SA-MP/bot/net/playerpool.h
RD42 9a61b24a2f [bot] Implement GameModeRestart(...)
* Implement `CNetGame::ShutdownForGameModeRestart()`

* Implement `CPlayerPool::Process()`

* Implement `CNetGame::ResetVehiclePool()`

* Implement `CNetGame::StopRecordingPlayback()`
2024-06-01 18:30:44 +08:00

28 lines
508 B
C++

#pragma once
class CPlayerPool // size: 41035
{
private:
BOOL m_bPlayerSlotState[MAX_PLAYERS];
char _gapFA0[2];
CHAR m_szLocalPlayerName[MAX_PLAYER_NAME+1];
char gapFBB[25000];
int field_7163;
int field_7167[1000];
int field_8107;
int field_810B[1000];
char gap90AB[4000];
public:
// Process All CPlayers
BOOL Process();
void SetLocalPlayerName(PCHAR szName) { strcpy(m_szLocalPlayerName,szName); };
CPlayerPool();
~CPlayerPool();
BOOL Delete(PLAYERID playerId, BYTE byteReason);
};