mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-23 06:57:31 +08:00
133 lines
2.7 KiB
C++
133 lines
2.7 KiB
C++
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#pragma once
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#include "game.h"
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#include "aimstuff.h"
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#include "entity.h"
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struct struc_97
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{
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char _gap0[52];
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};
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//-----------------------------------------------------------
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class CPlayerPed : public CEntity
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{
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public:
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void ResetPointers();
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void SetInitialState();
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void SetKeys(WORD wKeys, WORD lrAnalog, WORD udAnalog);
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WORD GetKeys(WORD * lrAnalog, WORD * udAnalog);
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BYTE GetSpecialKey();
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CAMERA_AIM * GetCurrentAim();
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void SetCurrentAim(CAMERA_AIM *pAim);
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BYTE GetCameraMode() {
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if(!m_bytePlayerNumber)
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return GameGetLocalPlayerCameraMode();
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else
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return GameGetPlayerCameraMode(m_bytePlayerNumber);
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};
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void HideMarker();
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BYTE GetCurrentWeapon();
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int GetCurrentVehicleID();
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BOOL IsOnScreen();
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float GetHealth();
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void SetHealth(float fHealth);
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float GetArmour();
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void SetArmour(float fArmour);
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DWORD GetStateFlags();
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void SetStateFlags(DWORD dwStateFlags);
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BOOL IsDead();
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BOOL IsInVehicle();
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BYTE GetActionTrigger();
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void SetActionTrigger(BYTE byteTrigger);
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WORD GetAmmo();
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float GetTargetRotation();
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void SetTargetRotation(float fRotation);
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void ForceTargetRotation(float fRotation);
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void GiveWeapon(int iWeaponID, int iAmmo);
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void SetArmedWeapon(int iWeaponType, bool bUnk);
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void ClearAllWeapons();
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void RemoveWeaponWhenEnteringVehicle();
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WEAPON_SLOT_TYPE * GetCurrentWeaponSlot();
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WEAPON_SLOT_TYPE * FindWeaponSlot(DWORD dwWeapon);
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BOOL HasAmmoForCurrentWeapon();
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void SetImmunities(BOOL bBullet, BOOL bFire, BOOL bExplosion, BOOL bDamage, BOOL bUnknown);
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void RemoveFromVehicleAndPutAt(float fX, float fY, float fZ);
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BOOL IsAPassenger();
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VEHICLE_TYPE * GetGtaVehicle();
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VEHICLE_TYPE * GetGtaContactVehicle();
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ENTITY_TYPE * GetGtaContactEntity();
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int GetVehicleSeatID();
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void TogglePlayerControllable(int iControllable);
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float GetDistanceFromVehicle(CVehicle *pVehicle);
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void StartJetpack();
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void StopJetpack();
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BOOL IsInJetpackMode();
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void StartGoggles();
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void StopGoggles();
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BOOL HasGoggles();
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void SetAnimationSet(PCHAR szAnim);
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void SetMoney(int iAmount);
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CPlayerPed();
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void HandsUp();
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float GetAimZ();
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void SetAimZ(float fAimZ);
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//char _gap0[813];
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//char _gap0[741];
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int field_48;
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int field_4C[10];
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struc_97 field_74[10];
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int field_27C[10];
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PED_TYPE *m_pPed;
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int field_2A8;
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int field_2AC;
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BYTE m_bytePlayerNumber;
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char _gap2B1[8];
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int field_2B9;
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char _gap2BD[4];
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int field_2C1;
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int field_2C5;
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int field_2C9;
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DWORD m_dwArrow;
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char _gap2D1[1];
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int field_2D2;
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char _gap2D6[8];
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int field_2DE;
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int field_2E2;
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BOOL m_bGoggleState;
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char _gap2EA[8];
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int field_2F2;
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char field_2F6;
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char field_2F7;
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char field_2F8;
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int field_2F9;
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char _gap2FD[48];
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};
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//-----------------------------------------------------------
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