SA-MP/saco/game/task.h

71 lines
1.0 KiB
C++

#pragma once
class CPlayerPed;
class CTask
{
protected:
BOOL m_bSelfCreated;
public:
CPlayerPed *m_pPlayerPed;
BYTE *m_pTaskType;
CTask();
CTask(DWORD dwSize);
CTask(BYTE *pTaskType);
virtual ~CTask();
void Create(DWORD dwSize);
void Create(BYTE *pTaskType);
virtual CTask* CreateCopy();
virtual void Destroy();
virtual void ApplyToPed(CPlayerPed *pPed);
//virtual void ApplyToPed(CActorPed *pPed);
virtual DWORD GetID();
virtual BOOL IsDestroyed();
virtual BOOL IsSimple();
};
class CTaskJetpack :
public CTask
{
public:
CTaskJetpack();
CTaskJetpack(BYTE *pTaskType);
~CTaskJetpack();
};
class CTaskTakeDamageFall :
public CTask
{
public:
CTaskTakeDamageFall(DWORD dwFallType, DWORD dwNum);
};
class CTaskGoggles :
public CTask
{
public:
CTaskGoggles();
};
class CTaskGoToPoint :
public CTask
{
public:
CTaskGoToPoint(int unk, VECTOR* vecPos, float unk2, int unk3, int unk4 );
};
class CTaskKillPedOnFootArmed :
public CTask
{
public:
CTaskKillPedOnFootArmed( int unk, int unk2, int unk3, int unk4, PED_TYPE* pToShoot );
};