mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 22:47:29 +08:00
641 lines
14 KiB
C++
641 lines
14 KiB
C++
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#include "../main.h"
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#include "../../raknet/SocketDataEncryptor.h"
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#include "../mathutils.h"
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#define NETGAME_VERSION 4057
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char szGameModeFile[256];
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#define PLAYER_STATE_NONE 0
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#define PLAYER_STATE_ONFOOT 1
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#define PLAYER_STATE_DRIVER 2
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#define PLAYER_STATE_PASSENGER 3
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#define PLAYER_STATE_WASTED 7
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#define PLAYER_STATE_SPAWNED 8
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#define PLAYER_STATE_SPECTATING 9
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#pragma pack(1)
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typedef struct _AIM_SYNC_DATA // size: 31
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{
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char _gap0[31];
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} AIM_SYNC_DATA;
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#pragma pack(1)
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typedef struct _PASSENGER_SYNC_DATA // size: 24
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{
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char _gap0[24];
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} PASSENGER_SYNC_DATA;
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#pragma pack(1)
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typedef struct _TRAILER_SYNC_DATA // size: 54
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{
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char _gap0[54];
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} TRAILER_SYNC_DATA;
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char unnamed_2[63];
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PASSENGER_SYNC_DATA unnamed_5[MAX_PLAYERS];
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char unnamed_9;
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BOOL bPlayerSlotState[MAX_PLAYERS];
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ONFOOT_SYNC_DATA ofSync;
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char unnamed_3[1000][68];
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BYTE bytePlayerState[MAX_PLAYERS];
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BOOL bVehicleSlotState[MAX_VEHICLES];
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char unnamed_4[1000][63];
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BYTE byteMySeatID;
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bool bSpawned = false;
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void CNetGame::SetPlayerAdded(PLAYERID playerId, BOOL a2)
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{
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if(playerId < MAX_PLAYERS)
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{
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bPlayerSlotState[playerId] = a2;
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}
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}
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void CNetGame::SetVehicleAdded(VEHICLEID VehicleID, BOOL a2)
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{
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if(VehicleID < MAX_VEHICLES)
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{
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bVehicleSlotState[VehicleID] = a2;
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}
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}
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void CNetGame::SetPlayerState(PLAYERID playerId, BYTE byteState)
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{
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if(playerId < MAX_PLAYERS)
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{
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bytePlayerState[playerId] = byteState;
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}
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}
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BYTE CNetGame::GetPlayerState(PLAYERID playerId)
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{
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if(playerId >= MAX_PLAYERS) return PLAYER_STATE_NONE;
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if(bPlayerSlotState[playerId] == FALSE) return PLAYER_STATE_NONE;
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return bytePlayerState[playerId];
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}
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//----------------------------------------------------
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// MATCH
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BOOL CNetGame::IsPlayerAdded(PLAYERID playerId)
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{
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if(playerId >= MAX_PLAYERS) return FALSE;
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return bPlayerSlotState[playerId] != FALSE;
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}
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//----------------------------------------------------
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// MATCH
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void CNetGame::SetMyZAngle(float fAngle)
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{
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//logprintf("CNetGame::SetMyZAngle(%f)", fAngle);
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float fRadians = fAngle * 0.017453292f; // (PI/180.0f)
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MATRIX4X4 mat;
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memset(&mat,0,sizeof(MATRIX4X4));
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mat.right.Z = 0.0f;
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mat.up.Z = 0.0f;
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mat.at.X = 0.0f;
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mat.at.Y = 0.0f;
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mat.at.Z = 1.0f;
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float fCos = cos(fRadians);
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float fSin = sin(fRadians);
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mat.right.X = fCos;
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mat.right.Y = fSin;
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mat.up.X = -fSin;
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mat.up.Y = fCos;
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MatrixToQuaternion(&mat, &ofSync.quatRotation);
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}
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//----------------------------------------------------
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// TODO: length assert has to be at line 397
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// what the fuck is on top of the netgame.cpp that makes GetPacketID is at line 397 ????
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BYTE GetPacketID(Packet *p)
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{
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if (p==0) return 255;
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if ((unsigned char)p->data[0] == ID_TIMESTAMP) {
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assert(p->length > sizeof(unsigned char) + sizeof(unsigned long));
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return (unsigned char) p->data[sizeof(unsigned char) + sizeof(unsigned long)];
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}
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else {
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return (unsigned char) p->data[0];
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}
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}
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//----------------------------------------------------
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CNetGame::CNetGame()
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{
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// nothing
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}
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//----------------------------------------------------
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CNetGame::~CNetGame()
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{
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m_pRakClient->Disconnect(0);
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UnRegisterRPCs(m_pRakClient);
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UnRegisterScriptRPCs(m_pRakClient); // Unregister server-side scripting RPCs.
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RakNetworkFactory::DestroyRakClientInterface(m_pRakClient);
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SAFE_DELETE(m_pGameMode);
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SAFE_DELETE(m_pScriptTimers);
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SAFE_DELETE(m_pPlayerPool);
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SAFE_DELETE(m_pVehiclePool);
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}
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//----------------------------------------------------
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void CNetGame::ShutdownForGameModeRestart()
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{
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m_byteWorldTime = 12;
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m_byteWorldMinute = 0;
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m_byteWeather = 10;
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m_byteHoldTime = 1;
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m_bUseCJWalk = FALSE;
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m_fGravity = (float)0.008000000;
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m_iDeathDropMoney = 0;
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m_iGameState = GAMESTATE_RESTARTING;
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// Process the pool one last time
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m_pPlayerPool->Process();
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ResetVehiclePool();
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StopRecordingPlayback();
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memset(unnamed_2,0,sizeof(unnamed_2));
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memset(unnamed_3,0,sizeof(unnamed_3));
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
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memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
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memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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m_bZoneNames = FALSE;
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}
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//----------------------------------------------------
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void CNetGame::Init(PCHAR szHostOrIp, int iPort,
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PCHAR szPlayerName, PCHAR szPass,
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PCHAR szNpcMode)
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{
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strcpy(m_szHostName, "San Andreas Multiplayer");
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strncpy(m_szHostOrIp, szHostOrIp, sizeof(m_szHostOrIp));
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m_iPort = iPort;
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m_pGameMode = new CGameMode();
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m_pScriptTimers = new CScriptTimers();
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// Setup player pool
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m_pPlayerPool = new CPlayerPool();
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m_pPlayerPool->SetLocalPlayerName(szPlayerName);
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m_pVehiclePool = new CVehiclePool();
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m_pRakClient = RakNetworkFactory::GetRakClientInterface();
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SocketDataEncryptor::SetKey(iPort);
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RegisterRPCs(m_pRakClient);
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RegisterScriptRPCs(m_pRakClient); // Register server-side scripting RPCs.
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sprintf(szGameModeFile, "npcmodes/%s.amx", szNpcMode);
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if (!m_pGameMode->Load(szGameModeFile))
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{
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//logprintf("NPC: I can't load %s so I'm quiting.", szGameModeFile);
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exit(1);
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}
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m_pRakClient->SetPassword(szPass);
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m_pRakClient->Connect(szHostOrIp,iPort,0,0,10);
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m_iGameState = GAMESTATE_CONNECTING;
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//logprintf("NPC(%s): connecting to %s:%d...",szPlayerName,szHostOrIp,iPort);
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m_iSpawnsAvailable = 0;
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m_byteWorldTime = 12;
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m_byteWorldMinute = 0;
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m_byteWeather = 10;
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m_fGravity = (float)0.008000000;
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m_iDeathDropMoney = 0;
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m_bLanMode = FALSE;
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m_byteHoldTime = 1;
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m_bUseCJWalk = FALSE;
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int i;
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for (i = 0; i < 100; i++) m_dwMapIcon[i] = NULL;
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m_byteFriendlyFire = 1;
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m_bZoneNames = FALSE;
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m_bInstagib = FALSE;
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memset(unnamed_2,0,sizeof(unnamed_2));
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memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
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memset(unnamed_3,0,sizeof(unnamed_3));
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
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memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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field_1DE = 0;
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field_1E2 = 0;
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field_1F2 = GetTickCount();
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unnamed_9 = 0;
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field_1FA = -1;
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field_1FE = -1;
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srand(0);
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}
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//----------------------------------------------------
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#ifdef WIN32
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#pragma comment(lib, "winmm.lib")
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float GetElapsedTime()
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{
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static BOOL bTimerInit = false;
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static BOOL bUsingOPF = false;
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static LONGLONG nTicksPerSec = 0;
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if (!bTimerInit)
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{
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bTimerInit = true;
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LARGE_INTEGER qwTicksPerSec;
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bUsingOPF = QueryPerformanceFrequency(&qwTicksPerSec);
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if (bUsingOPF) nTicksPerSec = qwTicksPerSec.QuadPart;
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}
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if (bUsingOPF)
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{
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LARGE_INTEGER qwTime;
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QueryPerformanceCounter(&qwTime);
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static LONGLONG llLastTime = qwTime.QuadPart;
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double fElapsedTime = (double)(qwTime.QuadPart - llLastTime) / (double) nTicksPerSec;
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llLastTime = qwTime.QuadPart;
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return (float)fElapsedTime;
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} else {
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double fTime = timeGetTime() * 0.001;
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static double fLastTime = fTime;
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double fElapsedTime = (double)(fTime - fLastTime);
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fLastTime = fTime;
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return (float)fElapsedTime;
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}
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}
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#else
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float GetElapsedTime()
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{
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static timeval lasttv;
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timeval tv;
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float fRet;
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gettimeofday(&tv, NULL);
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if (!timerisset(&lasttv)) memcpy(&lasttv, &tv, sizeof(timeval));
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fRet = (float)((tv.tv_sec - lasttv.tv_sec) * 1000000) + (tv.tv_usec - lasttv.tv_usec);
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fRet /= 1000000.0f;
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memcpy(&lasttv,&tv,sizeof(timeval));
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return fRet;
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}
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#endif // WIN32
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//----------------------------------------------------
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void CNetGame::Process()
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{
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float fElapsedTime = GetElapsedTime();
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UpdateNetwork();
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// TODO: CNetGame::Process (W: 00418370 L: 080AD6A4)
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/*
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if ( this->field_C == 2 )
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{
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if ( this->field_386 )
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sub_80A969E(this->field_386, v2);
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if ( this->field_38A )
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sub_80B8610(this->field_38A, (signed __int64)(v2 * 1000.0));
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if ( byte_810A708 )
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{
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if ( this->field_1DE )
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{
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sub_80ADFDE(this);
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}
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else
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{
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sub_80AD770(this);
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byte_80E16B7 = 1;
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}
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}
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}*/
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}
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//----------------------------------------------------
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// UPDATE NETWORK
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//----------------------------------------------------
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void CNetGame::UpdateNetwork()
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{
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Packet* pkt=NULL;
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unsigned char packetIdentifier;
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while((pkt = m_pRakClient->Receive()))
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{
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packetIdentifier = GetPacketID(pkt);
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switch(packetIdentifier)
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{
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case ID_RSA_PUBLIC_KEY_MISMATCH:
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Packet_RSAPublicKeyMismatch(pkt);
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break;
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case ID_CONNECTION_BANNED:
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Packet_ConnectionBanned(pkt);
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break;
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case ID_NO_FREE_INCOMING_CONNECTIONS:
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Packet_NoFreeIncomingConnections(pkt);
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break;
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case ID_DISCONNECTION_NOTIFICATION:
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Packet_DisconnectionNotification(pkt);
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break;
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case ID_CONNECTION_LOST:
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Packet_ConnectionLost(pkt);
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break;
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case ID_INVALID_PASSWORD:
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Packet_InvalidPassword(pkt);
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break;
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case ID_MODIFIED_PACKET:
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Packet_ModifiedPacket(pkt);
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break;
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case ID_CONNECTION_ATTEMPT_FAILED:
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Packet_ConnectAttemptFailed(pkt);
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break;
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case ID_CONNECTION_REQUEST_ACCEPTED:
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Packet_ConnectionSucceeded(pkt);
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break;
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case ID_PASSENGER_SYNC:
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Packet_PassengerSync(pkt);
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break;
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case ID_AIM_SYNC:
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Packet_AimSync(pkt);
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break;
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case ID_TRAILER_SYNC:
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Packet_TrailerSync(pkt);
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break;
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}
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m_pRakClient->DeallocatePacket(pkt);
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}
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}
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//----------------------------------------------------
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// PACKET HANDLERS INTERNAL
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//----------------------------------------------------
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void CNetGame::Packet_AimSync(Packet *p)
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{
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RakNet::BitStream bsAimSync((PCHAR)p->data, p->length, false);
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AIM_SYNC_DATA aimSync;
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BYTE bytePacketID=0;
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BYTE bytePlayerID=0;
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if(GetGameState() != GAMESTATE_CONNECTED) return;
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bsAimSync.Read(bytePacketID);
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bsAimSync.Read(bytePlayerID);
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bsAimSync.Read((PCHAR)&aimSync,sizeof(AIM_SYNC_DATA));
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}
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//----------------------------------------------------
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void CNetGame::Packet_PassengerSync(Packet *p)
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{
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RakNet::BitStream bsPassengerSync((PCHAR)p->data, p->length, false);
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BYTE bytePacketID=0;
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PLAYERID playerId=0;
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PASSENGER_SYNC_DATA psSync;
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if(GetGameState() != GAMESTATE_CONNECTED) return;
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bsPassengerSync.Read(bytePacketID);
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bsPassengerSync.Read(playerId);
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bsPassengerSync.Read((PCHAR)&psSync,sizeof(PASSENGER_SYNC_DATA));
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if (playerId < MAX_PLAYERS)
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{
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memcpy(&unnamed_5[playerId],&psSync,sizeof(PASSENGER_SYNC_DATA));
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bytePlayerState[playerId] = PLAYER_STATE_PASSENGER;
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}
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}
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//----------------------------------------------------
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void CNetGame::Packet_TrailerSync(Packet *p)
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{
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RakNet::BitStream bsTrailerSync((PCHAR)p->data, p->length, false);
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if(GetGameState() != GAMESTATE_CONNECTED) return;
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BYTE bytePacketID=0;
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BYTE bytePlayerID=0;
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TRAILER_SYNC_DATA trSync;
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bsTrailerSync.Read(bytePacketID);
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bsTrailerSync.Read(bytePlayerID);
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bsTrailerSync.Read((PCHAR)&trSync, sizeof(TRAILER_SYNC_DATA));
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}
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//----------------------------------------------------
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void CNetGame::Packet_RSAPublicKeyMismatch(Packet* packet)
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{
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//logprintf("NPC: Failed to initialize encryption.");
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exit(1);
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}
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//----------------------------------------------------
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void CNetGame::Packet_ConnectionBanned(Packet* packet)
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{
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//logprintf("NPC: You're banned from the server.");
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exit(1);
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}
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//----------------------------------------------------
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void CNetGame::Packet_ConnectionRequestAccepted(Packet* packet)
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{
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//logprintf("NPC: Server has accepted the connection.");
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}
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//----------------------------------------------------
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void CNetGame::Packet_NoFreeIncomingConnections(Packet* packet)
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{
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//logprintf("NPC: The server is full.");
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exit(1);
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}
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//----------------------------------------------------
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void CNetGame::Packet_DisconnectionNotification(Packet* packet)
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{
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//logprintf("NPC: Disconnected.");
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m_pRakClient->Disconnect(0);
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exit(1);
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}
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//----------------------------------------------------
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void CNetGame::Packet_ConnectionLost(Packet* packet)
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{
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//logprintf("NPC: Lost connection to the server.");
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m_pRakClient->Disconnect(0);
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exit(1);
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}
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//----------------------------------------------------
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void CNetGame::Packet_InvalidPassword(Packet* packet)
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{
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//logprintf("NPC: Wrong server password.");
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m_pRakClient->Disconnect(0);
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exit(1);
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}
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//----------------------------------------------------
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void CNetGame::Packet_ModifiedPacket(Packet* packet)
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{
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}
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//----------------------------------------------------
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// RST
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void CNetGame::Packet_ConnectAttemptFailed(Packet* packet)
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{
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//logprintf("NPC: Connection attempt failed.");
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exit(1);
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}
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//----------------------------------------------------
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// Connection Success
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void CNetGame::Packet_ConnectionSucceeded(Packet *p)
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{
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m_iGameState = GAMESTATE_AWAIT_JOIN;
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RakNet::BitStream bsReturnParams((PCHAR)p->data, p->length, true);
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BYTE bytePacketID=0;
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unsigned int binaryAddr=0;
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unsigned short port=0;
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unsigned short playerId=0;
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unsigned int uiChallenge=0;
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bsReturnParams.Read(bytePacketID);
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bsReturnParams.Read(binaryAddr);
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bsReturnParams.Read(port);
|
|
bsReturnParams.Read(playerId);
|
|
bsReturnParams.Read(uiChallenge);
|
|
|
|
uiChallenge ^= NETGAME_VERSION;
|
|
|
|
//logprintf("NPC: Connection Succeeded");
|
|
|
|
int iVersion = NETGAME_VERSION;
|
|
BYTE byteMod = 1;
|
|
BYTE byteNameLen = (BYTE)strlen(m_pPlayerPool->GetLocalPlayerName());
|
|
|
|
RakNet::BitStream bsSend;
|
|
bsSend.Write(iVersion);
|
|
bsSend.Write(byteMod);
|
|
bsSend.Write(byteNameLen);
|
|
bsSend.Write(m_pPlayerPool->GetLocalPlayerName(),byteNameLen);
|
|
bsSend.Write(uiChallenge);
|
|
|
|
m_pRakClient->RPC(RPC_NPCJoin,&bsSend,HIGH_PRIORITY,RELIABLE,0,FALSE);
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
|
|
void CNetGame::ResetVehiclePool()
|
|
{
|
|
if(m_pVehiclePool) {
|
|
delete m_pVehiclePool;
|
|
}
|
|
m_pVehiclePool = new CVehiclePool();
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
|
|
void CNetGame::ResetPlayerPool()
|
|
{
|
|
if(m_pPlayerPool) {
|
|
delete m_pPlayerPool;
|
|
}
|
|
m_pPlayerPool = new CPlayerPool();
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
|
|
void CNetGame::SendChat(char *szText)
|
|
{
|
|
BYTE byteTextLen = strlen(szText);
|
|
|
|
RakNet::BitStream bsSend;
|
|
bsSend.Write(byteTextLen);
|
|
bsSend.Write(szText,byteTextLen);
|
|
|
|
GetRakClient()->RPC(RPC_Chat,&bsSend,HIGH_PRIORITY,RELIABLE,0,false);
|
|
}
|
|
|
|
void CNetGame::SendCommand(char *szCommand)
|
|
{
|
|
RakNet::BitStream bsParams;
|
|
int iStrlen = strlen(szCommand);
|
|
|
|
bsParams.Write(iStrlen);
|
|
bsParams.Write(szCommand, iStrlen);
|
|
GetRakClient()->RPC(RPC_ServerCommand,&bsParams,HIGH_PRIORITY,RELIABLE,0,false);
|
|
}
|
|
|
|
void CNetGame::StopRecordingPlayback()
|
|
{
|
|
field_1DE = 0;
|
|
field_1DA = 0;
|
|
}
|
|
|
|
void CNetGame::PauseRecordingPlayback()
|
|
{
|
|
if(field_1DE == 1 || field_1DE == 2)
|
|
field_1FA = 11;
|
|
}
|
|
|
|
void CNetGame::ResumeRecordingPlayback()
|
|
{
|
|
field_1FE = 9;
|
|
field_1DE = 1;
|
|
if(field_1FA == -1)
|
|
field_1EA += GetTickCount() - field_1F6 + 100;
|
|
else
|
|
field_1FA = -1;
|
|
}
|