mirror of
https://github.com/dashr9230/SA-MP.git
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81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
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#pragma once
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#define GAMESTATE_NONE 0 // used for debugging modes and such
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#define GAMESTATE_CONNECTING 1
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#define GAMESTATE_CONNECTED 2
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#define GAMESTATE_AWAIT_JOIN 3
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//----------------------------------------------------
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class CNetGame // size: 910 bytes
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{
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private:
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RakClientInterface *m_pRakClient;
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CPlayerPool *m_pPlayerPool;
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CVehiclePool *m_pVehiclePool;
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int m_iGameState;
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BOOL m_bLanMode;
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void UpdateNetwork();
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// Packet handlers
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void Packet_AimSync(Packet *p);
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void Packet_PassengerSync(Packet *p);
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void Packet_ConnectionSucceeded(Packet *p);
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void Packet_ConnectionBanned(Packet* packet);
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void Packet_DisconnectionNotification(Packet* packet);
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void Packet_ModifiedPacket(Packet* packet);
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void Packet_TrailerSync(Packet *p);
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int m_iSpawnsAvailable;
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char _gap18[6];
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BYTE m_byteWorldTime;
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BYTE m_byteWorldMinute;
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BYTE m_byteWeather;
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char _gap21[16];
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BYTE m_byteFriendlyFire;
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char _gap32[2];
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float m_fGravity;
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int m_iDeathDropMoney;
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BYTE m_byteHoldTime;
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bool m_bInstagib;
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bool m_bZoneNames;
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char _gap3F;
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bool m_bUseCJWalk;
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char _gap41[9];
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DWORD m_dwMapIcon[100];
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char _gap1DA[4];
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int field_1DE;
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int field_1E2;
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char _gap1E6[12];
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int field_1F2;
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char _gap1F6[4];
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int field_1FA;
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int field_1FE;
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char m_szHostName[256];
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char m_szHostOrIp[128];
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int m_iPort;
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CGameMode* m_pGameMode;
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CScriptTimers* m_pScriptTimers;
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public:
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CNetGame();
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~CNetGame();
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int GetGameState() { return m_iGameState; };
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RakClientInterface * GetRakClient() { return m_pRakClient; };
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void Init(PCHAR szHostOrIp,int iPort,PCHAR szPlayerName,PCHAR szPass,PCHAR szNpcMode);
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void Process();
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void sub_415EA0(PLAYERID playerId, BOOL a2);
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void sub_415EC0(VEHICLEID VehicleID, BOOL a2);
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};
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//----------------------------------------------------
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