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a88d88bb26
* Implement `CPlayerPool::New(...)`
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
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#include "../main.h"
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extern CNetGame *pNetGame;
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//----------------------------------------------------
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CPlayerPool::CPlayerPool()
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{
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field_7163 = 0;
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field_8107 = 0;
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// loop through and initialize all net players to null and slot states to false
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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m_bPlayerSlotState[playerId] = FALSE;
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field_7167[playerId] = 0;
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field_810B[playerId] = 0;
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}
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}
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//----------------------------------------------------
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CPlayerPool::~CPlayerPool()
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{
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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Delete(playerId,0);
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}
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}
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//----------------------------------------------------
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BOOL CPlayerPool::New(PLAYERID playerId, PCHAR szPlayerName)
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{
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m_bPlayerSlotState[playerId] = TRUE;
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strcpy(m_szPlayerNames[playerId], szPlayerName);
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pNetGame->SetPlayerAdded(playerId, FALSE);
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return TRUE;
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}
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//----------------------------------------------------
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BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason)
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{
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m_bPlayerSlotState[playerId] = FALSE;
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pNetGame->SetPlayerAdded(playerId, FALSE);
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return TRUE;
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}
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//----------------------------------------------------
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BOOL CPlayerPool::Process()
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{
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return TRUE;
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}
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//----------------------------------------------------
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