SA-MP/saco/game/util.h
RD42 d89893ce91 [saco] Implement few CCamera member functions
* Implement `CCamera::sub_1009D660()`
* Implement `CCamera::sub_1009D6B0()`
* Implement `CCamera::GetDistanceFromPoint(...)`
* Implement `unnamed_100B4B50(...)`
2024-03-16 23:35:28 +08:00

37 lines
1.3 KiB
C

#pragma once
void ProcessLineOfSight(VECTOR *vecOrigin, VECTOR *vecLine, VECTOR *colPoint,
DWORD *pHitEntity, int bCheckBuildings, int bCheckVehicles, int bCheckPeds,
int bCheckObjects, int bCheckDummies, int bSeeThroughStuff,
int bIgnoreSomeObjectsForCamera, int bUnk1);
void __stdcall SetRadarColor(int nIndex,DWORD dwColor);
void __stdcall WorldRemoveEntity(DWORD *dwEnt);
void __stdcall WorldAddEntity(DWORD *dwEnt);
int __stdcall GameGetWeaponModelIDFromWeaponID(int iWeaponID);
void __stdcall GameDisableCheatCodes();
PED_TYPE * __stdcall GamePool_Ped_GetAt(int iID);
int __stdcall GamePool_Ped_GetIndex(PED_TYPE *pActor);
VEHICLE_TYPE * __stdcall GamePool_Vehicle_GetAt(int iID);
DWORD __stdcall GamePool_Vehicle_GetIndex(VEHICLE_TYPE *pVehicle);
ENTITY_TYPE * __stdcall GamePool_Object_GetAt(int iID);
PED_TYPE * __stdcall GamePool_FindPlayerPed();
DWORD __stdcall TranslateColorCodeToRGBA(int iCode);
void __stdcall InitPlayerPedPtrRecords();
void __stdcall SetPlayerPedPtrRecord(BYTE bytePlayer, DWORD dwPedPtr);
DWORD __stdcall GetPlayerPedPtrRecord(BYTE bytePlayer);
BYTE __stdcall FindPlayerNumFromPedPtr(DWORD dwPedPtr);
void GameResetRadarColors();
BOOL IsFileOrDirectoryExists(char * szPath);
DWORD unnamed_100B6100(char *szString, int nMaxLen);
bool unnamed_100B4B50(VECTOR *vecPos);