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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
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#pragma once
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#ifndef ID3DXFONTHOOK_H
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#define ID3DXFONTHOOK_H
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#include <d3d9.h>
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#include <d3dx9.h>
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interface ID3DXFontHook : public ID3DXFont
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{
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public:
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HRESULT __stdcall QueryInterface(REFIID iid, LPVOID *ppv);
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ULONG __stdcall AddRef();
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ULONG __stdcall Release();
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HRESULT __stdcall GetDevice(LPDIRECT3DDEVICE9 *ppDevice);
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HRESULT __stdcall GetDescA(D3DXFONT_DESCA *pDesc);
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HRESULT __stdcall GetDescW(D3DXFONT_DESCW *pDesc);
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BOOL __stdcall GetTextMetricsA(TEXTMETRICA *pTextMetrics);
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BOOL __stdcall GetTextMetricsW(TEXTMETRICW *pTextMetrics);
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HDC __stdcall GetDC();
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HRESULT __stdcall GetGlyphData(UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc);
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HRESULT __stdcall PreloadCharacters(UINT First, UINT Last);
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HRESULT __stdcall PreloadGlyphs(UINT First, UINT Last);
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HRESULT __stdcall PreloadTextA(LPCSTR pString, INT Count);
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HRESULT __stdcall PreloadTextW(LPCWSTR pString, INT Count);
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INT __stdcall DrawTextA(LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color);
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INT __stdcall DrawTextW(LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color);
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HRESULT __stdcall OnLostDevice();
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HRESULT __stdcall OnResetDevice();
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ID3DXFont *m_pD3DFont;
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};
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#endif
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