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71 lines
1.0 KiB
C++
71 lines
1.0 KiB
C++
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#pragma once
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class CPlayerPed;
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class CTask
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{
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protected:
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BOOL m_bSelfCreated;
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public:
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CPlayerPed *m_pPlayerPed;
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BYTE *m_pTaskType;
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CTask();
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CTask(DWORD dwSize);
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CTask(BYTE *pTaskType);
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virtual ~CTask();
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void Create(DWORD dwSize);
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void Create(BYTE *pTaskType);
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virtual CTask* CreateCopy();
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virtual void Destroy();
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virtual void ApplyToPed(CPlayerPed *pPed);
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//virtual void ApplyToPed(CActorPed *pPed);
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virtual DWORD GetID();
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virtual BOOL IsDestroyed();
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virtual BOOL IsSimple();
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};
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class CTaskJetpack :
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public CTask
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{
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public:
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CTaskJetpack();
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CTaskJetpack(BYTE *pTaskType);
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~CTaskJetpack();
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};
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class CTaskTakeDamageFall :
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public CTask
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{
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public:
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CTaskTakeDamageFall(DWORD dwFallType, DWORD dwNum);
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};
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class CTaskGoggles :
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public CTask
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{
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public:
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CTaskGoggles();
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};
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class CTaskGoToPoint :
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public CTask
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{
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public:
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CTaskGoToPoint(int unk, VECTOR* vecPos, float unk2, int unk3, int unk4 );
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};
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class CTaskKillPedOnFootArmed :
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public CTask
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{
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public:
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CTaskKillPedOnFootArmed( int unk, int unk2, int unk3, int unk4, PED_TYPE* pToShoot );
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};
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