SA-MP/bot/net/playerpool.h
RD42 a3810144d1 [bot] Implement CNetGame destructor
* Implements CScriptTimers destructor
* Implements `CScriptTimers::FreeMem`
* Implements CPlayerPool destructor
* Implements `CPlayerPool::Delete`
* Implements `CNetGame::sub_415EA0`
* Implements CVehiclePool destructor
* Implements `CVehiclePool::Delete`
* Implements ` CNetGame::sub_415EC0`
2024-03-14 23:24:26 +08:00

26 lines
466 B
C++

#pragma once
class CPlayerPool // size: 41035
{
private:
BOOL m_bPlayerSlotState[MAX_PLAYERS];
char _gapFA0[2];
CHAR m_szLocalPlayerName[MAX_PLAYER_NAME+1];
char gapFBB[25000];
int field_7163;
int field_7167[1000];
int field_8107;
int field_810B[1000];
char gap90AB[4000];
public:
void SetLocalPlayerName(PCHAR szName) { strcpy(m_szLocalPlayerName,szName); };
CPlayerPool();
~CPlayerPool();
BOOL Delete(PLAYERID playerId, BYTE byteReason);
};