SA-MP/raknet/PacketPriority.h
RD42 bcdbedc0be Revert RakNet source files back to the original v2.518 state
* Add RakNet source files to the VS project
2024-08-16 23:33:48 +08:00

43 lines
2.3 KiB
C

/// \file
/// \brief This file contains enumerations for packet priority and reliability enumerations.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.rakkarsoft.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __PACKET_PRIORITY_H
#define __PACKET_PRIORITY_H
/// These enumerations are used to describe when packets are delivered.
enum PacketPriority
{
SYSTEM_PRIORITY, /// \internal Used by RakNet to send above-high priority messages.
HIGH_PRIORITY, /// High priority messages are send before medium priority messages.
MEDIUM_PRIORITY, /// Medium priority messages are send before low priority messages.
LOW_PRIORITY, /// Low priority messages are only sent when no other messages are waiting.
NUMBER_OF_PRIORITIES
};
/// These enumerations are used to describe how packets are delivered.
/// \note Note to self: I write this with 3 bits in the stream. If I add more remember to change that
enum PacketReliability
{
UNRELIABLE, /// Same as regular UDP, except that it will also discard duplicate datagrams. RakNet adds (6 to 17) + 21 bits of overhead, 16 of which is used to detect duplicate packets and 6 to 17 of which is used for message length.
UNRELIABLE_SEQUENCED, /// Regular UDP with a sequence counter. Out of order messages will be discarded. This adds an additional 13 bits on top what is used for UNRELIABLE.
RELIABLE, /// The message is sent reliably, but not necessarily in any order. Same overhead as UNRELIABLE.
RELIABLE_ORDERED, /// This message is reliable and will arrive in the order you sent it. Messages will be delayed while waiting for out of order messages. Same overhead as UNRELIABLE_SEQUENCED.
RELIABLE_SEQUENCED /// This message is reliable and will arrive in the sequence you sent it. Out or order messages will be dropped. Same overhead as UNRELIABLE_SEQUENCED.
};
#endif