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65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
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#ifndef SAMPSRV_PLAYERPOOL_H
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#define SAMPSRV_PLAYERPOOL_H
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// TODO: PLAYER_SPAWN_INFO
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typedef struct _PLAYER_SPAWN_INFO // size: 46
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{
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char _gap0[46];
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} PLAYER_SPAWN_INFO;
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class CPlayerPool // size: WL 199024
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{
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private:
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int m_iVirtualWorld[MAX_PLAYERS];
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int field_FA0;
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int field_FA4;
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int field_FA8;
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int m_iPlayerScore[MAX_PLAYERS];
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int m_iPlayerMoney[MAX_PLAYERS];
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int m_iPlayerDrunkLevel[MAX_PLAYERS];
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DWORD field_3E8C[1000];
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CHAR m_szPlayerClientID[MAX_PLAYERS][101];
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CHAR m_szPlayerVersion[MAX_PLAYERS][25];
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int field_23A5C[MAX_PLAYERS];
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BOOL m_bPlayerSlotState[MAX_PLAYERS];
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CPlayer *m_pPlayers[MAX_PLAYERS];
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CHAR m_szPlayerName[MAX_PLAYERS][MAX_PLAYER_NAME+1];
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BOOL m_bIsAnAdmin[MAX_PLAYERS];
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BOOL m_bIsAnNPC[MAX_PLAYERS];
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char _gap2CAE4[8000];
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int field_30964;
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int field_30968;
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int field_3096C;
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public:
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CPlayerPool();
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~CPlayerPool();
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BOOL Delete(PLAYERID playerId, BYTE byteReason);
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// Retrieve a player
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CPlayer* GetAt(PLAYERID playerId) {
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if (playerId >= MAX_PLAYERS) { return NULL; }
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return m_pPlayers[playerId];
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};
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// Find out if the slot is inuse.
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BOOL GetSlotState(PLAYERID playerId) {
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if(playerId >= MAX_PLAYERS) { return FALSE; }
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return m_bPlayerSlotState[playerId];
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};
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void ResetPlayerScoresAndMoney() {
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memset(&m_iPlayerScore[0],0,sizeof(int) * MAX_PLAYERS);
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memset(&m_iPlayerMoney[0],0,sizeof(int) * MAX_PLAYERS);
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memset(&m_iVirtualWorld[0],0,sizeof(int) * MAX_PLAYERS);
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}
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};
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#endif
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