SA-MP/bot/net/playerpool.cpp
RD42 a3810144d1 [bot] Implement CNetGame destructor
* Implements CScriptTimers destructor
* Implements `CScriptTimers::FreeMem`
* Implements CPlayerPool destructor
* Implements `CPlayerPool::Delete`
* Implements `CNetGame::sub_415EA0`
* Implements CVehiclePool destructor
* Implements `CVehiclePool::Delete`
* Implements ` CNetGame::sub_415EC0`
2024-03-14 23:24:26 +08:00

40 lines
870 B
C++

#include "../main.h"
extern CNetGame *pNetGame;
//----------------------------------------------------
CPlayerPool::CPlayerPool()
{
field_7163 = 0;
field_8107 = 0;
// loop through and initialize all net players to null and slot states to false
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
m_bPlayerSlotState[playerId] = FALSE;
field_7167[playerId] = 0;
field_810B[playerId] = 0;
}
}
//----------------------------------------------------
CPlayerPool::~CPlayerPool()
{
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
Delete(playerId,0);
}
}
//----------------------------------------------------
BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason)
{
m_bPlayerSlotState[playerId] = FALSE;
pNetGame->sub_415EA0(playerId, FALSE);
return TRUE;
}
//----------------------------------------------------