mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-23 06:57:31 +08:00
bcdbedc0be
* Add RakNet source files to the VS project
1437 lines
53 KiB
C++
1437 lines
53 KiB
C++
/// \file
|
|
/// \brief This class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well.
|
|
///
|
|
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
|
///
|
|
/// Usage of RakNet is subject to the appropriate license agreement.
|
|
/// Creative Commons Licensees are subject to the
|
|
/// license found at
|
|
/// http://creativecommons.org/licenses/by-nc/2.5/
|
|
/// Single application licensees are subject to the license found at
|
|
/// http://www.rakkarsoft.com/SingleApplicationLicense.html
|
|
/// Custom license users are subject to the terms therein.
|
|
/// GPL license users are subject to the GNU General Public
|
|
/// License as published by the Free
|
|
/// Software Foundation; either version 2 of the License, or (at your
|
|
/// option) any later version.
|
|
|
|
|
|
#if defined(_MSC_VER) && _MSC_VER < 1299 // VC6 doesn't support template specialization
|
|
#include "BitStream_NoTemplate.h"
|
|
#else
|
|
|
|
#ifndef __BITSTREAM_H
|
|
#define __BITSTREAM_H
|
|
|
|
#include "RakNetDefines.h"
|
|
#include "Export.h"
|
|
#include "NetworkTypes.h"
|
|
#include <assert.h>
|
|
#include <math.h>
|
|
#include <float.h>
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( push )
|
|
#endif
|
|
|
|
/// Arbitrary size, just picking something likely to be larger than most packets
|
|
#define BITSTREAM_STACK_ALLOCATION_SIZE 256
|
|
|
|
/// The namespace RakNet is not consistently used. It's only purpose is to avoid compiler errors for classes whose names are very common.
|
|
/// For the most part I've tried to avoid this simply by using names very likely to be unique for my classes.
|
|
namespace RakNet
|
|
{
|
|
/// This class allows you to write and read native types as a string of bits. BitStream is used extensively throughout RakNet and is designed to be used by users as well.
|
|
/// \sa BitStreamSample.txt
|
|
class RAK_DLL_EXPORT BitStream
|
|
{
|
|
|
|
public:
|
|
/// Default Constructor
|
|
BitStream();
|
|
|
|
/// Create the bitstream, with some number of bytes to immediately allocate.
|
|
/// There is no benefit to calling this, unless you know exactly how many bytes you need and it is greater than BITSTREAM_STACK_ALLOCATION_SIZE.
|
|
/// In that case all it does is save you one or more realloc calls.
|
|
/// \param[in] initialBytesToAllocate the number of bytes to pre-allocate.
|
|
BitStream( int initialBytesToAllocate );
|
|
|
|
/// Initialize the BitStream, immediately setting the data it contains to a predefined pointer.
|
|
/// Set \a _copyData to true if you want to make an internal copy of the data you are passing. Set it to false to just save a pointer to the data.
|
|
/// You shouldn't call Write functions with \a _copyData as false, as this will write to unallocated memory
|
|
/// 99% of the time you will use this function to cast Packet::data to a bitstream for reading, in which case you should write something as follows:
|
|
/// \code
|
|
/// RakNet::BitStream bs(packet->data, packet->length, false);
|
|
/// \endcode
|
|
/// \param[in] _data An array of bytes.
|
|
/// \param[in] lengthInBytes Size of the \a _data.
|
|
/// \param[in] _copyData true or false to make a copy of \a _data or not.
|
|
BitStream( unsigned char* _data, unsigned int lengthInBytes, bool _copyData );
|
|
|
|
/// Destructor
|
|
~BitStream();
|
|
|
|
/// Resets the bitstream for reuse.
|
|
void Reset( void );
|
|
|
|
/// Bidirectional serialize/deserialize any integral type to/from a bitstream. Undefine __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] var The value to write
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
template <class templateType>
|
|
bool Serialize(bool writeToBitstream, templateType &var);
|
|
|
|
/// Bidirectional serialize/deserialize any integral type to/from a bitstream. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against. Only used if \a writeToBitstream is true.
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
template <class templateType>
|
|
bool SerializeDelta(bool writeToBitstream, templateType ¤tValue, templateType lastValue);
|
|
|
|
/// Bidirectional version of SerializeDelta when you don't know what the last value is, or there is no last value.
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] currentValue The current value to write
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
template <class templateType>
|
|
bool SerializeDelta(bool writeToBitstream, templateType ¤tValue);
|
|
|
|
/// Bidirectional serialize/deserialize any integral type to/from a bitstream. Undefine __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] var The value to write
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
template <class templateType>
|
|
bool SerializeCompressed(bool writeToBitstream, templateType &var);
|
|
|
|
/// Bidirectional serialize/deserialize any integral type to/from a bitstream. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against. Only used if \a writeToBitstream is true.
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
template <class templateType>
|
|
bool SerializeCompressedDelta(bool writeToBitstream, templateType ¤tValue, templateType lastValue);
|
|
|
|
/// Save as SerializeCompressedDelta(templateType ¤tValue, templateType lastValue) when we have an unknown second parameter
|
|
template <class templateType>
|
|
bool SerializeCompressedDelta(bool writeToBitstream, templateType ¤tValue);
|
|
|
|
/// Bidirectional serialize/deserialize an array or casted stream or raw data. This does NOT do endian swapping.
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] input a byte buffer
|
|
/// \param[in] numberOfBytes the size of \a input in bytes
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
bool Serialize(bool writeToBitstream, char* input, const int numberOfBytes );
|
|
|
|
/// Bidirectional serialize/deserialize a normalized 3D vector, using (at most) 4 bytes + 3 bits instead of 12-24 bytes. Will further compress y or z axis aligned vectors.
|
|
/// Accurate to 1/32767.5.
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool SerializeNormVector(bool writeToBitstream, templateType &x, templateType &y, templateType &z );
|
|
|
|
/// Bidirectional serialize/deserialize a vector, using 10 bytes instead of 12.
|
|
/// Loses accuracy to about 3/10ths and only saves 2 bytes, so only use if accuracy is not important.
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool SerializeVector(bool writeToBitstream, templateType &x, templateType &y, templateType &z );
|
|
|
|
/// Bidirectional serialize/deserialize a normalized quaternion in 6 bytes + 4 bits instead of 16 bytes. Slightly lossy.
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] w w
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool SerializeNormQuat(bool writeToBitstream, templateType &w, templateType &x, templateType &y, templateType &z);
|
|
|
|
/// Bidirectional serialize/deserialize an orthogonal matrix by creating a quaternion, and writing 3 components of the quaternion in 2 bytes each
|
|
/// for 6 bytes instead of 36
|
|
/// Lossy, although the result is renormalized
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool SerializeOrthMatrix(
|
|
bool writeToBitstream,
|
|
templateType &m00, templateType &m01, templateType &m02,
|
|
templateType &m10, templateType &m11, templateType &m12,
|
|
templateType &m20, templateType &m21, templateType &m22 );
|
|
|
|
/// Bidirectional serialize/deserialize numberToSerialize bits to/from the input. Right aligned
|
|
/// data means in the case of a partial byte, the bits are aligned
|
|
/// from the right (bit 0) rather than the left (as in the normal
|
|
/// internal representation) You would set this to true when
|
|
/// writing user data, and false when copying bitstream data, such
|
|
/// as writing one bitstream to another
|
|
/// \param[in] writeToBitstream true to write from your data to this bitstream. False to read from this bitstream and write to your data
|
|
/// \param[in] input The data
|
|
/// \param[in] numberOfBitsToSerialize The number of bits to write
|
|
/// \param[in] rightAlignedBits if true data will be right aligned
|
|
/// \return true if \a writeToBitstream is true. true if \a writeToBitstream is false and the read was successful. false if \a writeToBitstream is false and the read was not successful.
|
|
bool SerializeBits(bool writeToBitstream, unsigned char* input, int numberOfBitsToSerialize, const bool rightAlignedBits = true );
|
|
|
|
/// Write any integral type to a bitstream. Undefine __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// \param[in] var The value to write
|
|
template <class templateType>
|
|
void Write(templateType var);
|
|
|
|
/// Write any integral type to a bitstream. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <class templateType>
|
|
void WriteDelta(templateType currentValue, templateType lastValue);
|
|
|
|
/// WriteDelta when you don't know what the last value is, or there is no last value.
|
|
/// \param[in] currentValue The current value to write
|
|
template <class templateType>
|
|
void WriteDelta(templateType currentValue);
|
|
|
|
/// Write any integral type to a bitstream. Undefine __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// \param[in] var The value to write
|
|
template <class templateType>
|
|
void WriteCompressed(templateType var);
|
|
|
|
/// Write any integral type to a bitstream. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <class templateType>
|
|
void WriteCompressedDelta(templateType currentValue, templateType lastValue);
|
|
|
|
/// Save as WriteCompressedDelta(templateType currentValue, templateType lastValue) when we have an unknown second parameter
|
|
template <class templateType>
|
|
void WriteCompressedDelta(templateType currentValue);
|
|
|
|
/// Read any integral type from a bitstream. Define __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// \param[in] var The value to read
|
|
template <class templateType>
|
|
bool Read(templateType &var);
|
|
|
|
/// Read any integral type from a bitstream. If the written value differed from the value compared against in the write function,
|
|
/// var will be updated. Otherwise it will retain the current value.
|
|
/// ReadDelta is only valid from a previous call to WriteDelta
|
|
/// \param[in] var The value to read
|
|
template <class templateType>
|
|
bool ReadDelta(templateType &var);
|
|
|
|
/// Read any integral type from a bitstream. Undefine __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// \param[in] var The value to read
|
|
template <class templateType>
|
|
bool ReadCompressed(templateType &var);
|
|
|
|
/// Read any integral type from a bitstream. If the written value differed from the value compared against in the write function,
|
|
/// var will be updated. Otherwise it will retain the current value.
|
|
/// the current value will be updated.
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// ReadCompressedDelta is only valid from a previous call to WriteDelta
|
|
/// \param[in] var The value to read
|
|
template <class templateType>
|
|
bool ReadCompressedDelta(templateType &var);
|
|
|
|
/// Write an array or casted stream or raw data. This does NOT do endian swapping.
|
|
/// \param[in] input a byte buffer
|
|
/// \param[in] numberOfBytes the size of \a input in bytes
|
|
void Write( const char* input, const int numberOfBytes );
|
|
|
|
/// Write one bitstream to another
|
|
/// \param[in] numberOfBits bits to write
|
|
/// \param bitStream the bitstream to copy from
|
|
void Write( BitStream *bitStream, int numberOfBits );
|
|
void Write( BitStream *bitStream );
|
|
|
|
/// Read a normalized 3D vector, using (at most) 4 bytes + 3 bits instead of 12-24 bytes. Will further compress y or z axis aligned vectors.
|
|
/// Accurate to 1/32767.5.
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
void WriteNormVector( templateType x, templateType y, templateType z );
|
|
|
|
/// Write a vector, using 10 bytes instead of 12.
|
|
/// Loses accuracy to about 3/10ths and only saves 2 bytes, so only use if accuracy is not important.
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
void WriteVector( templateType x, templateType y, templateType z );
|
|
|
|
/// Write a normalized quaternion in 6 bytes + 4 bits instead of 16 bytes. Slightly lossy.
|
|
/// \param[in] w w
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
void WriteNormQuat( templateType w, templateType x, templateType y, templateType z);
|
|
|
|
/// Write an orthogonal matrix by creating a quaternion, and writing 3 components of the quaternion in 2 bytes each
|
|
/// for 6 bytes instead of 36
|
|
/// Lossy, although the result is renormalized
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
void WriteOrthMatrix(
|
|
templateType m00, templateType m01, templateType m02,
|
|
templateType m10, templateType m11, templateType m12,
|
|
templateType m20, templateType m21, templateType m22 );
|
|
|
|
/// Read an array or casted stream of byte. The array
|
|
/// is raw data. There is no automatic endian conversion with this function
|
|
/// \param[in] output The result byte array. It should be larger than @em numberOfBytes.
|
|
/// \param[in] numberOfBytes The number of byte to read
|
|
/// \return true on success false if there is some missing bytes.
|
|
bool Read( char* output, const int numberOfBytes );
|
|
|
|
/// Read a normalized 3D vector, using (at most) 4 bytes + 3 bits instead of 12-24 bytes. Will further compress y or z axis aligned vectors.
|
|
/// Accurate to 1/32767.5.
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool ReadNormVector( templateType &x, templateType &y, templateType &z );
|
|
|
|
/// Read 3 floats or doubles, using 10 bytes, where those float or doubles comprise a vector
|
|
/// Loses accuracy to about 3/10ths and only saves 2 bytes, so only use if accuracy is not important.
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool ReadVector( templateType &x, templateType &y, templateType &z );
|
|
|
|
/// Read a normalized quaternion in 6 bytes + 4 bits instead of 16 bytes.
|
|
/// \param[in] w w
|
|
/// \param[in] x x
|
|
/// \param[in] y y
|
|
/// \param[in] z z
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool ReadNormQuat( templateType &w, templateType &x, templateType &y, templateType &z);
|
|
|
|
/// Read an orthogonal matrix from a quaternion, reading 3 components of the quaternion in 2 bytes each and extrapolatig the 4th.
|
|
/// for 6 bytes instead of 36
|
|
/// Lossy, although the result is renormalized
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool ReadOrthMatrix(
|
|
templateType &m00, templateType &m01, templateType &m02,
|
|
templateType &m10, templateType &m11, templateType &m12,
|
|
templateType &m20, templateType &m21, templateType &m22 );
|
|
|
|
///Sets the read pointer back to the beginning of your data.
|
|
void ResetReadPointer( void );
|
|
|
|
/// Sets the write pointer back to the beginning of your data.
|
|
void ResetWritePointer( void );
|
|
|
|
///This is good to call when you are done with the stream to make
|
|
/// sure you didn't leave any data left over void
|
|
void AssertStreamEmpty( void );
|
|
|
|
/// printf the bits in the stream. Great for debugging.
|
|
void PrintBits( void ) const;
|
|
|
|
/// Ignore data we don't intend to read
|
|
/// \param[in] numberOfBits The number of bits to ignore
|
|
void IgnoreBits( const int numberOfBits );
|
|
|
|
///Move the write pointer to a position on the array.
|
|
/// \param[in] offset the offset from the start of the array.
|
|
/// \attention
|
|
/// Dangerous if you don't know what you are doing!
|
|
/// For efficiency reasons you can only write mid-stream if your data is byte aligned.
|
|
void SetWriteOffset( const int offset );
|
|
|
|
/// Returns the length in bits of the stream
|
|
inline int GetNumberOfBitsUsed( void ) const {return GetWriteOffset();}
|
|
inline int GetWriteOffset( void ) const {return numberOfBitsUsed;}
|
|
|
|
///Returns the length in bytes of the stream
|
|
inline int GetNumberOfBytesUsed( void ) const {return BITS_TO_BYTES( numberOfBitsUsed );}
|
|
|
|
///Returns the number of bits into the stream that we have read
|
|
inline int GetReadOffset( void ) const {return readOffset;}
|
|
|
|
// Sets the read bit index
|
|
inline void SetReadOffset( int newReadOffset ) {readOffset=newReadOffset;}
|
|
|
|
///Returns the number of bits left in the stream that haven't been read
|
|
inline int GetNumberOfUnreadBits( void ) const {return numberOfBitsUsed - readOffset;}
|
|
|
|
/// Makes a copy of the internal data for you \a _data will point to
|
|
/// the stream. Returns the length in bits of the stream. Partial
|
|
/// bytes are left aligned
|
|
/// \param[out] _data The allocated copy of GetData()
|
|
int CopyData( unsigned char** _data ) const;
|
|
|
|
/// Set the stream to some initial data.
|
|
/// \internal
|
|
void SetData( unsigned char *input );
|
|
|
|
/// Gets the data that BitStream is writing to / reading from
|
|
/// Partial bytes are left aligned.
|
|
/// \return A pointer to the internal state
|
|
inline unsigned char* GetData( void ) const {return data;}
|
|
|
|
/// Write numberToWrite bits from the input source Right aligned
|
|
/// data means in the case of a partial byte, the bits are aligned
|
|
/// from the right (bit 0) rather than the left (as in the normal
|
|
/// internal representation) You would set this to true when
|
|
/// writing user data, and false when copying bitstream data, such
|
|
/// as writing one bitstream to another
|
|
/// \param[in] input The data
|
|
/// \param[in] numberOfBitsToWrite The number of bits to write
|
|
/// \param[in] rightAlignedBits if true data will be right aligned
|
|
void WriteBits( const unsigned char* input, int numberOfBitsToWrite, const bool rightAlignedBits = true );
|
|
|
|
/// Align the bitstream to the byte boundary and then write the
|
|
/// specified number of bits. This is faster than WriteBits but
|
|
/// wastes the bits to do the alignment and requires you to call
|
|
/// ReadAlignedBits at the corresponding read position.
|
|
/// \param[in] input The data
|
|
/// \param[in] numberOfBytesToWrite The size of data.
|
|
void WriteAlignedBytes( const unsigned char *input, const int numberOfBytesToWrite );
|
|
|
|
/// Read bits, starting at the next aligned bits. Note that the
|
|
/// modulus 8 starting offset of the sequence must be the same as
|
|
/// was used with WriteBits. This will be a problem with packet
|
|
/// coalescence unless you byte align the coalesced packets.
|
|
/// \param[in] output The byte array larger than @em numberOfBytesToRead
|
|
/// \param[in] numberOfBytesToRead The number of byte to read from the internal state
|
|
/// \return true if there is enough byte.
|
|
bool ReadAlignedBytes( unsigned char *output, const int numberOfBytesToRead );
|
|
|
|
/// Align the next write and/or read to a byte boundary. This can
|
|
/// be used to 'waste' bits to byte align for efficiency reasons It
|
|
/// can also be used to force coalesced bitstreams to start on byte
|
|
/// boundaries so so WriteAlignedBits and ReadAlignedBits both
|
|
/// calculate the same offset when aligning.
|
|
void AlignWriteToByteBoundary( void );
|
|
|
|
/// Align the next write and/or read to a byte boundary. This can
|
|
/// be used to 'waste' bits to byte align for efficiency reasons It
|
|
/// can also be used to force coalesced bitstreams to start on byte
|
|
/// boundaries so so WriteAlignedBits and ReadAlignedBits both
|
|
/// calculate the same offset when aligning.
|
|
void AlignReadToByteBoundary( void );
|
|
|
|
/// Read \a numberOfBitsToRead bits to the output source
|
|
/// alignBitsToRight should be set to true to convert internal
|
|
/// bitstream data to userdata. It should be false if you used
|
|
/// WriteBits with rightAlignedBits false
|
|
/// \param[in] output The resulting bits array
|
|
/// \param[in] numberOfBitsToRead The number of bits to read
|
|
/// \param[in] alignBitsToRight if true bits will be right aligned.
|
|
/// \return true if there is enough bits to read
|
|
bool ReadBits( unsigned char *output, int numberOfBitsToRead, const bool alignBitsToRight = true );
|
|
|
|
/// Write a 0
|
|
void Write0( void );
|
|
|
|
/// Write a 1
|
|
void Write1( void );
|
|
|
|
/// Reads 1 bit and returns true if that bit is 1 and false if it is 0
|
|
bool ReadBit( void );
|
|
|
|
/// If we used the constructor version with copy data off, this
|
|
/// *makes sure it is set to on and the data pointed to is copied.
|
|
void AssertCopyData( void );
|
|
|
|
/// Use this if you pass a pointer copy to the constructor
|
|
/// *(_copyData==false) and want to overallocate to prevent
|
|
/// *reallocation
|
|
void SetNumberOfBitsAllocated( const unsigned int lengthInBits );
|
|
|
|
/// Reallocates (if necessary) in preparation of writing numberOfBitsToWrite
|
|
void AddBitsAndReallocate( const int numberOfBitsToWrite );
|
|
|
|
|
|
/// ---- Member function template specialization declarations ----
|
|
// Used for VC7
|
|
#if defined(_MSC_VER) && _MSC_VER == 1300
|
|
/// Write a bool to a bitstream
|
|
/// \param[in] var The value to write
|
|
template <>
|
|
void Write(bool var);
|
|
|
|
/// Write a playerID to a bitstream
|
|
/// \param[in] var The value to write
|
|
template <>
|
|
void Write(PlayerID var);
|
|
|
|
/// Write a playerID. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <>
|
|
void WriteDelta(PlayerID currentValue, PlayerID lastValue);
|
|
|
|
/// Write an networkID to a bitstream
|
|
/// \param[in] var The value to write
|
|
template <>
|
|
void Write(NetworkID var);
|
|
|
|
/// Write an networkID. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <>
|
|
void WriteDelta(NetworkID currentValue, NetworkID lastValue);
|
|
|
|
/// Write a bool delta. Same thing as just calling Write
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <>
|
|
void WriteDelta(bool currentValue, bool lastValue);
|
|
|
|
template <>
|
|
void WriteCompressed(PlayerID var);
|
|
|
|
template <>
|
|
void WriteCompressed(NetworkID var);
|
|
|
|
template <>
|
|
void WriteCompressed(bool var);
|
|
|
|
/// For values between -1 and 1
|
|
template <>
|
|
void WriteCompressed(float var);
|
|
|
|
/// For values between -1 and 1
|
|
template <>
|
|
void WriteCompressed(double var);
|
|
|
|
/// Write a bool delta. Same thing as just calling Write
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <>
|
|
void WriteCompressedDelta(bool currentValue, bool lastValue);
|
|
|
|
/// Save as WriteCompressedDelta(bool currentValue, templateType lastValue) when we have an unknown second bool
|
|
template <>
|
|
void WriteCompressedDelta(bool currentValue);
|
|
|
|
/// Read a bool from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
bool Read(bool &var);
|
|
|
|
/// Read a playerID from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
bool Read(PlayerID &var);
|
|
|
|
/// Read an NetworkID from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
bool Read(NetworkID &var);
|
|
|
|
/// Read a bool from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
bool ReadDelta(bool &var);
|
|
|
|
template <>
|
|
bool ReadCompressed(PlayerID &var);
|
|
|
|
template <>
|
|
bool ReadCompressed(NetworkID &var);
|
|
|
|
template <>
|
|
bool ReadCompressed(bool &var);
|
|
|
|
template <>
|
|
bool ReadCompressed(float &var);
|
|
|
|
/// For values between -1 and 1
|
|
template <>
|
|
bool ReadCompressed(double &var);
|
|
|
|
/// Read a bool from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
bool ReadCompressedDelta(bool &var);
|
|
#endif
|
|
private:
|
|
/// Assume the input source points to a native type, compress and write it.
|
|
void WriteCompressed( const unsigned char* input, const int size, const bool unsignedData );
|
|
|
|
/// Assume the input source points to a compressed native type. Decompress and read it.
|
|
bool ReadCompressed( unsigned char* output, const int size, const bool unsignedData );
|
|
|
|
void ReverseBytes(unsigned char *input, unsigned char *output, int length);
|
|
|
|
bool DoEndianSwap(void) const;
|
|
|
|
int numberOfBitsUsed;
|
|
|
|
int numberOfBitsAllocated;
|
|
|
|
int readOffset;
|
|
|
|
unsigned char *data;
|
|
|
|
/// true if the internal buffer is copy of the data passed to the constructor
|
|
bool copyData;
|
|
|
|
/// BitStreams that use less than BITSTREAM_STACK_ALLOCATION_SIZE use the stack, rather than the heap to store data. It switches over if BITSTREAM_STACK_ALLOCATION_SIZE is exceeded
|
|
unsigned char stackData[BITSTREAM_STACK_ALLOCATION_SIZE];
|
|
};
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::Serialize(bool writeToBitstream, templateType &var)
|
|
{
|
|
if (writeToBitstream)
|
|
Write(var);
|
|
else
|
|
return Read(var);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeDelta(bool writeToBitstream, templateType ¤tValue, templateType lastValue)
|
|
{
|
|
if (writeToBitstream)
|
|
WriteDelta(currentValue, lastValue);
|
|
else
|
|
return ReadDelta(currentValue);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeDelta(bool writeToBitstream, templateType ¤tValue)
|
|
{
|
|
if (writeToBitstream)
|
|
WriteDelta(currentValue);
|
|
else
|
|
return ReadDelta(currentValue);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeCompressed(bool writeToBitstream, templateType &var)
|
|
{
|
|
if (writeToBitstream)
|
|
WriteCompressed(var);
|
|
else
|
|
return ReadCompressed(var);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeCompressedDelta(bool writeToBitstream, templateType ¤tValue, templateType lastValue)
|
|
{
|
|
if (writeToBitstream)
|
|
WriteCompressedDelta(currentValue,lastValue);
|
|
else
|
|
return ReadCompressedDelta(currentValue);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeCompressedDelta(bool writeToBitstream, templateType ¤tValue)
|
|
{
|
|
if (writeToBitstream)
|
|
WriteCompressedDelta(currentValue);
|
|
else
|
|
return ReadCompressedDelta(currentValue);
|
|
return true;
|
|
}
|
|
|
|
inline bool BitStream::Serialize(bool writeToBitstream, char* input, const int numberOfBytes )
|
|
{
|
|
if (writeToBitstream)
|
|
Write(input, numberOfBytes);
|
|
else
|
|
return Read(input, numberOfBytes);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeNormVector(bool writeToBitstream, templateType &x, templateType &y, templateType &z )
|
|
{
|
|
if (writeToBitstream)
|
|
WriteNormVector(x,y,z);
|
|
else
|
|
return ReadNormVector(x,y,z);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeVector(bool writeToBitstream, templateType &x, templateType &y, templateType &z )
|
|
{
|
|
if (writeToBitstream)
|
|
WriteVector(x,y,z);
|
|
else
|
|
return ReadVector(x,y,z);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeNormQuat(bool writeToBitstream, templateType &w, templateType &x, templateType &y, templateType &z)
|
|
{
|
|
if (writeToBitstream)
|
|
WriteNormQuat(w,x,y,z);
|
|
else
|
|
return ReadNormQuat(w,x,y,z);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline bool BitStream::SerializeOrthMatrix(
|
|
bool writeToBitstream,
|
|
templateType &m00, templateType &m01, templateType &m02,
|
|
templateType &m10, templateType &m11, templateType &m12,
|
|
templateType &m20, templateType &m21, templateType &m22 )
|
|
{
|
|
if (writeToBitstream)
|
|
WriteOrthMatrix(m00,m01,m02,m10,m11,m12,m20,m21,m22);
|
|
else
|
|
return ReadOrthMatrix(m00,m01,m02,m10,m11,m12,m20,m21,m22);
|
|
return true;
|
|
}
|
|
|
|
inline bool BitStream::SerializeBits(bool writeToBitstream, unsigned char* input, int numberOfBitsToSerialize, const bool rightAlignedBits )
|
|
{
|
|
if (writeToBitstream)
|
|
WriteBits(input,numberOfBitsToSerialize,rightAlignedBits);
|
|
else
|
|
return ReadBits(input,numberOfBitsToSerialize,rightAlignedBits);
|
|
return true;
|
|
}
|
|
|
|
template <class templateType>
|
|
inline void BitStream::Write(templateType var)
|
|
{
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4127) // conditional expression is constant
|
|
#endif
|
|
if (sizeof(var)==1)
|
|
WriteBits( ( unsigned char* ) & var, sizeof( templateType ) * 8, true );
|
|
else
|
|
{
|
|
#ifndef __BITSTREAM_NATIVE_END
|
|
if (DoEndianSwap())
|
|
{
|
|
unsigned char output[sizeof(templateType)];
|
|
ReverseBytes((unsigned char*)&var, output, sizeof(templateType));
|
|
WriteBits( ( unsigned char* ) output, sizeof(templateType) * 8, true );
|
|
}
|
|
else
|
|
#endif
|
|
WriteBits( ( unsigned char* ) & var, sizeof(templateType) * 8, true );
|
|
}
|
|
}
|
|
|
|
/// Write a bool to a bitstream
|
|
/// \param[in] var The value to write
|
|
template <>
|
|
inline void BitStream::Write(bool var)
|
|
{
|
|
if ( var )
|
|
Write1();
|
|
else
|
|
Write0();
|
|
}
|
|
|
|
/// Write a playerID to a bitstream
|
|
/// \param[in] var The value to write
|
|
template <>
|
|
inline void BitStream::Write(PlayerID var)
|
|
{
|
|
Write(var.binaryAddress);
|
|
Write(var.port);
|
|
}
|
|
|
|
/// Write an networkID to a bitstream
|
|
/// \param[in] var The value to write
|
|
template <>
|
|
inline void BitStream::Write(NetworkID var)
|
|
{
|
|
if (NetworkID::IsPeerToPeerMode()) // Use the function rather than directly access the member or DLL users will get an undefined external error
|
|
Write(var.playerId);
|
|
Write(var.localSystemId);
|
|
}
|
|
|
|
/// Write any integral type to a bitstream. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <class templateType>
|
|
inline void BitStream::WriteDelta(templateType currentValue, templateType lastValue)
|
|
{
|
|
if (currentValue==lastValue)
|
|
{
|
|
Write(false);
|
|
}
|
|
else
|
|
{
|
|
Write(true);
|
|
Write(currentValue);
|
|
}
|
|
}
|
|
|
|
/// Write a playerID. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <>
|
|
inline void BitStream::WriteDelta(PlayerID currentValue, PlayerID lastValue)
|
|
{
|
|
if (currentValue==lastValue)
|
|
{
|
|
Write(false);
|
|
}
|
|
else
|
|
{
|
|
Write(true);
|
|
Write(currentValue.binaryAddress);
|
|
Write(currentValue.port);
|
|
}
|
|
}
|
|
|
|
/// Write a playerID. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <>
|
|
inline void BitStream::WriteDelta(NetworkID currentValue, NetworkID lastValue)
|
|
{
|
|
if (currentValue==lastValue)
|
|
{
|
|
Write(false);
|
|
}
|
|
else
|
|
{
|
|
Write(true);
|
|
if (NetworkID::IsPeerToPeerMode()) // Use the function rather than directly access the member or DLL users will get an undefined external error
|
|
Write(currentValue.playerId);
|
|
Write(currentValue.localSystemId);
|
|
}
|
|
}
|
|
|
|
/// Write a bool delta. Same thing as just calling Write
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <>
|
|
inline void BitStream::WriteDelta(bool currentValue, bool lastValue)
|
|
{
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4100) // warning C4100: 'lastValue' : unreferenced formal parameter
|
|
#endif
|
|
Write(currentValue);
|
|
}
|
|
|
|
/// WriteDelta when you don't know what the last value is, or there is no last value.
|
|
/// \param[in] currentValue The current value to write
|
|
template <class templateType>
|
|
inline void BitStream::WriteDelta(templateType currentValue)
|
|
{
|
|
Write(true);
|
|
Write(currentValue);
|
|
}
|
|
|
|
/// Write any integral type to a bitstream. Undefine __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// \param[in] var The value to write
|
|
template <class templateType>
|
|
inline void BitStream::WriteCompressed(templateType var)
|
|
{
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4127) // conditional expression is constant
|
|
#endif
|
|
if (sizeof(var)==1)
|
|
WriteCompressed( ( unsigned char* ) & var, sizeof( templateType ) * 8, true );
|
|
else
|
|
{
|
|
#ifndef __BITSTREAM_NATIVE_END
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4244) // '=' : conversion from 'unsigned long' to 'unsigned short', possible loss of data
|
|
#endif
|
|
|
|
if (DoEndianSwap())
|
|
{
|
|
unsigned char output[sizeof(templateType)];
|
|
ReverseBytes((unsigned char*)&var, output, sizeof(templateType));
|
|
WriteCompressed( ( unsigned char* ) output, sizeof(templateType) * 8, true );
|
|
}
|
|
else
|
|
#endif
|
|
WriteCompressed( ( unsigned char* ) & var, sizeof(templateType) * 8, true );
|
|
}
|
|
}
|
|
|
|
template <>
|
|
inline void BitStream::WriteCompressed(PlayerID var)
|
|
{
|
|
Write(var);
|
|
}
|
|
|
|
template <>
|
|
inline void BitStream::WriteCompressed(NetworkID var)
|
|
{
|
|
Write(var);
|
|
}
|
|
|
|
template <>
|
|
inline void BitStream::WriteCompressed(bool var)
|
|
{
|
|
Write(var);
|
|
}
|
|
|
|
/// For values between -1 and 1
|
|
template <>
|
|
inline void BitStream::WriteCompressed(float var)
|
|
{
|
|
assert(var > -1.01f && var < 1.01f);
|
|
if (var < -1.0f)
|
|
var=-1.0f;
|
|
if (var > 1.0f)
|
|
var=1.0f;
|
|
Write((unsigned short)((var+1.0f)*32767.5f));
|
|
}
|
|
|
|
/// For values between -1 and 1
|
|
template <>
|
|
inline void BitStream::WriteCompressed(double var)
|
|
{
|
|
assert(var > -1.01 && var < 1.01);
|
|
if (var < -1.0f)
|
|
var=-1.0f;
|
|
if (var > 1.0f)
|
|
var=1.0f;
|
|
#ifdef _DEBUG
|
|
assert(sizeof(unsigned long)==4);
|
|
#endif
|
|
Write((unsigned long)((var+1.0)*2147483648.0));
|
|
}
|
|
|
|
/// Write any integral type to a bitstream. If the current value is different from the last value
|
|
/// the current value will be written. Otherwise, a single bit will be written
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <class templateType>
|
|
inline void BitStream::WriteCompressedDelta(templateType currentValue, templateType lastValue)
|
|
{
|
|
if (currentValue==lastValue)
|
|
{
|
|
Write(false);
|
|
}
|
|
else
|
|
{
|
|
Write(true);
|
|
WriteCompressed(currentValue);
|
|
}
|
|
}
|
|
|
|
/// Write a bool delta. Same thing as just calling Write
|
|
/// \param[in] currentValue The current value to write
|
|
/// \param[in] lastValue The last value to compare against
|
|
template <>
|
|
inline void BitStream::WriteCompressedDelta(bool currentValue, bool lastValue)
|
|
{
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4100) // warning C4100: 'lastValue' : unreferenced formal parameter
|
|
#endif
|
|
Write(currentValue);
|
|
}
|
|
|
|
/// Save as WriteCompressedDelta(templateType currentValue, templateType lastValue) when we have an unknown second parameter
|
|
template <class templateType>
|
|
inline void BitStream::WriteCompressedDelta(templateType currentValue)
|
|
{
|
|
Write(true);
|
|
WriteCompressed(currentValue);
|
|
}
|
|
|
|
/// Save as WriteCompressedDelta(bool currentValue, templateType lastValue) when we have an unknown second bool
|
|
template <>
|
|
inline void BitStream::WriteCompressedDelta(bool currentValue)
|
|
{
|
|
Write(currentValue);
|
|
}
|
|
|
|
/// Read any integral type from a bitstream. Define __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// \param[in] var The value to read
|
|
template <class templateType>
|
|
inline bool BitStream::Read(templateType &var)
|
|
{
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4127) // conditional expression is constant
|
|
#endif
|
|
if (sizeof(var)==1)
|
|
return ReadBits( ( unsigned char* ) &var, sizeof(templateType) * 8, true );
|
|
else
|
|
{
|
|
#ifndef __BITSTREAM_NATIVE_END
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4244) // '=' : conversion from 'unsigned long' to 'unsigned short', possible loss of data
|
|
#endif
|
|
if (DoEndianSwap())
|
|
{
|
|
unsigned char output[sizeof(templateType)];
|
|
if (ReadBits( ( unsigned char* ) output, sizeof(templateType) * 8, true ))
|
|
{
|
|
ReverseBytes(output, (unsigned char*)&var, sizeof(templateType));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
#endif
|
|
return ReadBits( ( unsigned char* ) & var, sizeof(templateType) * 8, true );
|
|
}
|
|
}
|
|
|
|
/// Read a bool from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
inline bool BitStream::Read(bool &var)
|
|
{
|
|
if ( readOffset + 1 > numberOfBitsUsed )
|
|
return false;
|
|
|
|
if ( data[ readOffset >> 3 ] & ( 0x80 >> ( readOffset++ % 8 ) ) ) // Is it faster to just write it out here?
|
|
var = true;
|
|
else
|
|
var = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// Read a playerID from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
inline bool BitStream::Read(PlayerID &var)
|
|
{
|
|
Read(var.binaryAddress);
|
|
return Read(var.port);
|
|
}
|
|
|
|
/// Read an networkID from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
inline bool BitStream::Read(NetworkID &var)
|
|
{
|
|
if (NetworkID::IsPeerToPeerMode()) // Use the function rather than directly access the member or DLL users will get an undefined external error
|
|
Read(var.playerId);
|
|
return Read(var.localSystemId);
|
|
}
|
|
|
|
/// Read any integral type from a bitstream. If the written value differed from the value compared against in the write function,
|
|
/// var will be updated. Otherwise it will retain the current value.
|
|
/// ReadDelta is only valid from a previous call to WriteDelta
|
|
/// \param[in] var The value to read
|
|
template <class templateType>
|
|
inline bool BitStream::ReadDelta(templateType &var)
|
|
{
|
|
bool dataWritten;
|
|
bool success;
|
|
success=Read(dataWritten);
|
|
if (dataWritten)
|
|
success=Read(var);
|
|
return success;
|
|
}
|
|
|
|
/// Read a bool from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
inline bool BitStream::ReadDelta(bool &var)
|
|
{
|
|
return Read(var);
|
|
}
|
|
|
|
/// Read any integral type from a bitstream. Undefine __BITSTREAM_NATIVE_END if you need endian swapping.
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// \param[in] var The value to read
|
|
template <class templateType>
|
|
inline bool BitStream::ReadCompressed(templateType &var)
|
|
{
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4127) // conditional expression is constant
|
|
#endif
|
|
if (sizeof(var)==1)
|
|
return ReadCompressed( ( unsigned char* ) &var, sizeof(templateType) * 8, true );
|
|
else
|
|
{
|
|
#ifndef __BITSTREAM_NATIVE_END
|
|
if (DoEndianSwap())
|
|
{
|
|
unsigned char output[sizeof(templateType)];
|
|
if (ReadCompressed( ( unsigned char* ) output, sizeof(templateType) * 8, true ))
|
|
{
|
|
ReverseBytes(output, (unsigned char*)&var, sizeof(templateType));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
#endif
|
|
return ReadCompressed( ( unsigned char* ) & var, sizeof(templateType) * 8, true );
|
|
}
|
|
}
|
|
|
|
template <>
|
|
inline bool BitStream::ReadCompressed(PlayerID &var)
|
|
{
|
|
return Read(var);
|
|
}
|
|
|
|
template <>
|
|
inline bool BitStream::ReadCompressed(NetworkID &var)
|
|
{
|
|
return Read(var);
|
|
}
|
|
|
|
template <>
|
|
inline bool BitStream::ReadCompressed(bool &var)
|
|
{
|
|
return Read(var);
|
|
}
|
|
|
|
/// For values between -1 and 1
|
|
template <>
|
|
inline bool BitStream::ReadCompressed(float &var)
|
|
{
|
|
unsigned short compressedFloat;
|
|
if (Read(compressedFloat))
|
|
{
|
|
var = ((float)compressedFloat / 32767.5f - 1.0f);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// For values between -1 and 1
|
|
template <>
|
|
inline bool BitStream::ReadCompressed(double &var)
|
|
{
|
|
unsigned long compressedFloat;
|
|
if (Read(compressedFloat))
|
|
{
|
|
var = ((double)compressedFloat / 2147483648.0 - 1.0);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/// Read any integral type from a bitstream. If the written value differed from the value compared against in the write function,
|
|
/// var will be updated. Otherwise it will retain the current value.
|
|
/// the current value will be updated.
|
|
/// For floating point, this is lossy, using 2 bytes for a float and 4 for a double. The range must be between -1 and +1.
|
|
/// For non-floating point, this is lossless, but only has benefit if you use less than half the range of the type
|
|
/// If you are not using __BITSTREAM_NATIVE_END the opposite is true for types larger than 1 byte
|
|
/// ReadCompressedDelta is only valid from a previous call to WriteDelta
|
|
/// \param[in] var The value to read
|
|
template <class templateType>
|
|
inline bool BitStream::ReadCompressedDelta(templateType &var)
|
|
{
|
|
bool dataWritten;
|
|
bool success;
|
|
success=Read(dataWritten);
|
|
if (dataWritten)
|
|
success=ReadCompressed(var);
|
|
return success;
|
|
}
|
|
|
|
/// Read a bool from a bitstream
|
|
/// \param[in] var The value to read
|
|
template <>
|
|
inline bool BitStream::ReadCompressedDelta(bool &var)
|
|
{
|
|
return Read(var);
|
|
}
|
|
|
|
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
void BitStream::WriteNormVector( templateType x, templateType y, templateType z )
|
|
{
|
|
#ifdef _DEBUG
|
|
assert(x <= 1.01 && y <= 1.01 && z <= 1.01 && x >= -1.01 && y >= -1.01 && z >= -1.01);
|
|
#endif
|
|
if (x>1.0)
|
|
x=1.0;
|
|
if (y>1.0)
|
|
y=1.0;
|
|
if (z>1.0)
|
|
z=1.0;
|
|
if (x<-1.0)
|
|
x=-1.0;
|
|
if (y<-1.0)
|
|
y=-1.0;
|
|
if (z<-1.0)
|
|
z=-1.0;
|
|
|
|
Write((bool) (x < 0.0));
|
|
if (y==0.0)
|
|
Write(true);
|
|
else
|
|
{
|
|
Write(false);
|
|
WriteCompressed((float)y);
|
|
//Write((unsigned short)((y+1.0f)*32767.5f));
|
|
}
|
|
if (z==0.0)
|
|
Write(true);
|
|
else
|
|
{
|
|
Write(false);
|
|
WriteCompressed((float)z);
|
|
//Write((unsigned short)((z+1.0f)*32767.5f));
|
|
}
|
|
}
|
|
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
void BitStream::WriteVector( templateType x, templateType y, templateType z )
|
|
{
|
|
templateType magnitude = sqrt(x * x + y * y + z * z);
|
|
Write((float)magnitude);
|
|
if (magnitude > 0.0)
|
|
{
|
|
WriteCompressed((float)(x/magnitude));
|
|
WriteCompressed((float)(y/magnitude));
|
|
WriteCompressed((float)(z/magnitude));
|
|
// Write((unsigned short)((x/magnitude+1.0f)*32767.5f));
|
|
// Write((unsigned short)((y/magnitude+1.0f)*32767.5f));
|
|
// Write((unsigned short)((z/magnitude+1.0f)*32767.5f));
|
|
}
|
|
}
|
|
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
void BitStream::WriteNormQuat( templateType w, templateType x, templateType y, templateType z)
|
|
{
|
|
Write((bool)(w<0.0));
|
|
Write((bool)(x<0.0));
|
|
Write((bool)(y<0.0));
|
|
Write((bool)(z<0.0));
|
|
Write((unsigned short)(fabs(x)*65535.0));
|
|
Write((unsigned short)(fabs(y)*65535.0));
|
|
Write((unsigned short)(fabs(z)*65535.0));
|
|
// Leave out w and calculate it on the target
|
|
}
|
|
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
void BitStream::WriteOrthMatrix(
|
|
templateType m00, templateType m01, templateType m02,
|
|
templateType m10, templateType m11, templateType m12,
|
|
templateType m20, templateType m21, templateType m22 )
|
|
{
|
|
double qw;
|
|
double qx;
|
|
double qy;
|
|
double qz;
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4100) // m10, m01 : unreferenced formal parameter
|
|
#endif
|
|
|
|
// Convert matrix to quat
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
|
|
float sum;
|
|
sum = 1 + m00 + m11 + m22;
|
|
if (sum < 0.0f) sum=0.0f;
|
|
qw = sqrt( sum ) / 2;
|
|
sum = 1 + m00 - m11 - m22;
|
|
if (sum < 0.0f) sum=0.0f;
|
|
qx = sqrt( sum ) / 2;
|
|
sum = 1 - m00 + m11 - m22;
|
|
if (sum < 0.0f) sum=0.0f;
|
|
qy = sqrt( sum ) / 2;
|
|
sum = 1 - m00 - m11 + m22;
|
|
if (sum < 0.0f) sum=0.0f;
|
|
qz = sqrt( sum ) / 2;
|
|
if (qw < 0.0) qw=0.0;
|
|
if (qx < 0.0) qx=0.0;
|
|
if (qy < 0.0) qy=0.0;
|
|
if (qz < 0.0) qz=0.0;
|
|
qx = _copysign( qx, m21 - m12 );
|
|
qy = _copysign( qy, m02 - m20 );
|
|
qz = _copysign( qz, m10 - m01 );
|
|
|
|
WriteNormQuat(qw,qx,qy,qz);
|
|
}
|
|
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool BitStream::ReadNormVector( templateType &x, templateType &y, templateType &z )
|
|
{
|
|
// unsigned short sy, sz;
|
|
bool yZero, zZero;
|
|
bool xNeg;
|
|
float cy,cz;
|
|
|
|
Read(xNeg);
|
|
|
|
Read(yZero);
|
|
if (yZero)
|
|
y=0.0;
|
|
else
|
|
{
|
|
ReadCompressed((float)cy);
|
|
y=cy;
|
|
//Read(sy);
|
|
//y=((float)sy / 32767.5f - 1.0f);
|
|
}
|
|
|
|
if (!Read(zZero))
|
|
return false;
|
|
|
|
if (zZero)
|
|
z=0.0;
|
|
else
|
|
{
|
|
// if (!Read(sz))
|
|
// return false;
|
|
|
|
// z=((float)sz / 32767.5f - 1.0f);
|
|
if (!ReadCompressed((float)cz))
|
|
return false;
|
|
z=cz;
|
|
}
|
|
|
|
x = (templateType) (sqrtf((templateType)1.0 - y*y - z*z));
|
|
if (xNeg)
|
|
x=-x;
|
|
return true;
|
|
}
|
|
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool BitStream::ReadVector( templateType &x, templateType &y, templateType &z )
|
|
{
|
|
float magnitude;
|
|
//unsigned short sx,sy,sz;
|
|
if (!Read(magnitude))
|
|
return false;
|
|
if (magnitude!=0.0)
|
|
{
|
|
// Read(sx);
|
|
// Read(sy);
|
|
// if (!Read(sz))
|
|
// return false;
|
|
// x=((float)sx / 32767.5f - 1.0f) * magnitude;
|
|
// y=((float)sy / 32767.5f - 1.0f) * magnitude;
|
|
// z=((float)sz / 32767.5f - 1.0f) * magnitude;
|
|
float cx,cy,cz;
|
|
ReadCompressed(cx);
|
|
ReadCompressed(cy);
|
|
if (!ReadCompressed(cz))
|
|
return false;
|
|
x=cx;
|
|
y=cy;
|
|
z=cz;
|
|
x*=magnitude;
|
|
y*=magnitude;
|
|
z*=magnitude;
|
|
}
|
|
else
|
|
{
|
|
x=0.0;
|
|
y=0.0;
|
|
z=0.0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool BitStream::ReadNormQuat( templateType &w, templateType &x, templateType &y, templateType &z)
|
|
{
|
|
bool cwNeg, cxNeg, cyNeg, czNeg;
|
|
unsigned short cx,cy,cz;
|
|
Read(cwNeg);
|
|
Read(cxNeg);
|
|
Read(cyNeg);
|
|
Read(czNeg);
|
|
Read(cx);
|
|
Read(cy);
|
|
if (!Read(cz))
|
|
return false;
|
|
|
|
// Calculate w from x,y,z
|
|
x=(templateType)(cx/65535.0);
|
|
y=(templateType)(cy/65535.0);
|
|
z=(templateType)(cz/65535.0);
|
|
if (cxNeg) x=-x;
|
|
if (cyNeg) y=-y;
|
|
if (czNeg) z=-z;
|
|
float difference = 1.0 - x*x - y*y - z*z;
|
|
if (difference < 0.0f)
|
|
difference=0.0f;
|
|
w = (templateType)(sqrt(difference));
|
|
if (cwNeg)
|
|
w=-w;
|
|
return true;
|
|
}
|
|
|
|
template <class templateType> // templateType for this function must be a float or double
|
|
bool BitStream::ReadOrthMatrix(
|
|
templateType &m00, templateType &m01, templateType &m02,
|
|
templateType &m10, templateType &m11, templateType &m12,
|
|
templateType &m20, templateType &m21, templateType &m22 )
|
|
{
|
|
float qw,qx,qy,qz;
|
|
if (!ReadNormQuat(qw,qx,qy,qz))
|
|
return false;
|
|
|
|
// Quat to orthogonal rotation matrix
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToMatrix/index.htm
|
|
double sqw = (double)qw*(double)qw;
|
|
double sqx = (double)qx*(double)qx;
|
|
double sqy = (double)qy*(double)qy;
|
|
double sqz = (double)qz*(double)qz;
|
|
m00 = (templateType)(sqx - sqy - sqz + sqw); // since sqw + sqx + sqy + sqz =1
|
|
m11 = (templateType)(-sqx + sqy - sqz + sqw);
|
|
m22 = (templateType)(-sqx - sqy + sqz + sqw);
|
|
|
|
double tmp1 = (double)qx*(double)qy;
|
|
double tmp2 = (double)qz*(double)qw;
|
|
m10 = (templateType)(2.0 * (tmp1 + tmp2));
|
|
m01 = (templateType)(2.0 * (tmp1 - tmp2));
|
|
|
|
tmp1 = (double)qx*(double)qz;
|
|
tmp2 = (double)qy*(double)qw;
|
|
m20 =(templateType)(2.0 * (tmp1 - tmp2));
|
|
m02 = (templateType)(2.0 * (tmp1 + tmp2));
|
|
tmp1 = (double)qy*(double)qz;
|
|
tmp2 = (double)qx*(double)qw;
|
|
m21 = (templateType)(2.0 * (tmp1 + tmp2));
|
|
m12 = (templateType)(2.0 * (tmp1 - tmp2));
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( pop )
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif // VC6
|