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133 lines
11 KiB
C++
133 lines
11 KiB
C++
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#pragma once
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#ifndef IDIRECT3DDEVICE9HOOK_H
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#define IDIRECT3DDEVICE9HOOK_H
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#include <d3d9.h>
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#include <d3dx9.h>
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interface IDirect3DDevice9Hook : public IDirect3DDevice9
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{
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public:
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HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj);
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ULONG __stdcall AddRef();
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ULONG __stdcall Release();
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HRESULT __stdcall TestCooperativeLevel();
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UINT __stdcall GetAvailableTextureMem();
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HRESULT __stdcall EvictManagedResources();
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HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9);
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HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps);
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HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode);
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HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters);
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HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
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void __stdcall SetCursorPosition(int X, int Y, DWORD Flags);
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BOOL __stdcall ShowCursor(BOOL bShow);
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HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
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HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
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UINT __stdcall GetNumberOfSwapChains();
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HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters);
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HRESULT __stdcall Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
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HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
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HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
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HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs);
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void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
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void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp);
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HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
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HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
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HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
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HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
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HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
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HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
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HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
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HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
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HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
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HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
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HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface);
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HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
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HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
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HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
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HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
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HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
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HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil);
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HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface);
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HRESULT __stdcall BeginScene();
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HRESULT __stdcall EndScene();
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HRESULT __stdcall Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
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HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* mat);
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HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* mat);
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HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*);
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HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport);
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HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport);
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HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial);
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HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial);
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HRESULT __stdcall SetLight(DWORD Index, CONST D3DLIGHT9*);
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HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9*);
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HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable);
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HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable);
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HRESULT __stdcall SetClipPlane(DWORD Index, CONST float* pPlane);
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HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane);
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HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
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HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue);
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HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
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HRESULT __stdcall BeginStateBlock();
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HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB);
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HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus);
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HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus);
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HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture);
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HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture);
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HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
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HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
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HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
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HRESULT __stdcall ValidateDevice(DWORD* pNumPasses);
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HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
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HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries);
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HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber);
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HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber);
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HRESULT __stdcall SetScissorRect(CONST RECT* pRect);
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HRESULT __stdcall GetScissorRect(RECT* pRect);
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HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware);
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BOOL __stdcall GetSoftwareVertexProcessing();
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HRESULT __stdcall SetNPatchMode(float nSegments);
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float __stdcall GetNPatchMode();
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HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
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HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
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HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
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HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
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HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl);
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HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl);
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HRESULT __stdcall SetFVF(DWORD FVF);
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HRESULT __stdcall GetFVF(DWORD* pFVF);
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HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
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HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader);
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HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader);
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HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
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HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount);
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HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
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HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
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HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
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HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider);
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HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider);
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HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData);
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HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData);
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HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
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HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader);
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HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader);
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HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
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HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount);
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HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
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HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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HRESULT __stdcall DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
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HRESULT __stdcall DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
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HRESULT __stdcall DeletePatch(UINT Handle);
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HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
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};
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#endif |