SA-MP/raknet/RakPeer.h

194 lines
8.8 KiB
C++

// TODO: Implement RakPeer.h
#ifndef __RAK_PEER_H
#define __RAK_PEER_H
#include "Export.h"
#include "RakPeerInterface.h"
#include "ReliabilityLayer.h"
#include "RPCNode.h"
#include "RPCMap.h"
class RAK_DLL_EXPORT RakPeer : public RakPeerInterface
{
public:
///Constructor
RakPeer();
void vftable_0();
void vftable_4();
void vftable_8();
void vftable_C();
/// Sets how many incoming connections are allowed. If this is less than the number of players currently connected,
/// no more players will be allowed to connect. If this is greater than the maximum number of peers allowed,
/// it will be reduced to the maximum number of peers allowed. Defaults to 0.
/// \param[in] numberAllowed Maximum number of incoming connections allowed.
void SetMaximumIncomingConnections( unsigned short numberAllowed );
/// Returns the value passed to SetMaximumIncomingConnections()
/// \return the maximum number of incoming connections, which is always <= maxConnections
unsigned short GetMaximumIncomingConnections( void ) const;
/// Sets the password incoming connections must match in the call to Connect (defaults to none). Pass 0 to passwordData to specify no password
/// This is a way to set a low level password for all incoming connections. To selectively reject connections, implement your own scheme using CloseConnection() to remove unwanted connections
/// \param[in] passwordData A data block that incoming connections must match. This can be just a password, or can be a stream of data. Specify 0 for no password data
/// \param[in] passwordDataLength The length in bytes of passwordData
void SetIncomingPassword( const char* passwordData, int passwordDataLength );
/// Gets the password passed to SetIncomingPassword
/// \param[out] passwordData Should point to a block large enough to hold the password data you passed to SetIncomingPassword()
/// \param[in,out] passwordDataLength Maximum size of the array passwordData. Modified to hold the number of bytes actually written
void GetIncomingPassword( char* passwordData, int *passwordDataLength );
/// \brief Connect to the specified host (ip or domain name) and server port.
/// Calling Connect and not calling SetMaximumIncomingConnections acts as a dedicated client.
/// Calling both acts as a true peer. This is a non-blocking connection.
/// You know the connection is successful when IsConnected() returns true or Receive() gets a message with the type identifier ID_CONNECTION_ACCEPTED.
/// If the connection is not successful, such as a rejected connection or no response then neither of these things will happen.
/// \pre Requires that you first call Initialize
/// \param[in] host Either a dotted IP address or a domain name
/// \param[in] remotePort Which port to connect to on the remote machine.
/// \param[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword. This can be a string or can be a stream of data. Use 0 for no password.
/// \param[in] passwordDataLength The length in bytes of passwordData
/// \return True on successful initiation. False on incorrect parameters, internal error, or too many existing peers. Returning true does not mean you connected!
bool Connect( const char* host, unsigned short remotePort, char* passwordData, int passwordDataLength );
/// \brief Stops the network threads and closes all connections.
/// \param[in] blockDuration How long you should wait for all remaining messages to go out, including ID_DISCONNECTION_NOTIFICATION. If 0, it doesn't wait at all.
/// \param[in] orderingChannel If blockDuration > 0, ID_DISCONNECTION_NOTIFICATION will be sent on this channel
/// If you set it to 0 then the disconnection notification won't be sent
void Disconnect( unsigned int blockDuration, unsigned char orderingChannel=0 );
/// Returns if the network thread is running
/// \return true if the network thread is running, false otherwise
bool IsActive( void ) const;
void vftable_2C();
void vftable_30();
void vftable_34();
void vftable_38();
/// Call this to deallocate a message returned by Receive() when you are done handling it.
/// \param[in] packet The message to deallocate.
void DeallocatePacket( Packet *packet );
/// Return the total number of connections we are allowed
unsigned short GetMaximumNumberOfPeers( void ) const;
// --------------------------------------------------------------------------------------------Remote Procedure Call Functions - Functions to initialize and perform RPC--------------------------------------------------------------------------------------------
/// \ingroup RAKNET_RPC
/// Register a C or static member function as available for calling as a remote procedure call
/// \param[in] uniqueID A null-terminated unique string to identify this procedure. See RegisterClassMemberRPC() for class member functions.
/// \param[in] functionPointer(...) The name of the function to be used as a function pointer. This can be called whether active or not, and registered functions stay registered unless unregistered
void RegisterAsRemoteProcedureCall( char* uniqueID, void ( *functionPointer ) ( RPCParameters *rpcParms ) );
/// \ingroup RAKNET_RPC
/// Register a C++ member function as available for calling as a remote procedure call.
/// \param[in] uniqueID A null terminated string to identify this procedure. Recommended you use the macro REGISTER_CLASS_MEMBER_RPC to create the string. Use RegisterAsRemoteProcedureCall() for static functions.
/// \param[in] functionPointer The name of the function to be used as a function pointer. This can be called whether active or not, and registered functions stay registered unless unregistered with UnregisterAsRemoteProcedureCall
/// \sa The sample ObjectMemberRPC.cpp
void RegisterClassMemberRPC( char* uniqueID, void *functionPointer );
/// \ingroup RAKNET_RPC
/// Unregisters a C function as available for calling as a remote procedure call that was formerly registered with RegisterAsRemoteProcedureCall. Only call offline.
/// \param[in] uniqueID A string of only letters to identify this procedure. Recommended you use the macro CLASS_MEMBER_ID for class member functions.
void UnregisterAsRemoteProcedureCall( char* uniqueID );
void vftable_50();
void vftable_54();
void vftable_58();
void vftable_5C();
void vftable_60();
void vftable_64();
void vftable_68();
void vftable_6C();
void vftable_70();
void vftable_74();
void vftable_78();
void vftable_7C();
void vftable_80();
void vftable_84();
void vftable_88();
void vftable_8C();
void vftable_90();
void vftable_94();
void vftable_98();
//--------------------------------------------------------------------------------------------Network Functions - Functions dealing with the network in general--------------------------------------------------------------------------------------------
/// Return the unique address identifier that represents you on the the network and is based on your local IP / port.
/// \return the identifier of your system internally, which may not be how other systems see if you if you are behind a NAT or proxy
PlayerID GetInternalID( void ) const;
void vftable_A0();
void vftable_A4();
/// Set the MTU per datagram. It's important to set this correctly - otherwise packets will be needlessly split, decreasing performance and throughput.
/// Maximum allowed size is MAXIMUM_MTU_SIZE.
/// Too high of a value will cause packets not to arrive at worst and be fragmented at best.
/// Too low of a value will split packets unnecessarily.
/// Recommended size is 1500
/// sa MTUSize.h
/// \pre Can only be called when not connected.
/// \return false on failure (we are connected), else true
bool SetMTUSize( int size );
/// Returns the current MTU size
/// \return The current MTU size
int GetMTUSize( void ) const;
void vftable_B0();
void vftable_B4();
void vftable_B8();
void vftable_BC();
void vftable_C0();
void vftable_C4();
void vftable_C8();
void vftable_CC();
void vftable_D0();
void vftable_D4();
void vftable_D8();
void vftable_DC();
void vftable_E0();
void vftable_E4();
void vftable_E8();
void vftable_EC();
void vftable_F0();
void vftable_F4();
void vftable_F8();
void vftable_FC();
void vftable_100();
void vftable_104();
void vftable_108();
void vftable_10C();
void vftable_110();
protected:
///Set this to true to terminate the Peer thread execution
volatile bool endThreads;
char _gap6[2];
///Store the maximum number of peers allowed to connect
unsigned short maximumNumberOfPeers;
///Store the maximum incoming connection allowed
unsigned short maximumIncomingConnections;
RakNet::BitStream field_B;
RakNet::BitStream field_11C;
///Local Player ID
PlayerID myPlayerId;
char incomingPassword[256];
unsigned char incomingPasswordLength;
char _gap334[1230];
RPCMap rpcMap; // Can't use StrPtrHash because runtime insertions will screw up the indices
int MTUSize;
bool trackFrequencyTable;
};
#endif