------------------------------
int GetPlayerTimeout()
{
return iPlayerTimeout;
}
//----------------------------------------------------
int GetMinConnectionTime()
{
return iMinConnectionTime;
}
//----------------------------------------------------
int GetConnCookies()
{
return iConnCookies;
}
//----------------------------------------------------
int GetCookieLogging()
{
return iCookieLogging;
}
//----------------------------------------------------
void ServerPasswordChanged()
{
if (pNetGame)
{
char* szPass = pConsole->GetStringVariable("password");
if ((szPass) && (szPass[0] != 0) && (szPass[0] != '0'))
{
logprintf("Setting server password to: \"%s\"", szPass);
pNetGame->GetRakServer()->SetPassword(szPass);
} else {
logprintf("Server password has been removed.");
pConsole->SetStringVariable("password", "");
pNetGame->GetRakServer()->SetPassword(NULL);
}
}
}
//----------------------------------------------------
void ServerMaxPlayersChanged()
{
int maxplayers = pConsole->GetIntVariable("maxplayers");
if (maxplayers < 0)
pConsole->SetIntVariable("maxplayers", 0);
if (maxplayers > MAX_PLAYERS)
pConsole->SetIntVariable("maxplayers", MAX_PLAYERS);
if (pNetGame)
{
if (pConsole->GetIntVariable("maxplayers") > MAX_PLAYERS) {
pConsole->SetIntVariable("maxplayers", MAX_PLAYERS);
}
pNetGame->GetRakServer()->SetAllowedPlayers((WORD)pConsole->GetIntVariable("maxplayers"));
}
}
//----------------------------------------------------
void ServerStreamRateChanged()
{
int stream_rate = pConsole->GetIntVariable("stream_rate");
if (stream_rate < 500)
pConsole->SetIntVariable("stream_rate", 500);
if ( stream_rate > 5000)
pConsole->SetIntVariable("stream_rate", 5000);
}
//----------------------------------------------------
void ServerStreamDistanceChanged()
{
float stream_distance = pConsole->GetFloatVariable("stream_distance");
if (stream_distance < 50.0f)
pConsole->SetFloatVariable("stream_distance", 50.0f);
if (stream_distance > 400.0f)
pConsole->SetFloatVariable("stream_distance", 400.0f);
}
//----------------------------------------------------
void LoadLogFile()
{
int reload = 0;
if (pLogFile)
{
fclose(pLogFile);
reload = 1;
}
pLogFile = fopen("server_log.txt", "a");
if (pLogFile)
{
logprintf("");
logprintf("----------");
if (reload) logprintf("Reloaded log file: \"server_log.txt\".");
else logprintf("Loaded log file: \"server_log.txt\".");
logprintf("----------");
} else {
logprintf("Failed to load log file: \"server_log.txt\".");
}
}
#ifdef LINUX
void SignalHandler(int sig)
{
switch (sig)
{
case SIGUSR1:
{
LoadLogFile();
break;
}
case SIGUSR2:
{
if (pNetGame)
{
pNetGame->LoadBanList();
}
break;
}
case SIGINT:
case SIGTERM:
{
bQuitApp = true;
break;
}
}
}
//----------------------------------------------------
// strlwr is not included with the GNU C lib it seems.
char* strlwr(char* str)
{
size_t maxlen=strlen(str);
for (size_t i=0; i<maxlen; i++)
{
if ((str[i] >= 'A') && (str[i] <= 'Z'))
{
str[i] -= 32;
}
}
return str;
}
#endif // #ifdef LINUX
//----------------------------------------------------
int main (int argc, char** argv)
{
#ifdef LINUX
struct sigaction sv;
sigemptyset(&sv.sa_mask);
sv.sa_flags = 0;
sv.sa_handler = SignalHandler;
sigaction(SIGTERM, &sv, NULL);
sigaction(SIGQUIT, &sv, NULL);
sigaction(SIGINT, &sv, NULL);
sigaction(SIGUSR1, &sv, NULL);
sigaction(SIGUSR2, &sv, NULL);
bool bOutputEnable = false;
#endif
bool bEnableAnnounce = true;
int iMaxPlayers = DEFAULT_MAX_PLAYERS;
int iListenPort = DEFAULT_LISTEN_PORT;
bool bLanModeEnable = false;
bool bEnableTimestamp = true;
bool bGameMod = false;
bool bAllowQuery = true;
bool bAllowRcon = true;
// Open the log file
LoadLogFile();
// Write welcome message.
logprintf("");
logprintf("SA-MP Dedicated Server");
logprintf("----------------------");
logprintf("v" SAMP_VERSION ", (C)2005-2015 SA-MP Team\n");
// Create a challenge number for the clients to be able to connect
srand(time(NULL));
_uiRndSrvChallenge = (unsigned int)rand();
unnamed_3 = rand();
unnamed_4 = RakNet::GetTime();
// Create the Console
pConsole = new CConsole();
pConsole->AddVariable("announce", CON_VARTYPE_BOOL, 0, &bEnableAnnounce);
pConsole->AddVariable("maxplayers", CON_VARTYPE_INT, 0, &iMaxPlayers, ServerMaxPlayersChanged);
pConsole->AddVariable("port", CON_VARTYPE_INT, 0, &iListenPort);
pConsole->AddVariable("lanmode", CON_VARTYPE_BOOL, 0, &bLanModeEnable);
pConsole->AddVariable("query", CON_VARTYPE_BOOL, 0, &bAllowQuery);
pConsole->AddVariable("rcon", CON_VARTYPE_BOOL, 0, &bAllowRcon);
pConsole->AddVariable("logqueries", CON_VARTYPE_BOOL, 0, &bLogQueries);
pConsole->AddVariable("stream_rate", CON_VARTYPE_INT, 0, &iStreamRate, ServerStreamRateChanged);
pConsole->AddVariable("stream_distance", CON_VARTYPE_FLOAT, 0, &fStreamDistance, ServerStreamDistanceChanged);
pConsole->AddVariable("sleep", CON_VARTYPE_INT, 0, &iSleep);
pConsole->AddVariable("maxnpc", CON_VARTYPE_INT, 0, &iMaxNpc);
pConsole->AddVariable("onfoot_rate", CON_VARTYPE_INT, 0, &iOnFootRate);
pConsole->AddVariable("incar_rate", CON_VARTYPE_INT, 0, &iInCarRate);
pConsole->AddVariable("weapon_rate", CON_VARTYPE_INT, 0, &iWeaponRate);
pConsole->AddVariable("chatlogging", CON_VARTYPE_INT, 0, &iChatLogging);
#ifdef LINUX
pConsole->AddVariable("output", CON_VARTYPE_BOOL, 0, &bOutputEnable);
#endif
pConsole->AddVariable("timestamp", CON_VARTYPE_BOOL, 0, &bEnableTimestamp);
pConsole->AddStringVariable("bind", 0, NULL);
pConsole->AddStringVariable("password", 0, NULL, ServerPasswordChanged);
pConsole->AddStringVariable("hostname", 0, "SA-MP Server");
pConsole->AddStringVariable("language", 0, NULL);
pConsole->AddStringVariable("mapname", CON_VARFLAG_RULE, "San Andreas");
pConsole->AddStringVariable("weburl", CON_VARFLAG_RULE, "www.sa-mp.com");
pConsole->AddStringVariable("rcon_password", 0, "changeme");
pConsole->AddStringVariable("gravity", 0, "0.008");
pConsole->AddStringVariable("weather", CON_VARFLAG_RULE, "10");
pConsole->AddStringVariable("gamemodetext", 0, "Unknown");
pConsole->AddStringVariable("filterscripts", 0, "");
pConsole->AddStringVariable("plugins", 0, "");
pConsole->AddStringVariable("nosign", 0, "");
pConsole->AddStringVariable("logtimeformat", 0, "[%H:%M:%S]");
pConsole->AddVariable("messageholelimit", CON_VARTYPE_INT, 0, &iMessageHoleLimit);
pConsole->AddVariable("messageslimit", CON_VARTYPE_INT, 0, &iMessagesLimit);
pConsole->AddVariable("ackslimit", CON_VARTYPE_INT, 0, &iAcksLimit);
pConsole->AddVariable("playertimeout", CON_VARTYPE_INT, 0, &iPlayerTimeout);
pConsole->AddVariable("minconnectiontime", CON_VARTYPE_INT, 0, &iMinConnectionTime);
pConsole->AddVariable("myriad", CON_VARTYPE_BOOL, 0, &bGameMod);
pConsole->AddVariable("lagcompmode", CON_VARTYPE_INT, 0, &iLagCompMode);
pConsole->AddVariable("connseedtime", CON_VARTYPE_INT, 0, &iConnSeedTime);
pConsole->AddVariable("db_logging", CON_VARTYPE_INT, 0, &iDbLogging);
pConsole->AddVariable("db_log_queries", CON_VARTYPE_INT, 0, &iDbLogQueries);
pConsole->AddVariable("conncookies", CON_VARTYPE_INT, 0, &iConnCookies);
pConsole->AddVariable("cookielogging", CON_VARTYPE_INT, 0, &iCookieLogging);
// Add 16 gamemode variables.
int x=0;
char t[64];
while(x!=16) {
sprintf(t,"gamemode%u",x);
pConsole->AddStringVariable(t,0,"");
x++;
}
// Exec the server config!
pConsole->Execute("exec server");
if ( !strcmp(pConsole->GetStringVariable("rcon_password"), "changeme" ) )
{
logprintf("Error: Your password must be changed from the default password, please change it.");
return 0;
}
// Change some var flags to read-only (can only be accessed from server.cfg).
pConsole->ModifyVariableFlags("maxplayers", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("bind", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("port", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("rcon_bind", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("rcon_port", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("filterscripts", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("plugins", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("nosign", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("onfoot_rate", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("incar_rate", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("weapon_rate", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("logtimeformat", CON_VARFLAG_READONLY);
pConsole->ModifyVariableFlags("lagcompmode", CON_VARFLAG_READONLY);
if(pConsole->GetIntVariable("lagcompmode") > 0)
pConsole->AddStringVariable("lagcomp", CON_VARFLAG_RULE | CON_VARFLAG_READONLY, "On");
else
pConsole->AddStringVariable("lagcomp", CON_VARFLAG_RULE | CON_VARFLAG_READONLY, "Off");
// Add the version as a rule
pConsole->AddStringVariable("version", CON_VARFLAG_RULE | CON_VARFLAG_READONLY, SAMP_VERSION);
#ifdef WIN32
SetConsoleCtrlHandler(CtrlHandler, TRUE);
hConsoleExecuteEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
DWORD dwThreadId;
HANDLE hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ConsoleInputThread, NULL, 0, &dwThreadId);
// Setup the exception handler on windows
SetUnhandledExceptionFilter(exc_handler);
timeBeginPeriod(1); // increases the accuracy of Sleep()
#endif
// Load up the plugins
pPlugins = new CPlugins();
pPlugins->LoadPlugins("plugins");
// Create the NetGame.
pNetGame = new CNetGame();
pNetGame->Init(true);
// Start the rcon server
PCHAR szBindAddress = pConsole->GetStringVariable("rcon_bind");
if (!szBindAddress || szBindAddress[0] == 0)
szBindAddress = pConsole->GetStringVariable("bind");
if (!szBindAddress || szBindAddress[0] == 0)
szBindAddress = NULL;
// While the app is running...
while (!bQuitApp)
{
pNetGame->Process();
if(TRUE == bGameModeFinished) {
pNetGame->ShutdownForGameModeRestart();
bGameModeFinished = FALSE;
}
#ifdef WIN32
SetEvent(hConsoleExecuteEvent);
WaitForSingleObject(hConsoleExecuteEvent, INFINITE);
#endif
if(RakNet::GetTime() - unnamed_4 > iConnSeedTime)
{
unnamed_3 = rand();
unnamed_4 = RakNet::GetTime();
}
SLEEP(iSleep);
}
delete pNetGame;
delete pPlugins;
// If WIN32: Kill the input thread.
#ifdef WIN32
TerminateThread(hThread, 0);
CloseHandle(hConsoleExecuteEvent);
#endif
delete pConsole;
fclose(pLogFile);
return 0;
}
//----------------------------------------------------
void logprintf(char* format, ...)
{
va_list ap;
va_start(ap, format);
char buffer[2048];
vsprintf(buffer, format, ap);
va_end(ap);
#ifdef WIN32
char output[2048];
CharToOem(buffer, output);
puts(output);
fflush(stdout);
#else
if (pConsole && pConsole->GetBoolVariable("output"))
{
puts(buffer);
}
#endif
if (pLogFile) {
if (pConsole) {
if (pConsole->GetBoolVariable("timestamp"))
{
const struct tm *tm;
time_t now;
now = time(NULL);
tm = localtime(&now);
char s[256];
strftime(s, 256, pConsole->GetStringVariable("logtimeformat"), tm);
fprintf(pLogFile, "%s %s\n", s, buffer);
}
else fprintf(pLogFile, "%s\n", buffer);
}
else fprintf(pLogFile, "%s\n", buffer);
fflush(pLogFile);
}
// TODO: logprintf
}
//----------------------------------------------------
// Print to log file only.
void flogprintf(char* format, ...)
{
if (!pLogFile) return;
va_list ap;
va_start(ap, format);
char buffer[512];
vsprintf(buffer, format, ap);
fprintf(pLogFile, "%s\n", buffer);
fflush(pLogFile);
va_end(ap);
}
//----------------------------------------------------