mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-23 06:57:31 +08:00
988a8d3686
for safekeeping
2070 lines
85 KiB
Plaintext
2070 lines
85 KiB
Plaintext
# ------------------------------------------------------
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# ------------------------------------------------------
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# SA:MP IDE File
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# --------------
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# Objects in this file were created and/or edited by (in alphabetical order):
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# cessil, Kalcor, Matite and Micky (September 2010 to April 2015)
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#
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# Go to the SA:MP wiki for information about this file:
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# http://wiki.sa-mp.com
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# ------------------------------------------------------
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#
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# IMG File Fixes in SA:MP 0.3.7:
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# * Fixed the elevator COL brightness (ID:18755 - was 0 brightness)
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# * Fixed the missing metal grating texture for AnimTube (ID:19901)
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# * Fixed some of the draw distances (IDs:19475 to 19483 - changed from 300 to 299)
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# * Fixed the flags on one of the walls (ID:19371 - changed from 2097284 to 0)
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# * Fixed the wall sections COL brightness (IDs:19353 to 19465 - was 255 brightness)
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# * Replaced the face COLs with box COLs on many of the wall sections (IDs:19353 to 19465)
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# * Fixed the hot air balloons COL brightness (IDs:19332 to 19338 - was 0 brightness)
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# * Added mine.txd from VC to fix the existing GTASA landmine that had no texture (ID:1213)
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# Note: if you want a non-dynamic mine use ID:19589
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# * Fixed the deer COL brightness (ID:19315 - was 0 brightness)
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# * Fixed the container COL brightness (ID:19321 - was 0 brightness)
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# * Changed the flags on EnExMarker2 (ID:19197 - changed from 2097156 to 2097220)
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# * Changed the flags on EnExMarker3 (ID:19198 - changed from 2097156 to 2097220)
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# * Added the UFO model to old unused object ID slot (ID:18846)
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# * Fixed the pumpkin COL brightness (ID:19320 - was 0 brightness)
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# * Added the security keypad 2 model to old unused object ID slot (ID:19305)
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# * Added the red flag model to old unused object ID slot (ID:19306)
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# * Added the blue flag model to old unused object ID slot (ID:19307)
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# * Added the ATM non-dynamic model to old unused object ID slot (ID:19324)
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# * Updated wall001 (ID:19353) to use vertex colours so it does not respond to dynamic lighting
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# * Updated wall031 (ID:19383) to use vertex colours so it does not respond to dynamic lighting
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# * Updated wall047 (ID:19399) to use vertex colours so it does not respond to dynamic lighting
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# * Updated wall066 (ID:19426) to use vertex colours so it does not respond to dynamic lighting
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# * Updated wall085 (ID:19445) to use vertex colours so it does not respond to dynamic lighting
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# * Updated SF Harry Plums building (ID:19486) to open the side doors, fix vertex colours and COL
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#
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#
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# ------------------------------------------------------
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# The objects defined below have been added by SA:MP.
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# You can replace them to define new objects
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# (but they will only be visible to you).
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#
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# Usable object IDs are:
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# * 18631 to 19999 (1369 total) reserved for SAMP.IDE
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# * 11682 to 12799 (1118 total) reserved for SAMP.IDE
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# * 15065 to 15999 (935 total) reserved for CUSTOM.IDE
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# ------------------------------------------------------
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#
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objs
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# ------------------------------------------------------
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# No Model File (used internally by SA:MP - do not remove or replace this model)
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18631, NoModelFile, NoModelFile, 50, 0
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# ------------------------------------------------------
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# Holding Objects
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18632, FishingRod, FishingRod, 100, 0
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18633, GTASAWrench1, MatTextures, 100, 0
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18634, GTASACrowbar1, MatTextures, 100, 0
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18635, GTASAHammer1, MatTextures, 100, 0
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18636, PoliceCap1, MatTextures, 100, 2097152
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18637, PoliceShield1, MatTextures, 100, 4
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18638, HardHat1, wmycon, 100, 2097152
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18639, BlackHat1, dwmolc2, 100, 2097152
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18640, Hair1, smyst, 100, 2097152
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18641, Flashlight1, Flashlight1, 100, 0
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18642, Taser1, Taser1, 100, 0
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18643, LaserPointer1, LaserPointer1, 100, 4
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18644, Screwdriver1, MatTextures, 100, 0
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18645, MotorcycleHelmet1, MatClothes, 100, 2097152
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# ------------------------------------------------------
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# Lights
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18646, PoliceLight1, MatColours, 150, 0
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18647, RedNeonTube1, MatTextures, 150, 0
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18648, BlueNeonTube1, MatTextures, 150, 0
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18649, GreenNeonTube1, MatTextures, 150, 0
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18650, YellowNeonTube1, MatTextures, 150, 0
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18651, PinkNeonTube1, MatTextures, 150, 0
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18652, WhiteNeonTube1, MatTextures, 150, 0
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18653, DiscoLightRed, Carter_block, 150, 0
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18654, DiscoLightGreen, Carter_block, 150, 0
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18655, DiscoLightBlue, Carter_block, 150, 0
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18656, LightBeamWhite, LightBeams, 200, 2097156
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18657, LightBeamRed, LightBeams, 200, 2097156
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18658, LightBeamBlue, LightBeams, 200, 2097156
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# ------------------------------------------------------
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# Spray Tags
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18659, SprayTag1, SprayTags, 50, 4
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18660, SprayTag2, SprayTags, 50, 4
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18661, SprayTag3, SprayTags, 50, 4
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18662, SprayTag4, SprayTags, 50, 4
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18663, SprayTag5, SprayTags, 50, 4
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18664, SprayTag6, SprayTags, 50, 4
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18665, SprayTag7, SprayTags, 50, 4
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18666, SprayTag8, SprayTags, 50, 4
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18667, SprayTag9, SprayTags, 50, 4
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# ------------------------------------------------------
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# Particle Effects
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18668, blood_heli, MatTextures, 100, 0
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18669, boat_prop, MatTextures, 100, 0
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18670, camflash, MatTextures, 100, 0
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18671, carwashspray, MatTextures, 100, 0
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18672, cementp, MatTextures, 100, 0
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18673, cigarette_smoke, MatTextures, 100, 0
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18674, cloudfast, MatTextures, 100, 0
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18675, coke_puff, MatTextures, 100, 0
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18676, coke_trail, MatTextures, 100, 0
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18677, exhale, MatTextures, 100, 0
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18678, explosion_barrel, MatTextures, 100, 0
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18679, explosion_crate, MatTextures, 100, 0
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18680, explosion_door, MatTextures, 100, 0
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18681, explosion_fuel_car, MatTextures, 100, 0
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18682, explosion_large, MatTextures, 100, 0
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18683, explosion_medium, MatTextures, 100, 0
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18684, explosion_molotov, MatTextures, 100, 0
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18685, explosion_small, MatTextures, 100, 0
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18686, explosion_tiny, MatTextures, 100, 0
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18687, extinguisher, MatTextures, 100, 0
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18688, fire, MatTextures, 150, 0
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18689, fire_bike, MatTextures, 100, 0
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18690, fire_car, MatTextures, 100, 0
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18691, fire_large, MatTextures, 100, 0
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18692, fire_med, MatTextures, 100, 0
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18693, Flame99, MatTextures, 100, 0
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18694, flamethrowerp, MatTextures, 100, 0
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18695, gunflash, MatTextures, 100, 0
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18696, gunsmoke, MatTextures, 100, 0
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18697, heli_dust, MatTextures, 100, 0
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18698, insects, MatTextures, 100, 0
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18699, jetpackp, MatTextures, 100, 0
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18700, jetthrust, MatTextures, 100, 0
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18701, molotov_flame, MatTextures, 100, 0
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18702, nitrop, MatTextures, 100, 0
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18703, overheat_car, MatTextures, 100, 0
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18704, overheat_car_elec, MatTextures, 100, 0
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18705, petrolcan, MatTextures, 100, 0
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18706, prt_blood, MatTextures, 100, 0
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18707, prt_boatsplash, MatTextures, 100, 0
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18708, prt_bubble, MatTextures, 100, 0
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18709, prt_cardebris, MatTextures, 100, 0
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18710, prt_collisionsmoke, MatTextures, 100, 0
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18711, prt_glass, MatTextures, 100, 0
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18712, prt_gunshell, MatTextures, 100, 0
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18713, prt_sand2, MatTextures, 100, 0
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18714, prt_sand, MatTextures, 100, 0
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18715, prt_smoke_huge, MatTextures, 150, 0
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18716, prt_smoke_expand, MatTextures, 100, 0
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18717, prt_spark, MatTextures, 100, 0
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18718, prt_spark_2, MatTextures, 100, 0
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18719, prt_wake, MatTextures, 100, 0
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18720, prt_watersplash, MatTextures, 100, 0
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18721, prt_wheeldirt, MatTextures, 100, 0
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18722, puke, MatTextures, 100, 0
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18723, riot_smoke, MatTextures, 100, 0
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18724, shootlight, MatTextures, 100, 0
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18725, smoke30lit, MatTextures, 100, 0
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18726, smoke30m, MatTextures, 100, 0
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18727, smoke50lit, MatTextures, 100, 0
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18728, smoke_flare, MatTextures, 100, 0
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18729, spraycanp, MatTextures, 100, 0
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18730, tank_fire, MatTextures, 100, 0
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18731, teargas99, MatTextures, 100, 0
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18732, teargasAD, MatTextures, 100, 0
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18733, tree_hit_fir, MatTextures, 100, 0
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18734, tree_hit_palm, MatTextures, 100, 0
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18735, vent2, MatTextures, 100, 0
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18736, vent, MatTextures, 100, 0
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18737, wallbust, MatTextures, 100, 0
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18738, water_fnt_tme, MatTextures, 100, 0
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18739, water_fountain, MatTextures, 100, 0
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18740, water_hydrant, MatTextures, 100, 0
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18741, water_ripples, MatTextures, 100, 0
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18742, water_speed, MatTextures, 100, 0
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18743, water_splash, MatTextures, 100, 0
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18744, water_splash_big, MatTextures, 100, 0
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18745, water_splsh_sml, MatTextures, 100, 0
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18746, water_swim, MatTextures, 100, 0
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18747, waterfall_end, MatTextures, 100, 0
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18748, WS_factorysmoke, MatTextures, 100, 0
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# ------------------------------------------------------
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# SA:MP Logos
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18749, SAMPLogoSmall, MatTextures, 150, 0
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18750, SAMPLogoBig, MatTextures, 299, 0
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# ------------------------------------------------------
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# Land Masses
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18751, IslandBase1, MatTextures, 299, 0
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18752, Volcano, Volcano, 299, 4
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# ------------------------------------------------------
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# Base Sections
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18753, Base125mx125m1, BaseSections, 299, 2097156
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18754, Base250mx250m1, BaseSections, 299, 2097156
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# ------------------------------------------------------
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# Elevator from VC
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18755, VCElevator1, VCInteriors, 50, 2097152
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18756, ElevatorDoor1, VCInteriors, 50, 0
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18757, ElevatorDoor2, VCInteriors, 50, 0
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18758, VCElevatorFront1, VCInteriors, 50, 2097152
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# ------------------------------------------------------
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# DM Cages
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18759, DMCage1, DMCages, 250, 2097156
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18760, DMCage2, DMCages, 250, 2097156
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# ------------------------------------------------------
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# Racing
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18761, RaceFinishLine1, MatRacing, 220, 2097156
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# ------------------------------------------------------
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# Parkour
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18762, Concrete1mx1mx5m, ConcreteBits, 100, 0
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18763, Concrete3mx3mx5m, ConcreteBits, 100, 0
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18764, Concrete5mx5mx5m, ConcreteBits, 100, 0
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18765, Concrete10mx10mx5m, ConcreteBits, 100, 0
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18766, Concrete10mx1mx5m, ConcreteBits, 100, 0
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18767, ConcreteStair1, ConcreteBits, 150, 0
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# ------------------------------------------------------
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# Sky Diving Platforms
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18768, SkyDivePlatform1, SkyDivePlatforms, 299, 2097152
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18769, SkyDivePlatform1a, SkyDivePlatforms, 299, 2097156
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18770, SkyDivePlatform1b, SkyDivePlatforms, 299, 0
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18771, SpiralStair1, MatStairs, 299, 0
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# ------------------------------------------------------
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# Tunnel Sections
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18772, TunnelSection1, TunnelSections, 299, 4
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18773, TunnelJoinSection1, TunnelSections, 299, 4
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18774, TunnelJoinSection2, TunnelSections, 299, 4
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18775, TunnelJoinSection3, TunnelSections, 299, 4
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18776, TunnelJoinSection4, TunnelSections, 299, 4
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18777, TunnelSpiral1, TunnelSections, 299, 4
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# ------------------------------------------------------
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# Ramps
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18778, RampT1, landjump, 220, 0
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18779, RampT2, MatRamps, 280, 0
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18780, RampT3, MatRamps, 280, 0
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18781, MeshRampBig, MatRamps, 220, 4
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18782, CookieRamp1, CookieRamp1, 220, 0
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18783, FunBoxTop1, MatRamps, 220, 2097284
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18784, FunBoxRamp1, MatRamps, 220, 2097284
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18785, FunBoxRamp2, MatRamps, 220, 2097284
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18786, FunBoxRamp3, MatRamps, 220, 2097284
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18787, FunBoxRamp4, MatRamps, 220, 2097284
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# ------------------------------------------------------
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# Modular Road Sections
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18788, MRoad40m, cs_ebridge, 250, 0
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18789, MRoad150m, cs_ebridge, 299, 0
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18790, MRoadBend180Deg1, cs_ebridge, 250, 0
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18791, MRoadBend45Deg, cs_ebridge, 250, 0
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18792, MRoadTwist15DegL, cs_ebridge, 250, 0
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18793, MRoadTwist15DegR, cs_ebridge, 250, 0
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18794, MRoadBend15Deg1, cs_ebridge, 250, 0
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18795, MRoadBend15Deg2, cs_ebridge, 250, 0
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18796, MRoadBend15Deg3, cs_ebridge, 250, 0
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18797, MRoadBend15Deg4, cs_ebridge, 250, 0
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18798, MRoadB45T15DegL, cs_ebridge, 250, 0
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18799, MRoadB45T15DegR, cs_ebridge, 250, 0
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18800, MRoadHelix1, MRoadHelix1, 250, 0
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18801, MRoadLoop1, cs_ebridge, 250, 0
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# ------------------------------------------------------
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# Modular Bridge Sections
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18802, MBridgeRamp1, cs_ebridge, 200, 0
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18803, MBridge150m1, cs_ebridge, 250, 0
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18804, MBridge150m2, cs_ebridge, 250, 0
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18805, MBridge150m3, cs_ebridge, 250, 0
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18806, MBridge150m4, cs_ebridge, 250, 0
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18807, MBridge75mHalf, cs_ebridge, 250, 0
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# ------------------------------------------------------
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# Tubes and Funnels
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18808, Tube50m1, MatTextures, 299, 0
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18809, Tube50mGlass1, MatTextures, 299, 4
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18810, Tube50mBulge1, MatTextures, 299, 0
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18811, Tube50mGlassBulge1, MatTextures, 299, 4
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18812, Tube50mFunnel1, MatTextures, 299, 0
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18813, Tube50mGlassFunnel1, MatTextures, 299, 4
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18814, Tube50mFunnel2, MatTextures, 299, 0
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18815, Tube50mFunnel3, MatTextures, 299, 0
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18816, Tube50mFunnel4, MatTextures, 299, 0
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18817, Tube50mTSection1, MatTextures, 299, 0
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18818, Tube50mGlassT1, MatTextures, 299, 4
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|
18819, Tube50mPlus1, MatTextures, 299, 0
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|
18820, Tube50mGlassPlus1, MatTextures, 299, 4
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18821, Tube50m45Bend1, MatTextures, 299, 0
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|
18822, Tube50mGlass45Bend1, MatTextures, 299, 4
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|
18823, Tube50m90Bend1, MatTextures, 299, 0
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|
18824, Tube50mGlass90Bend1, MatTextures, 299, 4
|
|
18825, Tube50m180Bend1, MatTextures, 299, 0
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|
18826, Tube50mGlass180Bend, MatTextures, 299, 4
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|
18827, Tube100m2, MatTextures, 299, 0
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|
18828, SpiralTube1, MatRamps, 299, 2097156
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|
18829, RTexturetube, MickyTextures, 299, 0
|
|
18830, RTexturebridge, MickyTextures, 299, 0
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|
18831, RT25mBend90Tube1, MickyTextures, 299, 0
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|
18832, RT25mBend180Tube1, MickyTextures, 299, 0
|
|
18833, RT50mBend45Tube1, MickyTextures, 299, 0
|
|
18834, RT50mBend180Tube1, MickyTextures, 299, 0
|
|
18835, RBFunnel, MickyTextures, 299, 0
|
|
18836, RBHalfpipe, MickyTextures, 299, 0
|
|
18837, RB25mBend90Tube, MickyTextures, 299, 0
|
|
18838, RB25mBend180Tube, MickyTextures, 299, 0
|
|
18839, RB50mBend45Tube, MickyTextures, 299, 0
|
|
18840, RB50mBend90Tube, MickyTextures, 299, 0
|
|
18841, RB50mBend180Tube, MickyTextures, 299, 0
|
|
18842, RB50mTube, MickyTextures, 299, 0
|
|
# ------------------------------------------------------
|
|
# Spheres
|
|
18843, GlassSphere1, MatTextures, 299, 4
|
|
18844, WaterUVAnimSphere1, MatTextures, 280, 4
|
|
18845, RTexturesphere, MickyTextures, 299, 0
|
|
# ------------------------------------------------------
|
|
# Extracted UFO
|
|
# -------------
|
|
18846, UFO, des_ufoinn, 299, 0
|
|
# ------------------------------------------------------
|
|
# More Stuff
|
|
18847, HugeHalfPipe1, glenpark7_lae, 299, 0
|
|
18848, SamSiteNonDynamic, milbase, 150, 0
|
|
18849, ParaDropNonDynamic, kmb_chute, 150, 0
|
|
18850, HeliPad1, sfe_copchop, 200, 4
|
|
# ------------------------------------------------------
|
|
# Objects added in Beta Team IMG 1 (154 Objects)
|
|
18851, TubeToRoad1, MatTextures, 299, 0
|
|
18852, Tube100m1, MatTextures, 299, 0
|
|
18853, Tube100m45Bend1, MatTextures, 299, 0
|
|
18854, Tube100m90Bend1, MatTextures, 299, 0
|
|
18855, Tube100m180Bend1, MatTextures, 299, 0
|
|
18856, Cage5mx5mx3m, MatTextures, 200, 4
|
|
18857, Cage20mx20mx10m, MatTextures, 250, 4
|
|
18858, FoamHoop1, MatRamps, 250, 0
|
|
18859, QuarterPipe1, glenpark7_lae, 250, 0
|
|
#18860, skyscrpunbuilt2, buildsite, 299, 0
|
|
#18861, scaffoldlift, buildsite, 150, 0
|
|
18862, GarbagePileRamp1, MatTextures, 250, 2097152
|
|
18863, SnowArc1, FakeSnow1, 299, 2097156
|
|
18864, FakeSnow1, FakeSnow1, 299, 2097156
|
|
18865, MobilePhone1, MobilePhone1, 100, 0
|
|
18866, MobilePhone2, MobilePhone2, 100, 0
|
|
18867, MobilePhone3, MobilePhone3, 100, 0
|
|
18868, MobilePhone4, MobilePhone4, 100, 0
|
|
18869, MobilePhone5, MobilePhone5, 100, 0
|
|
18870, MobilePhone6, MobilePhone6, 100, 0
|
|
18871, MobilePhone7, MobilePhone7, 100, 0
|
|
18872, MobilePhone8, MobilePhone8, 100, 0
|
|
18873, MobilePhone9, MobilePhone9, 100, 0
|
|
18874, MobilePhone10, MobilePhone10, 100, 0
|
|
18875, Pager1, Pager1, 100, 0
|
|
18876, BigGreenGloop1, gloopX, 200, 2097152
|
|
18877, FerrisWheelBit, FerrisWheel, 299, 4
|
|
18878, FerrisBaseBit, FerrisWheel, 299, 2097156
|
|
18879, FerrisCageBit, FerrisWheel, 200, 0
|
|
18880, SpeedCamera1, SpeedCamera1, 150, 0
|
|
18881, SkyDivePlatform2, MatRacing, 299, 2097152
|
|
18882, HugeBowl1, HugeBowls, 299, 0
|
|
18883, HugeBowl2, HugeBowls, 299, 0
|
|
18884, HugeBowl3, HugeBowls, 299, 4
|
|
18885, GunVendingMachine1, GunVendingMachine1, 50, 0
|
|
18886, ElectroMagnet1, ElectroMagnet1, 150, 0
|
|
18887, ForceField1, ForceFields, 150, 4
|
|
18888, ForceField2, ForceFields, 150, 4
|
|
18889, ForceField3, ForceFields, 150, 4
|
|
18890, Rake1, Rake1, 50, 0
|
|
18891, Bandana1, MatClothes, 100, 2097152
|
|
18892, Bandana2, MatClothes, 100, 2097152
|
|
18893, Bandana3, MatClothes, 100, 2097152
|
|
18894, Bandana4, MatClothes, 100, 2097152
|
|
18895, Bandana5, MatClothes, 100, 2097152
|
|
18896, Bandana6, MatClothes, 100, 2097152
|
|
18897, Bandana7, MatClothes, 100, 2097152
|
|
18898, Bandana8, MatClothes, 100, 2097152
|
|
18899, Bandana9, MatClothes, 100, 2097152
|
|
18900, Bandana10, MatClothes, 100, 2097152
|
|
18901, Bandana11, MatClothes, 100, 2097152
|
|
18902, Bandana12, MatClothes, 100, 2097152
|
|
18903, Bandana13, MatClothes, 100, 2097152
|
|
18904, Bandana14, MatClothes, 100, 2097152
|
|
18905, Bandana15, MatClothes, 100, 2097152
|
|
18906, Bandana16, MatClothes, 100, 2097152
|
|
18907, Bandana17, MatClothes, 100, 2097152
|
|
18908, Bandana18, MatClothes, 100, 2097152
|
|
18909, Bandana19, MatClothes, 100, 2097152
|
|
18910, Bandana20, MatClothes, 100, 2097152
|
|
18911, Mask1, MatClothes, 100, 2097152
|
|
18912, Mask2, MatClothes, 100, 2097152
|
|
18913, Mask3, MatClothes, 100, 2097152
|
|
18914, Mask4, MatClothes, 100, 2097152
|
|
18915, Mask5, MatClothes, 100, 2097152
|
|
18916, Mask6, MatClothes, 100, 2097152
|
|
18917, Mask7, MatClothes, 100, 2097152
|
|
18918, Mask8, MatClothes, 100, 2097152
|
|
18919, Mask9, MatClothes, 100, 2097152
|
|
18920, Mask10, MatClothes, 100, 2097152
|
|
18921, Beret1, MatClothes, 100, 2097152
|
|
18922, Beret2, MatClothes, 100, 2097152
|
|
18923, Beret3, MatClothes, 100, 2097152
|
|
18924, Beret4, MatClothes, 100, 2097152
|
|
18925, Beret5, MatClothes, 100, 2097152
|
|
18926, Hat1, MatClothes, 100, 2097152
|
|
18927, Hat2, MatClothes, 100, 2097152
|
|
18928, Hat3, MatClothes, 100, 2097152
|
|
18929, Hat4, MatClothes, 100, 2097152
|
|
18930, Hat5, MatClothes, 100, 2097152
|
|
18931, Hat6, MatClothes, 100, 2097152
|
|
18932, Hat7, MatClothes, 100, 2097152
|
|
18933, Hat8, MatClothes, 100, 2097152
|
|
18934, Hat9, MatClothes, 100, 2097152
|
|
18935, Hat10, MatClothes, 100, 2097152
|
|
18936, Helmet1, MatClothes, 100, 2097152
|
|
18937, Helmet2, MatClothes, 100, 2097152
|
|
18938, Helmet3, MatClothes, 100, 2097152
|
|
18939, CapBack1, MatClothes, 100, 2097152
|
|
18940, CapBack2, MatClothes, 100, 2097152
|
|
18941, CapBack3, MatClothes, 100, 2097152
|
|
18942, CapBack4, MatClothes, 100, 2097152
|
|
18943, CapBack5, MatClothes, 100, 2097152
|
|
18944, HatBoater1, MatClothes, 100, 2097152
|
|
18945, HatBoater2, MatClothes, 100, 2097152
|
|
18946, HatBoater3, MatClothes, 100, 2097152
|
|
18947, HatBowler1, MatClothes, 100, 2097152
|
|
18948, HatBowler2, MatClothes, 100, 2097152
|
|
18949, HatBowler3, MatClothes, 100, 2097152
|
|
18950, HatBowler4, MatClothes, 100, 2097152
|
|
18951, HatBowler5, MatClothes, 100, 2097152
|
|
18952, BoxingHelmet1, MatClothes, 100, 2097152
|
|
18953, CapKnit1, MatClothes, 100, 2097152
|
|
18954, CapKnit2, MatClothes, 100, 2097152
|
|
18955, CapOverEye1, MatClothes, 100, 2097152
|
|
18956, CapOverEye2, MatClothes, 100, 2097152
|
|
18957, CapOverEye3, MatClothes, 100, 2097152
|
|
18958, CapOverEye4, MatClothes, 100, 2097152
|
|
18959, CapOverEye5, MatClothes, 100, 2097152
|
|
18960, CapRimUp1, MatClothes, 100, 2097152
|
|
18961, CapTrucker1, MatClothes, 100, 2097152
|
|
18962, CowboyHat2, CowboyHats, 100, 2097152
|
|
18963, CJElvisHead, MatClothes, 100, 2097152
|
|
18964, SkullyCap1, MatClothes, 100, 2097152
|
|
18965, SkullyCap2, MatClothes, 100, 2097152
|
|
18966, SkullyCap3, MatClothes, 100, 2097152
|
|
18967, HatMan1, MatClothes, 100, 2097152
|
|
18968, HatMan2, MatClothes, 100, 2097152
|
|
18969, HatMan3, MatClothes, 100, 2097152
|
|
18970, HatTiger1, MatClothes, 100, 2097152
|
|
18971, HatCool1, MatClothes, 100, 2097152
|
|
18972, HatCool2, MatClothes, 100, 2097152
|
|
18973, HatCool3, MatClothes, 100, 2097152
|
|
18974, MaskZorro1, MatClothes, 100, 2097152
|
|
18975, Hair2, Hair2, 100, 2097152
|
|
18976, MotorcycleHelmet2, MatClothes, 100, 2097152
|
|
18977, MotorcycleHelmet3, MatClothes, 100, 2097152
|
|
18978, MotorcycleHelmet4, noncolored, 100, 2097152
|
|
18979, MotorcycleHelmet5, MatClothes, 100, 2097152
|
|
18980, Concrete1mx1mx25m, ConcreteBits, 150, 0
|
|
18981, Concrete1mx25mx25m, ConcreteBits, 150, 0
|
|
18982, Tube100m3, MatTextures, 299, 0
|
|
18983, Tube100m4, MatTextures, 299, 0
|
|
18984, Tube100m5, MatTextures, 299, 0
|
|
18985, Tube100m6, MatTextures, 299, 0
|
|
18986, TubeToPipe1, MatTextures, 299, 0
|
|
18987, Tube25m1, MatTextures, 299, 0
|
|
18988, Tube25mCutEnd1, MatTextures, 299, 0
|
|
18989, Tube25m45Bend1, MatTextures, 299, 0
|
|
18990, Tube25m90Bend1, MatTextures, 299, 0
|
|
18991, Tube25m180Bend1, MatTextures, 299, 0
|
|
18992, Tube10m45Bend1, MatTextures, 299, 0
|
|
18993, Tube10m90Bend1, MatTextures, 299, 0
|
|
18994, Tube10m180Bend1, MatTextures, 299, 0
|
|
18995, Tube5m1, MatTextures, 299, 0
|
|
18996, Tube5m45Bend1, MatTextures, 299, 0
|
|
18997, Tube1m1, MatTextures, 299, 0
|
|
18998, Tube200m1, MatTextures, 299, 0
|
|
18999, Tube200mBendy1, MatTextures, 299, 0
|
|
19000, Tube200mBulge1, MatTextures, 299, 0
|
|
19001, VCWideLoop1, MatRamps, 250, 0
|
|
19002, FireHoop1, MatRamps, 250, 0
|
|
19003, RampT5, MatRamps, 280, 0
|
|
19004, RoundBuilding1, RoundBuilding1, 299, 2097156
|
|
19005, RampT4, MatRamps, 280, 0
|
|
19006, GlassesType1, MatGlasses, 100, 2097156
|
|
19007, GlassesType2, MatGlasses, 100, 2097156
|
|
19008, GlassesType3, MatGlasses, 100, 2097156
|
|
19009, GlassesType4, MatGlasses, 100, 2097156
|
|
19010, GlassesType5, MatGlasses, 100, 2097156
|
|
19011, GlassesType6, MatGlasses, 100, 2097156
|
|
19012, GlassesType7, MatGlasses, 100, 2097156
|
|
19013, GlassesType8, MatGlasses, 100, 2097156
|
|
19014, GlassesType9, MatGlasses, 100, 2097156
|
|
19015, GlassesType10, MatGlasses, 100, 2097156
|
|
19016, GlassesType11, MatGlasses, 100, 2097156
|
|
19017, GlassesType12, MatGlasses, 100, 2097156
|
|
19018, GlassesType13, MatGlasses, 100, 2097156
|
|
19019, GlassesType14, MatGlasses, 100, 2097156
|
|
19020, GlassesType15, MatGlasses, 100, 2097156
|
|
19021, GlassesType16, MatGlasses, 100, 2097156
|
|
19022, GlassesType17, MatGlasses, 100, 2097156
|
|
19023, GlassesType18, MatGlasses, 100, 2097156
|
|
19024, GlassesType19, MatGlasses, 100, 2097156
|
|
19025, GlassesType20, MatGlasses, 100, 2097156
|
|
19026, GlassesType21, MatGlasses, 100, 2097156
|
|
19027, GlassesType22, MatGlasses, 100, 2097156
|
|
19028, GlassesType23, MatGlasses, 100, 2097156
|
|
19029, GlassesType24, MatGlasses, 100, 2097156
|
|
19030, GlassesType25, MatGlasses, 100, 2097156
|
|
19031, GlassesType26, MatGlasses, 100, 2097156
|
|
19032, GlassesType27, MatGlasses, 100, 2097156
|
|
19033, GlassesType28, MatGlasses, 100, 2097156
|
|
19034, GlassesType29, MatGlasses, 100, 2097156
|
|
19035, GlassesType30, MatGlasses, 100, 2097156
|
|
19036, HockeyMask1, MatHockey, 100, 2097156
|
|
19037, HockeyMask2, MatHockey, 100, 2097156
|
|
19038, HockeyMask3, MatHockey, 100, 2097156
|
|
19039, WatchType1, MatWatches, 100, 2097156
|
|
19040, WatchType2, MatWatches, 100, 2097156
|
|
19041, WatchType3, MatWatches, 100, 2097156
|
|
19042, WatchType4, MatWatches, 100, 2097156
|
|
19043, WatchType5, MatWatches, 100, 2097156
|
|
19044, WatchType6, MatWatches, 100, 2097156
|
|
19045, WatchType7, MatWatches, 100, 2097156
|
|
19046, WatchType8, MatWatches, 100, 2097156
|
|
19047, WatchType9, MatWatches, 100, 2097156
|
|
19048, WatchType10, MatWatches, 100, 2097156
|
|
19049, WatchType11, MatWatches, 100, 2097156
|
|
19050, WatchType12, MatWatches, 100, 2097156
|
|
19051, WatchType13, MatWatches, 100, 2097156
|
|
19052, WatchType14, MatWatches, 100, 2097156
|
|
19053, WatchType15, MatWatches, 100, 2097156
|
|
# ------------------------------------------------------
|
|
# Objects added in RC4 (109 Objects)
|
|
19054, XmasBox1, XmasBoxes, 100, 0
|
|
19055, XmasBox2, XmasBoxes, 100, 0
|
|
19056, XmasBox3, XmasBoxes, 100, 0
|
|
19057, XmasBox4, XmasBoxes, 100, 0
|
|
19058, XmasBox5, XmasBoxes, 100, 0
|
|
19059, XmasOrb1, XmasOrbs, 100, 0
|
|
19060, XmasOrb2, XmasOrbs, 100, 0
|
|
19061, XmasOrb3, XmasOrbs, 100, 0
|
|
19062, XmasOrb4, XmasOrbs, 100, 0
|
|
19063, XmasOrb5, XmasOrbs, 100, 0
|
|
19064, SantaHat1, SantaHats, 100, 2097152
|
|
19065, SantaHat2, SantaHats, 100, 2097152
|
|
19066, SantaHat3, SantaHats, 100, 2097152
|
|
19067, HoodyHat1, HoodyHats, 100, 2097152
|
|
19068, HoodyHat2, HoodyHats, 100, 2097152
|
|
19069, HoodyHat3, HoodyHats, 100, 2097152
|
|
19070, WSDown1, WSSections, 299, 2097156
|
|
19071, WSStraight1, WSSections, 299, 2097156
|
|
19072, WSBend45Deg1, WSSections, 299, 2097156
|
|
19073, WSRocky1, WSSections, 299, 2097156
|
|
19074, Cage20mx20mx10mv2, MatTextures, 250, 4
|
|
19075, Cage5mx5mx3mv2, MatTextures, 250, 4
|
|
19076, XmasTree1, XmasTree1, 200, 2097156
|
|
19077, Hair3, Hair3, 100, 2097152
|
|
19078, TheParrot1, TheParrot, 100, 0
|
|
19079, TheParrot2, TheParrot, 100, 0
|
|
19080, LaserPointer2, LaserPointer2, 100, 4
|
|
19081, LaserPointer3, LaserPointer3, 100, 4
|
|
19082, LaserPointer4, LaserPointer4, 100, 4
|
|
19083, LaserPointer5, LaserPointer5, 100, 4
|
|
19084, LaserPointer6, LaserPointer6, 100, 4
|
|
19085, EyePatch1, EyePatch1, 100, 2097152
|
|
19086, ChainsawDildo1, sexdetail, 100, 2097152
|
|
19087, Rope1, MatRopes, 150, 0
|
|
19088, Rope2, MatRopes, 150, 0
|
|
19089, Rope3, MatRopes, 150, 0
|
|
19090, PomPomBlue, PomPoms, 100, 0
|
|
19091, PomPomRed, PomPoms, 100, 0
|
|
19092, PomPomGreen, PomPoms, 100, 0
|
|
19093, HardHat2, NewHardHats, 100, 2097152
|
|
19094, BurgerShotHat1, wfyburg, 100, 0
|
|
19095, CowboyHat1, CowboyHats, 100, 2097152
|
|
19096, CowboyHat3, CowboyHats, 100, 2097152
|
|
19097, CowboyHat4, CowboyHats, 100, 2097152
|
|
19098, CowboyHat5, CowboyHats, 100, 2097152
|
|
19099, PoliceCap2, PoliceCaps, 100, 2097152
|
|
19100, PoliceCap3, PoliceCaps, 100, 2097152
|
|
19101, ArmyHelmet1, ArmyHelmets, 100, 2097152
|
|
19102, ArmyHelmet2, ArmyHelmets, 100, 2097152
|
|
19103, ArmyHelmet3, ArmyHelmets, 100, 2097152
|
|
19104, ArmyHelmet4, ArmyHelmets, 100, 2097152
|
|
19105, ArmyHelmet5, ArmyHelmets, 100, 2097152
|
|
19106, ArmyHelmet6, ArmyHelmets, 100, 2097152
|
|
19107, ArmyHelmet7, ArmyHelmets, 100, 2097152
|
|
19108, ArmyHelmet8, ArmyHelmets, 100, 2097152
|
|
19109, ArmyHelmet9, ArmyHelmets, 100, 2097152
|
|
19110, ArmyHelmet10, ArmyHelmets, 100, 2097152
|
|
19111, ArmyHelmet11, ArmyHelmets, 100, 2097152
|
|
19112, ArmyHelmet12, ArmyHelmets, 100, 2097152
|
|
19113, SillyHelmet1, SillyHelmets, 100, 2097152
|
|
19114, SillyHelmet2, SillyHelmets, 100, 2097152
|
|
19115, SillyHelmet3, SillyHelmets, 100, 2097152
|
|
19116, PlainHelmet1, PlainHelmets, 100, 2097152
|
|
19117, PlainHelmet2, PlainHelmets, 100, 2097152
|
|
19118, PlainHelmet3, PlainHelmets, 100, 2097152
|
|
19119, PlainHelmet4, PlainHelmets, 100, 2097152
|
|
19120, PlainHelmet5, PlainHelmets, 100, 2097152
|
|
19121, BollardLight1, metal, 200, 2097156
|
|
19122, BollardLight2, metal, 200, 2097156
|
|
19123, BollardLight3, metal, 200, 2097156
|
|
19124, BollardLight4, metal, 200, 2097156
|
|
19125, BollardLight5, metal, 200, 2097156
|
|
19126, BollardLight6, metal, 200, 2097156
|
|
19127, BollardLight7, metal, 200, 2097156
|
|
19128, DanceFloor1, DanceFloors, 250, 0
|
|
19129, DanceFloor2, DanceFloors, 250, 0
|
|
19130, ArrowType1, MatArrows, 120, 0
|
|
19131, ArrowType2, MatArrows, 120, 0
|
|
19132, ArrowType3, MatArrows, 120, 0
|
|
19133, ArrowType4, MatArrows, 120, 0
|
|
19134, ArrowType5, MatArrows, 120, 0
|
|
19135, EnExMarker1, EnExMarkers, 150, 0
|
|
19136, Hair4, smyst2, 100, 0
|
|
19137, CluckinBellHat1, wmybell, 100, 2097152
|
|
19138, PoliceGlasses1, PoliceGlasses, 100, 2097152
|
|
19139, PoliceGlasses2, PoliceGlasses, 100, 2097152
|
|
19140, PoliceGlasses3, PoliceGlasses, 100, 2097152
|
|
19141, SWATHelmet1, swat, 100, 2097152
|
|
19142, SWATArmour1, swat, 100, 2097152
|
|
19143, PinSpotLight1, PinSpotLights, 150, 0
|
|
19144, PinSpotLight2, PinSpotLights, 150, 0
|
|
19145, PinSpotLight3, PinSpotLights, 150, 0
|
|
19146, PinSpotLight4, PinSpotLights, 150, 0
|
|
19147, PinSpotLight5, PinSpotLights, 150, 0
|
|
19148, PinSpotLight6, PinSpotLights, 150, 0
|
|
19149, PinSpotLight7, PinSpotLights, 150, 0
|
|
19150, PinSpotLight8, PinSpotLights, 150, 0
|
|
19151, PinSpotLight9, PinSpotLights, 150, 0
|
|
19152, PinSpotLight10, PinSpotLights, 150, 0
|
|
19153, PinSpotLight11, PinSpotLights, 150, 0
|
|
19154, PinSpotLight12, PinSpotLights, 150, 0
|
|
19155, PinSpotLight13, PinSpotLights, 150, 0
|
|
19156, PinSpotLight14, PinSpotLights, 150, 0
|
|
19157, MetalLightBars1, MetalLightBars, 150, 0
|
|
19158, MetalLightBars2, MetalLightBars, 150, 0
|
|
19159, MirrorBall1, MirrorBall1, 150, 0
|
|
19160, HardHat3, NewHardHats, 100, 2097152
|
|
19161, PoliceHat1, NewPoliceHats, 100, 2097152
|
|
19162, PoliceHat2, NewPoliceHats, 100, 2097152
|
|
19163, GimpMask1, GimpMask1, 100, 0
|
|
# ------------------------------------------------------
|
|
# Objects added in RC5 (143 Objects)
|
|
19164, GTASAMap1, gtamap, 150, 0
|
|
19165, GTASAMap2, gtamap, 150, 0
|
|
19166, GTASAMap3, gtamap, 100, 0
|
|
19167, GTASAMap4, gtamap, 100, 0
|
|
19168, GTASAMap5, gtamap, 100, 0
|
|
19169, GTASAMap6, gtamap, 100, 0
|
|
19170, GTASAMap7, gtamap, 100, 0
|
|
19171, GTASAMap8, gtamap, 100, 0
|
|
19172, SAMPPicture1, SAMPPictures, 100, 0
|
|
19173, SAMPPicture2, SAMPPictures, 100, 0
|
|
19174, SAMPPicture3, SAMPPictures, 100, 0
|
|
19175, SAMPPicture4, SAMPPictures, 100, 0
|
|
19176, LSOffice1Door1, skyscrapelan2, 150, 0
|
|
19177, MapMarkerNew1, MapMarkers, 50, 0
|
|
19178, MapMarkerNew2, MapMarkers, 50, 0
|
|
19179, MapMarkerNew3, MapMarkers, 50, 0
|
|
19180, MapMarkerNew4, MapMarkers, 50, 0
|
|
19181, MapMarkerNew5, MapMarkers, 50, 0
|
|
19182, MapMarkerNew6, MapMarkers, 50, 0
|
|
19183, MapMarkerNew7, MapMarkers, 50, 0
|
|
19184, MapMarkerNew8, MapMarkers, 50, 0
|
|
19185, MapMarkerNew9, MapMarkers, 50, 0
|
|
19186, MapMarkerNew10, MapMarkers, 50, 0
|
|
19187, MapMarkerNew11, MapMarkers, 50, 0
|
|
19188, MapMarkerNew12, MapMarkers, 50, 0
|
|
19189, MapMarkerNew13, MapMarkers, 50, 0
|
|
19190, MapMarkerNew14, MapMarkers, 50, 0
|
|
19191, MapMarkerNew15, MapMarkers, 50, 0
|
|
19192, MapMarkerNew16, MapMarkers, 50, 0
|
|
19193, MapMarkerNew17, MapMarkers, 50, 0
|
|
19194, MapMarkerNew18, MapMarkers, 50, 0
|
|
19195, MapMarkerNew19, MapMarkers, 50, 0
|
|
19196, MapMarkerNew20, MapMarkers, 50, 0
|
|
19197, EnExMarker2, EnExMarkers, 150, 2097220
|
|
19198, EnExMarker3, EnExMarkers, 150, 2097220
|
|
19200, PoliceHelmet1, lapdm1, 100, 2097152
|
|
19201, MapMarker1, MapMarkers, 50, 0
|
|
19202, MapMarker2, MapMarkers, 50, 0
|
|
19203, MapMarker3, MapMarkers, 50, 0
|
|
19204, MapMarker4, MapMarkers, 50, 0
|
|
19205, MapMarker5, MapMarkers, 50, 0
|
|
19206, MapMarker6, MapMarkers, 50, 0
|
|
19207, MapMarker7, MapMarkers, 50, 0
|
|
19208, MapMarker8, MapMarkers, 50, 0
|
|
19209, MapMarker9, MapMarkers, 50, 0
|
|
19210, MapMarker10, MapMarkers, 50, 0
|
|
19211, MapMarker11, MapMarkers, 50, 0
|
|
19212, MapMarker12, MapMarkers, 50, 0
|
|
19213, MapMarker13, MapMarkers, 50, 0
|
|
19214, MapMarker14, MapMarkers, 50, 0
|
|
19215, MapMarker15, MapMarkers, 50, 0
|
|
19216, MapMarker16, MapMarkers, 50, 0
|
|
19217, MapMarker17, MapMarkers, 50, 0
|
|
19218, MapMarker18, MapMarkers, 50, 0
|
|
19219, MapMarker19, MapMarkers, 50, 0
|
|
19220, MapMarker20, MapMarkers, 50, 0
|
|
19221, MapMarker21, MapMarkers, 50, 0
|
|
19222, MapMarker22, MapMarkers, 50, 0
|
|
19223, MapMarker23, MapMarkers, 50, 0
|
|
19224, MapMarker24, MapMarkers, 50, 0
|
|
19225, MapMarker25, MapMarkers, 50, 0
|
|
19226, MapMarker26, MapMarkers, 50, 0
|
|
19227, MapMarker27, MapMarkers, 50, 0
|
|
19228, MapMarker28, MapMarkers, 50, 0
|
|
19229, MapMarker29, MapMarkers, 50, 0
|
|
19230, MapMarker30, MapMarkers, 50, 0
|
|
19231, MapMarker31, MapMarkers, 50, 0
|
|
19232, MapMarker32, MapMarkers, 50, 0
|
|
19233, MapMarker33, MapMarkers, 50, 0
|
|
19234, MapMarker34, MapMarkers, 50, 0
|
|
19235, MapMarker35, MapMarkers, 50, 0
|
|
19236, MapMarker36, MapMarkers, 50, 0
|
|
19237, MapMarker37, MapMarkers, 50, 0
|
|
19238, MapMarker38, MapMarkers, 50, 0
|
|
19239, MapMarker39, MapMarkers, 50, 0
|
|
19240, MapMarker40, MapMarkers, 50, 0
|
|
19241, MapMarker41, MapMarkers, 50, 0
|
|
19242, MapMarker42, MapMarkers, 50, 0
|
|
19243, MapMarker43, MapMarkers, 50, 0
|
|
19244, MapMarker44, MapMarkers, 50, 0
|
|
19245, MapMarker45, MapMarkers, 50, 0
|
|
19246, MapMarker46, MapMarkers, 50, 0
|
|
19247, MapMarker47, MapMarkers, 50, 0
|
|
19248, MapMarker48, MapMarkers, 50, 0
|
|
19249, MapMarker49, MapMarkers, 50, 0
|
|
19250, MapMarker50, MapMarkers, 50, 0
|
|
19251, MapMarker51, MapMarkers, 50, 0
|
|
19252, MapMarker52, MapMarkers, 50, 0
|
|
19253, MapMarker53, MapMarkers, 50, 0
|
|
19254, MapMarker54, MapMarkers, 50, 0
|
|
19255, MapMarker55, MapMarkers, 50, 0
|
|
19256, MapMarker56, MapMarkers, 50, 0
|
|
19257, MapMarker57, MapMarkers, 50, 0
|
|
19258, MapMarker58, MapMarkers, 50, 0
|
|
19259, MapMarker59, MapMarkers, 50, 0
|
|
19260, MapMarker60, MapMarkers, 50, 0
|
|
19261, MapMarker61, MapMarkers, 50, 0
|
|
19262, MapMarker62, MapMarkers, 50, 0
|
|
19263, MapMarker63, MapMarkers, 50, 0
|
|
19264, MapMarker1a, MapMarkers, 50, 0
|
|
19265, MapMarker1b, MapMarkers, 50, 0
|
|
19266, MapMarker31a, MapMarkers, 50, 0
|
|
19267, MapMarker31b, MapMarkers, 50, 0
|
|
19268, MapMarker31c, MapMarkers, 50, 0
|
|
19269, MapMarker31d, MapMarkers, 50, 0
|
|
19270, MapMarkerFire1, MapMarkers, 50, 0
|
|
19271, MapMarkerLight1, MapMarkers, 50, 0
|
|
19272, DMCage3, DMCages, 250, 2097156
|
|
19273, KeypadNonDynamic, keypad, 100, 2097152
|
|
19274, Hair5, wmoice, 100, 2097152
|
|
#19275, SAMPLogo2, SAMPLogos, 100, 0
|
|
#19276, SAMPLogo3, SAMPLogos, 100, 0
|
|
19277, LiftType1, MatLifts, 200, 4
|
|
19278, LiftPlatform1, SkyDivePlatforms, 299, 2097156
|
|
19279, LCSmallLight1, MatLights, 120, 0
|
|
19280, CarRoofLight1, MatLights, 120, 0
|
|
19281, PointLight1, MatLights, 120, 4
|
|
19282, PointLight2, MatLights, 120, 4
|
|
19283, PointLight3, MatLights, 120, 4
|
|
19284, PointLight4, MatLights, 120, 4
|
|
19285, PointLight5, MatLights, 120, 4
|
|
19286, PointLight6, MatLights, 120, 4
|
|
19287, PointLight7, MatLights, 120, 4
|
|
19288, PointLight8, MatLights, 120, 4
|
|
19289, PointLight9, MatLights, 120, 4
|
|
19290, PointLight10, MatLights, 120, 4
|
|
19291, PointLight11, MatLights, 120, 4
|
|
19292, PointLight12, MatLights, 120, 4
|
|
19293, PointLight13, MatLights, 120, 4
|
|
19294, PointLight14, MatLights, 120, 4
|
|
19295, PointLight15, MatLights, 120, 4
|
|
19296, PointLight16, MatLights, 120, 4
|
|
19297, PointLight17, MatLights, 120, 4
|
|
19298, PointLight18, MatLights, 120, 4
|
|
19299, PointLightMoon1, MatLights, 170, 4
|
|
19300, blankmodel, MatTextures, 100, 0
|
|
# ------------------------------------------------------
|
|
# Objects added by cessil (Late 2011)
|
|
# -----------------------------------
|
|
# Replacement sfpd interior without cell doors
|
|
19301, mp_sfpd_nocell, mp_policeSF, 100, 0
|
|
# Cell door components that can be used in all PDs
|
|
19302, pd_jail_door01, pd_jail_door01, 299, 2097284
|
|
19303, pd_jail_door02, pd_jail_door02, 299, 2097284
|
|
19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
|
|
# ------------------------------------------------------
|
|
# The three objects below were missing in 0.3z and
|
|
# have been added in SA:MP 0.3.7 by Matite
|
|
# ----------------------------------------
|
|
# This security keypad is the same as ID 2886 except it has
|
|
# a back on it so it can be used as a pickup.
|
|
# It also has no collision.
|
|
19305, sec_keypad2, keypad, 100, 0
|
|
# This flag is the same as object ID 2993 except it is red.
|
|
19306, kmb_goflag2, goflagx2, 100, 0
|
|
# This flag is the same as object ID 2993 except it is blue.
|
|
19307, kmb_goflag3, goflagx2, 100, 0
|
|
# ------------------------------------------------------
|
|
# Taxi signs which can be attached to vehicles
|
|
19308, taxi01, taxi01, 150, 0
|
|
19309, taxi02, taxi02, 150, 0
|
|
19310, taxi03, taxi03, 150, 0
|
|
19311, taxi04, taxi04, 150, 0
|
|
# Area 51 fencing as seperate objects
|
|
19312, a51fencing, a51fencing, 200, 2097156
|
|
19313, a51fensin, a51fencing, 200, 2097156
|
|
# Car bullhorns
|
|
19314, bullhorns01, bullhorns01, 100, 0
|
|
# Deer
|
|
19315, deer01, deer01, 100, 0
|
|
# Ferris wheel cage with no roof
|
|
19316, FerrisCageBit01, FerrisWheel, 200, 0
|
|
# Guitars
|
|
19317, bassguitar01, bassguitar01, 100, 0
|
|
19318, flyingv01, flyingv01, 100, 0
|
|
19319, warlock01, warlock01, 100, 0
|
|
# Pumpkin
|
|
19320, pumpkin01, pumpkin01, 100, 0
|
|
19321, cuntainer, continX, 100, 2097152
|
|
# LS Mall Replacement
|
|
19322, mallb_laW02, mall_law, 200, 0
|
|
19323, lsmall_shop01, lsmall_shops, 200, 0
|
|
# ------------------------------------------------------
|
|
# The object below was missing in 0.3z and
|
|
# has been added in SA:MP 0.3.7 by Matite
|
|
# ---------------------------------------
|
|
# This ATM is the same as object ID 2942 except it is
|
|
# not dynamic and the texture on the back has been
|
|
# fixed.
|
|
19324, kmb_atm1_2, kmb_atmx, 100, 0
|
|
# ------------------------------------------------------
|
|
19325, lsmall_window01, lsmall_shops, 200, 2097220
|
|
19326, 7_11_sign01, 7_11_posters, 100, 0
|
|
19327, 7_11_sign02, 7_11_posters, 100, 0
|
|
19328, 7_11_sign03, 7_11_posters, 100, 0
|
|
19329, 7_11_sign04, 7_11_posters, 100, 0
|
|
# Fireman hats
|
|
19330, fire_hat01, firehats, 100, 0
|
|
19331, fire_hat02, firehats, 100, 0
|
|
# Hot air balloons
|
|
19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
|
|
19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
|
|
19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
|
|
19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
|
|
19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
|
|
19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
|
|
19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
|
|
# Coffin
|
|
19339, coffin01, coffin01, 200, 0
|
|
# concrete slab for SF
|
|
19340, cslab01, carshow_sfse, 200, 0
|
|
# Easter eggs
|
|
19341, easter_egg01, egg_texts, 100, 0
|
|
19342, easter_egg02, egg_texts, 100, 0
|
|
19343, easter_egg03, egg_texts, 100, 0
|
|
19344, easter_egg04, egg_texts, 100, 0
|
|
19345, easter_egg05, egg_texts, 100, 0
|
|
# Hotdog
|
|
19346, hotdog01, hotdog01, 100, 0
|
|
# Made by cessil 03-2012
|
|
19347, badge01, police_things, 100, 0
|
|
19348, cane01, classy, 100, 0
|
|
19349, monocle01, classy, 100, 2097156
|
|
19350, moustache01, classy, 100, 0
|
|
19351, moustache02, classy, 100, 0
|
|
19352, tophat01, classy, 100, 0
|
|
# Textured wall sections
|
|
19353, wall001, all_walls, 100, 0
|
|
19354, wall002, all_walls, 100, 0
|
|
19355, wall003, all_walls, 100, 0
|
|
19356, wall004, all_walls, 100, 0
|
|
19357, wall005, all_walls, 100, 0
|
|
19358, wall006, all_walls, 100, 0
|
|
19359, wall007, all_walls, 100, 0
|
|
19360, wall008, all_walls, 100, 0
|
|
19361, wall009, all_walls, 100, 0
|
|
19362, wall010, all_walls, 100, 0
|
|
19363, wall011, all_walls, 100, 0
|
|
19364, wall012, all_walls, 100, 0
|
|
19365, wall013, all_walls, 100, 0
|
|
19366, wall014, all_walls, 100, 0
|
|
19367, wall015, all_walls, 100, 0
|
|
19368, wall016, all_walls, 100, 0
|
|
19369, wall017, all_walls, 100, 0
|
|
19370, wall018, all_walls, 100, 0
|
|
19371, wall019, all_walls, 100, 0
|
|
19372, wall020, all_walls, 100, 0
|
|
19373, wall021, all_walls, 100, 0
|
|
19374, wall022, all_walls, 100, 0
|
|
19375, wall023, all_walls, 100, 0
|
|
19376, wall024, all_walls, 100, 0
|
|
19377, wall025, all_walls, 100, 0
|
|
19378, wall026, all_walls, 100, 0
|
|
19379, wall027, all_walls, 100, 0
|
|
19380, wall028, all_walls, 100, 0
|
|
19381, wall029, all_walls, 100, 0
|
|
19382, wall030, all_walls, 100, 0
|
|
19383, wall031, all_walls, 100, 0
|
|
19384, wall032, all_walls, 100, 0
|
|
19385, wall033, all_walls, 100, 0
|
|
19386, wall034, all_walls, 100, 0
|
|
19387, wall035, all_walls, 100, 0
|
|
19388, wall036, all_walls, 100, 0
|
|
19389, wall037, all_walls, 100, 0
|
|
19390, wall038, all_walls, 100, 0
|
|
19391, wall039, all_walls, 100, 0
|
|
19392, wall040, all_walls, 100, 0
|
|
19393, wall041, all_walls, 100, 0
|
|
19394, wall042, all_walls, 100, 0
|
|
19395, wall043, all_walls, 100, 0
|
|
19396, wall044, all_walls, 100, 0
|
|
19397, wall045, all_walls, 100, 0
|
|
19398, wall046, all_walls, 100, 0
|
|
19399, wall047, all_walls, 100, 0
|
|
19400, wall048, all_walls, 100, 0
|
|
19401, wall049, all_walls, 100, 0
|
|
19402, wall050, all_walls, 100, 0
|
|
19403, wall051, all_walls, 100, 0
|
|
19404, wall052, all_walls, 100, 0
|
|
19405, wall053, all_walls, 100, 0
|
|
19406, wall054, all_walls, 100, 0
|
|
19407, wall055, all_walls, 100, 0
|
|
19408, wall056, all_walls, 100, 0
|
|
19409, wall057, all_walls, 100, 0
|
|
19410, wall058, all_walls, 100, 0
|
|
19411, wall059, all_walls, 100, 0
|
|
19412, wall060, all_walls, 100, 0
|
|
19413, wall061, all_walls, 100, 0
|
|
19414, wall062, all_walls, 100, 0
|
|
19415, wall063, all_walls, 100, 0
|
|
19416, wall064, all_walls, 100, 0
|
|
19417, wall065, all_walls, 100, 0
|
|
19418, handcuffs01, police_things, 100, 0
|
|
19419, police_lights01, police_things, 100, 0
|
|
19420, police_lights02, police_things, 100, 0
|
|
19421, headphones01, headphones, 100, 0
|
|
19422, headphones02, headphones, 100, 0
|
|
19423, headphones03, headphones, 100, 0
|
|
19424, headphones04, headphones, 100, 0
|
|
19425, speed_bump01, speed_bumps, 100, 0
|
|
19426, wall066, all_walls, 100, 0
|
|
19427, wall067, all_walls, 100, 0
|
|
19428, wall068, all_walls, 100, 0
|
|
19429, wall069, all_walls, 100, 0
|
|
19430, wall070, all_walls, 100, 0
|
|
19431, wall071, all_walls, 100, 0
|
|
19432, wall072, all_walls, 100, 0
|
|
19433, wall073, all_walls, 100, 0
|
|
19434, wall074, all_walls, 100, 0
|
|
19435, wall075, all_walls, 100, 0
|
|
19436, wall076, all_walls, 100, 0
|
|
19437, wall077, all_walls, 100, 0
|
|
19438, wall078, all_walls, 100, 0
|
|
19439, wall079, all_walls, 100, 0
|
|
19440, wall080, all_walls, 100, 0
|
|
19441, wall081, all_walls, 100, 0
|
|
19442, wall082, all_walls, 100, 0
|
|
19443, wall083, all_walls, 100, 0
|
|
19444, wall084, all_walls, 100, 0
|
|
19445, wall085, all_walls, 100, 0
|
|
19446, wall086, all_walls, 100, 0
|
|
19447, wall087, all_walls, 100, 0
|
|
19448, wall088, all_walls, 100, 0
|
|
19449, wall089, all_walls, 100, 0
|
|
19450, wall090, all_walls, 100, 0
|
|
19451, wall091, all_walls, 100, 0
|
|
19452, wall092, all_walls, 100, 0
|
|
19453, wall093, all_walls, 100, 0
|
|
19454, wall094, all_walls, 100, 0
|
|
19455, wall095, all_walls, 100, 0
|
|
19456, wall096, all_walls, 100, 0
|
|
19457, wall097, all_walls, 100, 0
|
|
19458, wall098, all_walls, 100, 0
|
|
19459, wall099, all_walls, 100, 0
|
|
19460, wall100, all_walls, 100, 0
|
|
19461, wall101, all_walls, 100, 0
|
|
19462, wall102, all_walls, 100, 0
|
|
19463, wall103, all_walls, 100, 0
|
|
19464, wall104, all_walls, 100, 0
|
|
19465, wall105, all_walls, 100, 0
|
|
19466, window001, lsmall_shops, 100, 2097220
|
|
19467, vehicle_barrier01, speed_bumps, 100, 0
|
|
19468, bucket01, bucket01, 100, 2097152
|
|
19469, scarf01, classy, 100, 2097152
|
|
19470, forsale01, forsale01, 100, 2097152
|
|
19471, forsale02, forsale01, 100, 2097152
|
|
19472, gasmask01, gasmask01, 100, 0
|
|
19473, grassplant01, grasshouse, 100, 2097156
|
|
19474, pokertable01, kbroul1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Blank planes for text signs
|
|
19475, Plane001, signsurf, 299, 2097284
|
|
19476, Plane002, signsurf, 299, 2097284
|
|
19477, Plane003, signsurf, 299, 2097284
|
|
19478, Plane004, signsurf, 299, 2097284
|
|
19479, Plane005, signsurf, 299, 2097284
|
|
19480, Plane006, signsurf, 299, 2097284
|
|
19481, Plane007, signsurf, 299, 2097284
|
|
19482, Plane008, signsurf, 299, 2097284
|
|
19483, Plane009, signsurf, 299, 2097284
|
|
#-----------------------------------------------------------------
|
|
19484, landbit01_01, bakerybit2_sfse, 200, 0
|
|
19485, Groundbit84_SFS_01, skyscrap_sfse, 200, 0
|
|
#-----------------------------------------------------------------
|
|
# SF Harry Plums Building
|
|
# -----------------------
|
|
# Updated the object below in 0.3.7 (side doors now open and
|
|
# interior vertex colour fixes).
|
|
19486, SFHarryPlums1, burgalrystore_sfse, 299, 4
|
|
#-----------------------------------------------------------------
|
|
# Non-coloured hats #1
|
|
19487, tophat02, noncolored, 200, 0
|
|
19488, HatBowler6, noncolored, 200, 0
|
|
#-----------------------------------------------------------------
|
|
19489, sfhouse1, boxhses_sfsx, 200, 2097280
|
|
19490, sfhouse1int, all_walls, 200, 128
|
|
19491, sfhouse2, boxhses_sfsx, 200, 128
|
|
19492, sfhouse2int, all_walls, 200, 128
|
|
19493, sfhouse3, boxhses_sfsx, 200, 128
|
|
19494, sfhouse3int, all_walls, 200, 128
|
|
19495, sfhouse4, boxhses_sfsx, 200, 2097280
|
|
19496, sfhouse4int, all_walls, 200, 128
|
|
19497, lvhouse1, vegashse2, 200, 2097280
|
|
19498, lvhouse1int, all_walls, 200, 128
|
|
19499, lvhouse2, vegashse3, 200, 2097280
|
|
19500, lvhouse2int, all_walls, 200, 128
|
|
19501, lvhouse3, vegashse6, 200, 2097280
|
|
19502, lvhouse3int, all_walls, 200, 128
|
|
19503, lvhouse4, vegashse4, 200, 128
|
|
19504, lvhouse4int, all_walls, 200, 128
|
|
19505, lshouse1, ganghouse1_lax, 200, 128
|
|
19506, lshouse1int, all_walls, 200, 128
|
|
19507, lshouse2, ganghouse1_lax, 200, 128
|
|
19508, lshouse2int, all_walls, 200, 128
|
|
19509, lshouse3, comedhos1_la, 200, 128
|
|
19510, lshouse3int, all_walls, 200, 128
|
|
19511, lshouse4, glenphouse_lax, 200, 128
|
|
19512, lshouse4int, all_walls, 200, 128
|
|
19513, whitephone, whitephone, 100, 0
|
|
19514, SWATHgrey, swatgrey, 100, 2097152
|
|
19515, SWATAgrey, swatgrey, 100, 2097152
|
|
#-----------------------------------------------------------------
|
|
# Non-coloured hair #1
|
|
19516, Hair2_nc, noncolored, 200, 0
|
|
19517, Hair3_nc, noncolored, 200, 0
|
|
19518, Hair5_nc, noncolored, 200, 0
|
|
19519, Hair1_nc, noncolored, 200, 0
|
|
19520, pilotHat01, pilotPoliceHat, 200, 0
|
|
19521, policeHat01, pilotPoliceHat, 200, 0
|
|
#-----------------------------------------------------------------
|
|
#-----------------------------------------------------------------
|
|
# Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015)
|
|
# ----------------------------------------------------------------
|
|
# Property Icons
|
|
# --------------
|
|
19522, property_red, SAMPIcons, 200, 128
|
|
19523, property_orange, SAMPIcons, 200, 128
|
|
19524, property_yellow, SAMPIcons, 200, 128
|
|
#-----------------------------------------------------------------
|
|
# Wedding Cake
|
|
# ------------
|
|
19525, WeddingCake1, WeddingCake1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# ATM Fixed (previously it was black during the night)
|
|
# ----------------------------------------------------
|
|
19526, ATMFixed, CJ_CASINO_prop, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Halloween Stuff
|
|
# ---------------
|
|
19527, Cauldron1, Cauldron1, 100, 0
|
|
19528, WitchesHat1, WitchesHat1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Modular Island (grass, sand, concrete and roads)
|
|
# ------------------------------------------------
|
|
19529, Plane125x125Grass1, beach_sfs, 599, 2097152
|
|
19530, Plane125x125Sand1, beach_sfs, 599, 2097152
|
|
19531, Plane125x125Conc1, cs_ebridge, 599, 2097152
|
|
19532, 15x125Road1, cs_ebridge, 599, 2097152
|
|
19533, 15x62_5Road1, cs_ebridge, 599, 2097152
|
|
19534, 15x15RoadInters1, MatRoadInters1, 599, 2097152
|
|
19535, 15x15RoadInters2, MatRoadInters1, 599, 2097152
|
|
19536, Plane62_5x125Grass1, beach_sfs, 599, 2097152
|
|
19537, Plane62_5x125Sand1, beach_sfs, 599, 2097152
|
|
19538, Plane62_5x125Conc1, cs_ebridge, 599, 2097152
|
|
19539, Edge62_5x62_5Grass1, beach_sfs, 599, 2097152
|
|
19540, Edge62_5x62_5Grass2, beach_sfs, 599, 2097152
|
|
19541, Edge62_5x15Grass1, beach_sfs, 599, 2097152
|
|
19542, Edge62_5x125Grass1, beach_sfs, 599, 2097152
|
|
19543, Plane62_5x15Grass1, beach_sfs, 599, 2097152
|
|
19544, Plane62_5x15Sand1, beach_sfs, 599, 2097152
|
|
19545, Plane62_5x15Conc1, cs_ebridge, 599, 2097152
|
|
19546, Edge62_5x62_5Grass3, beach_sfs, 599, 2097152
|
|
19547, Hill125x125Grass1, beach_sfs, 599, 2097152
|
|
19548, Hill125x125Sand1, beach_sfs, 599, 2097152
|
|
19549, Edge62_5x32_5Grass1, beach_sfs, 599, 2097152
|
|
# The three planes below are the same as the other
|
|
# 125x125 planes above except they have some random
|
|
# lighter areas visible during the night.
|
|
19550, Plane125x125Grass2, beach_sfs, 599, 2097152
|
|
19551, Plane125x125Sand2, beach_sfs, 599, 2097152
|
|
19552, Plane125x125Conc2, cs_ebridge, 599, 2097152
|
|
#-----------------------------------------------------------------
|
|
# Extracted from Skins (hats, mask, boxing gloves and backpack)
|
|
# -------------------------------------------------------------
|
|
19553, StrawHat1, CWMOFR, 100, 2097152
|
|
19554, Beanie1, ogloc, 100, 2097152
|
|
19555, BoxingGloveL, vbmybox, 100, 2097152
|
|
19556, BoxingGloveR, vbmybox, 100, 2097152
|
|
19557, SexyMask1, wfysex, 100, 2097152
|
|
19558, PizzaHat1, wmypizz, 100, 2097152
|
|
19559, HikerBackpack1, wmybp, 100, 2097152
|
|
#-----------------------------------------------------------------
|
|
# Extracted from Supermarket Items
|
|
# --------------------------------
|
|
19560, MeatTray1, MeatTray1, 100, 0
|
|
19561, CerealBox1, cj_ss_1, 100, 0
|
|
19562, CerealBox2, cj_ss_1, 100, 0
|
|
19563, JuiceBox1, cj_ss_1, 100, 0
|
|
19564, JuiceBox2, cj_ss_1, 100, 0
|
|
19565, IceCreamBarsBox1, cj_ss_4, 100, 0
|
|
19566, FishFingersBox1, cj_ss_4, 100, 0
|
|
19567, IcecreamContainer1, cj_ss_4, 100, 0
|
|
19568, IcecreamContainer2, cj_ss_4, 100, 0
|
|
19569, MilkCarton1, cj_ss_2, 100, 0
|
|
19570, MilkBottle1, cj_ss_2, 100, 0
|
|
19571, PizzaBox1, cj_ss_2, 100, 0
|
|
19572, PisshBox1, cj_ss_1, 100, 0
|
|
19573, BriquettesBag1, cj_ss_1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Fruit
|
|
# -----
|
|
19574, Orange1, SAMPFruits, 100, 0
|
|
19575, Apple1, SAMPFruits, 100, 0
|
|
19576, Apple2, SAMPFruits, 100, 0
|
|
19577, Tomato1, SAMPFruits, 100, 0
|
|
19578, Banana1, SAMPFruits, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Loaf of Bread
|
|
# -------------
|
|
19579, BreadLoaf1, BreadLoaf1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Extracted Pepperoni Pizza
|
|
# -------------------------
|
|
19580, Pizza1, cj_ff_acc1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Extracted from Marco's Bistro Kitchen
|
|
# -------------------------------------
|
|
19581, MarcosFryingPan1, lee_kitch, 100, 0
|
|
19582, MarcosSteak1, lee_kitch, 100, 0
|
|
19583, MarcosKnife1, lee_kitch, 100, 0
|
|
19584, MarcosSaucepan1, lee_kitch, 100, 0
|
|
19585, MarcosPan1, lee_kitch, 100, 0
|
|
19586, MarcosSpatula1, lee_kitch, 100, 4
|
|
#-----------------------------------------------------------------
|
|
# Extracted from a Stack of Plastic Trays and Edited
|
|
# --------------------------------------------------
|
|
19587, PlasticTray1, labins01_la, 100, 2097156
|
|
#-----------------------------------------------------------------
|
|
# Wooden Foot Bridge
|
|
# ------------------
|
|
19588, FootBridge1, FootBridge1, 299, 0
|
|
#-----------------------------------------------------------------
|
|
# Extracted and Edited Rubbish Skip
|
|
# ---------------------------------
|
|
19589, RubbishSkipEmpty1, break_s_bins, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Extracted from Woozie's Apartment
|
|
# ---------------------------------
|
|
19590, WooziesSword1, ab_wooziec, 100, 0
|
|
19591, WooziesHandFan1, ab_wooziec, 100, 2097152
|
|
#-----------------------------------------------------------------
|
|
# Extracted from a Stack of Baskets and Edited
|
|
# --------------------------------------------
|
|
19592, ShopBasket1, temp_shop, 100, 2097152
|
|
#-----------------------------------------------------------------
|
|
# SF ZomboTech Building and Lab
|
|
# -----------------------------
|
|
# These objects can be used to replace the ZomboTech building in SF.
|
|
# The filterscript called sf_zombotech can be used to remove the
|
|
# existing GTASA map objects, replace the building, add the new lab
|
|
# building below the ground and add an elevator.
|
|
19593, ZomboTechBuilding1, bigwhitesfe, 299, 0
|
|
19594, ZomboTechLab1, ZomboTechLab1, 299, 0
|
|
#-----------------------------------------------------------------
|
|
# LS Apartments
|
|
# -------------
|
|
# This object can be used to replace a block of apartments in LS.
|
|
# The filterscript called ls_apartments1 can be used to remove the
|
|
# existing GTASA map objects, replace the building and add an
|
|
# elevator.
|
|
# There is also a matching car park object (ID:19798).
|
|
19595, LSAppartments1, LSAppartments1, 299, 2097156
|
|
#-----------------------------------------------------------------
|
|
# LS BeachSide
|
|
# ------------
|
|
# These objects can be used to replace a block of apartments on the
|
|
# beach in LS. The filterscript called ls_beachside can be used to
|
|
# add an elevator.
|
|
# note: 19596 has been moved to model ID 6391 to replace the existing building
|
|
# 19596, LSBeachSide, LSBeachSide, 299, 2097156
|
|
19597, LSBeachSideInsides, LSBeachSide, 125, 0
|
|
#-----------------------------------------------------------------
|
|
# SF Building 1
|
|
# -------------
|
|
# These objects can be used to replace a building near the hospital
|
|
# in SF. The filterscript called sf_building1 can be used to remove
|
|
# the existing GTASA map objects and replace the building.
|
|
19598, SFBuilding1Outside, SFBuilding1, 299, 2097156
|
|
19599, SFBuilding1Inside, SFBuilding1, 125, 0
|
|
19600, SFBuilding1Land, SFBuilding1, 299, 0
|
|
#-----------------------------------------------------------------
|
|
# Snow Plow
|
|
# ---------
|
|
# Attach to the front of the Barracks vehicle for best results.
|
|
19601, SnowPlow1, SnowPlow1, 150, 0
|
|
#-----------------------------------------------------------------
|
|
# Landmine Edited
|
|
# ---------------
|
|
# Removed the red light at night and dynamic property.
|
|
19602, Landmine1, mine, 150, 0
|
|
#-----------------------------------------------------------------
|
|
# Water Plane
|
|
# -----------
|
|
# A 5m by 5m plane with semi-transparent water texture.
|
|
19603, WaterPlane1, ballyswater, 150, 2097156
|
|
# A 5m x 10m plane with semi transparent and animated water texture.
|
|
19604, WaterPlane2, ballyswater, 150, 2097156
|
|
#-----------------------------------------------------------------
|
|
# Different Coloured EnEx Markers
|
|
# -------------------------------
|
|
# Red, Green and Blue.
|
|
19605, EnExMarker4-2, EnExMarkers, 150, 68
|
|
19606, EnExMarker4-3, EnExMarkers, 150, 68
|
|
19607, EnExMarker4-4, EnExMarkers, 150, 68
|
|
#-----------------------------------------------------------------
|
|
# Stage and Music Equipment
|
|
# -------------------------
|
|
19608, WoodenStage1, WoodenStage1, 299, 0
|
|
19609, DrumKit1, dr_gsstudio, 100, 2097156
|
|
19610, Microphone1, Microphone1, 100, 0
|
|
19611, MicrophoneStand1, Microphone1, 100, 2097156
|
|
19612, GuitarAmp1, dr_gsstudio, 100, 0
|
|
19613, GuitarAmp2, dr_gsstudio, 100, 0
|
|
19614, GuitarAmp3, dr_gsstudio, 100, 0
|
|
19615, GuitarAmp4, dr_gsstudio, 100, 0
|
|
19616, GuitarAmp5, dr_gsstudio, 100, 0
|
|
19617, GoldRecord1, dr_gsstudio, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Safe with Seperate Door
|
|
# -----------------------
|
|
# You can use the MoveObject() function to make the safe door
|
|
# open and close. The safe_animated filterscript shows you an
|
|
# example of how to do it.
|
|
19618, Safe1, kbmiscfrn2, 100, 0
|
|
19619, SafeDoor1, kbmiscfrn2, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# New Police Light Bar Model
|
|
# --------------------------
|
|
# Uses UV animation so it works during the day too.
|
|
19620, LightBar1, LightBar1, 200, 0
|
|
#-----------------------------------------------------------------
|
|
# Extracted from Cutscene IMG and Edited
|
|
# --------------------------------------
|
|
19621, OilCan1, OilCan1, 100, 0
|
|
19622, Broom1, Broom1, 100, 0
|
|
19623, Camera1, Camera1, 100, 0
|
|
19624, Case1, Case1, 100, 0
|
|
19625, Ciggy1, Ciggy1, 50, 0
|
|
19626, Spade1, Spade1, 100, 0
|
|
19627, Wrench1, Wrench1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Modular Road Banked Corners
|
|
# ---------------------------
|
|
19628, MRoadBend90Banked1, cs_ebridge, 250, 5
|
|
19629, MRoadBend90Banked2, cs_ebridge, 250, 5
|
|
#-----------------------------------------------------------------
|
|
# 3D Fish (Bream)
|
|
# ---------------
|
|
19630, Fish1, Fish1SAMP, 100, 4
|
|
#-----------------------------------------------------------------
|
|
# Sledge Hammer
|
|
# -------------
|
|
19631, SledgeHammer1, SledgeHammer1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Burning Logs
|
|
# ------------
|
|
19632, FireWood1, FireWood1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# 360 Degree Ramps
|
|
# ----------------
|
|
19633, Ramp360Degree1, landjump, 200, 0
|
|
19634, Ramp360Degree2, landjump, 299, 0
|
|
19635, Ramp360Degree3, landjump, 299, 0
|
|
#-----------------------------------------------------------------
|
|
# Fruit Crates
|
|
# ------------
|
|
# For transporting on a truck or adding to the shop shelf below.
|
|
19636, RedApplesCrate1, FruitCrates1, 100, 2097156
|
|
19637, GreenApplesCrate1, FruitCrates1, 100, 2097156
|
|
19638, OrangesCrate1, FruitCrates1, 100, 2097156
|
|
19639, EmptyCrate1, FruitCrates1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Empty Shop Shelf
|
|
# ----------------
|
|
# Stock it with your preferred items. Three fruit crates will fit
|
|
# side by side on the bottom shelf.
|
|
19640, EmptyShopShelf1, new_cabinets3, 100, 2097156
|
|
#-----------------------------------------------------------------
|
|
# Wooden Fence Section
|
|
# --------------------
|
|
19641, FenceSection1, FenceSection1, 250, 4
|
|
#-----------------------------------------------------------------
|
|
# Half Tube Objects
|
|
# -----------------
|
|
# The MatTubes TXD file contains different coloured textures
|
|
# (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1)
|
|
# that can be used to re-colour the tubes below by using the
|
|
# SetObjectMaterial or SetPlayerObjectMaterial functions.
|
|
# Re-colouring the tubes this way preserves the shading (the
|
|
# vertex colours and vertex illumination).
|
|
#
|
|
# The tubes are available in three sizes... normal (100%),
|
|
# medium (50%) and small (25%).
|
|
# ------------------------------------------
|
|
# The tubes in this section are normal size:
|
|
19642, TubeSeg10m1, MatTubes, 299, 0
|
|
19643, TubeSeg10m2a, MatTubes, 299, 0
|
|
19644, TubeSeg10m2b, MatTubes, 299, 0
|
|
19645, TubeSeg25m1, MatTubes, 299, 0
|
|
19646, TubeHalf10m1, MatTubes, 299, 0
|
|
19647, TubeHalf10mJoin1a, MatTubes, 299, 0
|
|
19648, TubeHalf10mJoin1b, MatTubes, 299, 0
|
|
19649, TubeHalf50m1, MatTubes, 299, 0
|
|
19650, TubeFlat25x25m1, MatTubes, 299, 0
|
|
19651, TubeHalfSpiral1a, MatTubes, 299, 0
|
|
19652, TubeHalfSpiral1b, MatTubes, 299, 0
|
|
19653, TubeHalfSpiral2a, MatTubes, 299, 0
|
|
19654, TubeHalfSpiral2b, MatTubes, 299, 0
|
|
19655, TubeHalfSpiral3a, MatTubes, 299, 0
|
|
19656, TubeHalfSpiral3b, MatTubes, 299, 0
|
|
19657, TubeHalfSpiral4a, MatTubes, 299, 0
|
|
19658, TubeHalfSpiral4b, MatTubes, 299, 0
|
|
19659, TubeHalf180Bend1a, MatTubes, 299, 0
|
|
19660, TubeHalf180Bend1b, MatTubes, 299, 0
|
|
19661, TubeHalf90Bend1a, MatTubes, 299, 0
|
|
19662, TubeHalf90Bend1b, MatTubes, 299, 0
|
|
19663, TubeHalf50mDip1, MatTubes, 299, 0
|
|
19664, TubeHalf50mBump1, MatTubes, 299, 0
|
|
19665, TubeHalfLoop1a, MatTubes, 299, 0
|
|
19666, TubeHalfLoop1b, MatTubes, 299, 0
|
|
19667, TubeHalfLoop2a, MatTubes, 299, 0
|
|
19668, TubeHalfLoop2b, MatTubes, 299, 0
|
|
19669, TubeHalfBowl1, MatTubes, 299, 0
|
|
19670, TubeSupport1, dynsigns, 299, 0
|
|
19671, TubeSupport2, dynsigns, 299, 0
|
|
19672, TubeHalfLight1, dynsigns, 299, 0
|
|
19673, TubeHalf5Bend1a, MatTubes, 299, 0
|
|
19674, TubeHalf5Bend1b, MatTubes, 299, 0
|
|
19675, TubeHalf5Bend2a, MatTubes, 299, 0
|
|
19676, TubeHalf5Bend2b, MatTubes, 299, 0
|
|
19677, TubeHalfTwist1a, MatTubes, 299, 0
|
|
19678, TubeHalfTwist1b, MatTubes, 299, 0
|
|
19679, TubeHalfTwist2a, MatTubes, 299, 0
|
|
19680, TubeHalfTwist2b, MatTubes, 299, 0
|
|
19681, TubeHalf45Bend1a, MatTubes, 299, 0
|
|
19682, TubeHalf45Bend1b, MatTubes, 299, 0
|
|
19683, TubeHalf15Bend1a, MatTubes, 299, 0
|
|
19684, TubeHalf15Bend1b, MatTubes, 299, 0
|
|
19685, TubeHalf15Bend2a, MatTubes, 299, 0
|
|
19686, TubeHalf15Bend2b, MatTubes, 299, 0
|
|
19687, TubeHalf25m1, MatTubes, 299, 0
|
|
19688, TubeHalf45Bend3, MatTubes, 299, 0
|
|
19689, TubeHalf45Bend4, MatTubes, 299, 0
|
|
# ------------------------------------------
|
|
# The tubes in this section join normal
|
|
# tubes (above) to medium tubes (below):
|
|
19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0
|
|
19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0
|
|
# ------------------------------------------
|
|
# The tubes in this section are medium size:
|
|
19692, MTubeSeg5m1, MatTubes, 299, 0
|
|
19693, MTubeSeg5m2a, MatTubes, 299, 0
|
|
19694, MTubeSeg5m2b, MatTubes, 299, 0
|
|
19695, MTubeSeg12_5m1, MatTubes, 299, 0
|
|
19696, MTubeHalf10m1, MatTubes, 299, 0
|
|
19697, MTubeHalf5mJoin1a, MatTubes, 299, 0
|
|
19698, MTubeHalf5mJoin1b, MatTubes, 299, 0
|
|
19699, MTubeHalf25m1, MatTubes, 299, 0
|
|
19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0
|
|
19701, MTubeHalfSpiral1a, MatTubes, 299, 0
|
|
19702, MTubeHalfSpiral1b, MatTubes, 299, 0
|
|
19703, MTubeHalfSpiral2a, MatTubes, 299, 0
|
|
19704, MTubeHalfSpiral2b, MatTubes, 299, 0
|
|
19705, MTubeHalfSpiral3a, MatTubes, 299, 0
|
|
19706, MTubeHalfSpiral3b, MatTubes, 299, 0
|
|
19707, MTubeHalfSpiral4a, MatTubes, 299, 0
|
|
19708, MTubeHalfSpiral4b, MatTubes, 299, 0
|
|
19709, MTubeHalf180Bend1a, MatTubes, 299, 0
|
|
19710, MTubeHalf180Bend1b, MatTubes, 299, 0
|
|
19711, MTubeHalf90Bend1a, MatTubes, 299, 0
|
|
19712, MTubeHalf90Bend1b, MatTubes, 299, 0
|
|
19713, MTubeHalf25mDip1, MatTubes, 299, 0
|
|
19714, MTubeHalf25mBump1, MatTubes, 299, 0
|
|
19715, MTubeHalfBowl1, MatTubes, 299, 0
|
|
19716, MTubeSupport1, dynsigns, 299, 0
|
|
19717, MTubeSupport2, dynsigns, 299, 0
|
|
19718, MTubeHalfLight1, dynsigns, 299, 0
|
|
19719, MTubeHalf5Bend1a, MatTubes, 299, 0
|
|
19720, MTubeHalf5Bend1b, MatTubes, 299, 0
|
|
19721, MTubeHalf5Bend2a, MatTubes, 299, 0
|
|
19722, MTubeHalf5Bend2b, MatTubes, 299, 0
|
|
19723, MTubeHalf45Bend1a, MatTubes, 299, 0
|
|
19724, MTubeHalf45Bend1b, MatTubes, 299, 0
|
|
19725, MTubeHalf15Bend1a, MatTubes, 299, 0
|
|
19726, MTubeHalf15Bend1b, MatTubes, 299, 0
|
|
19727, MTubeHalf15Bend2a, MatTubes, 299, 0
|
|
19728, MTubeHalf15Bend2b, MatTubes, 299, 0
|
|
19729, MTubeHalf45Bend3, MatTubes, 299, 0
|
|
19730, MTubeHalf45Bend4, MatTubes, 299, 0
|
|
# ------------------------------------------
|
|
# The tubes in this section join medium
|
|
# tubes (above) to small tubes (below):
|
|
19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0
|
|
19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0
|
|
# ------------------------------------------
|
|
# The tubes in this section are small size:
|
|
19733, STubeSeg5m1, MatTubes, 299, 0
|
|
19734, STubeSeg5m2a, MatTubes, 299, 0
|
|
19735, STubeSeg5m2b, MatTubes, 299, 0
|
|
19736, STubeSeg6_25m1, MatTubes, 299, 0
|
|
19737, STubeHalf10m1, MatTubes, 299, 0
|
|
19738, STubeHalf5mJoin1a, MatTubes, 299, 0
|
|
19739, STubeHalf5mJoin1b, MatTubes, 299, 0
|
|
19740, STubeHalf12_5m1, MatTubes, 299, 0
|
|
19741, STubeFlat6_25m1, MatTubes, 299, 0
|
|
19742, STubeHalfSpiral1a, MatTubes, 299, 0
|
|
19743, STubeHalfSpiral1b, MatTubes, 299, 0
|
|
19744, STubeHalfSpiral2a, MatTubes, 299, 0
|
|
19745, STubeHalfSpiral2b, MatTubes, 299, 0
|
|
19746, STubeHalfSpiral3a, MatTubes, 299, 0
|
|
19747, STubeHalfSpiral3b, MatTubes, 299, 0
|
|
19748, STubeHalfSpiral4a, MatTubes, 299, 0
|
|
19749, STubeHalfSpiral4b, MatTubes, 299, 0
|
|
19750, STubeHalf180Bend1a, MatTubes, 299, 0
|
|
19751, STubeHalf180Bend1b, MatTubes, 299, 0
|
|
19752, STubeHalf90Bend1a, MatTubes, 299, 0
|
|
19753, STubeHalf90Bend1b, MatTubes, 299, 0
|
|
19754, STubeHalf12_5mDip1, MatTubes, 299, 0
|
|
19755, STubeHalf12_5mBump1, MatTubes, 299, 0
|
|
19756, STubeHalfBowl1, MatTubes, 299, 0
|
|
19757, STubeSupport1, dynsigns, 299, 0
|
|
19758, STubeSupport2, dynsigns, 299, 0
|
|
19759, STubeHalfLight1, dynsigns, 299, 0
|
|
19760, STubeHalf5Bend1a, MatTubes, 299, 0
|
|
19761, STubeHalf5Bend1b, MatTubes, 299, 0
|
|
19762, STubeHalf5Bend2a, MatTubes, 299, 0
|
|
19763, STubeHalf5Bend2b, MatTubes, 299, 0
|
|
19764, STubeHalf45Bend1a, MatTubes, 299, 0
|
|
19765, STubeHalf45Bend1b, MatTubes, 299, 0
|
|
19766, STubeHalf15Bend1a, MatTubes, 299, 0
|
|
19767, STubeHalf15Bend1b, MatTubes, 299, 0
|
|
19768, STubeHalf15Bend2a, MatTubes, 299, 0
|
|
19769, STubeHalf15Bend2b, MatTubes, 299, 0
|
|
19770, STubeHalf45Bend3, MatTubes, 299, 0
|
|
19771, STubeHalf45Bend4, MatTubes, 299, 0
|
|
#-----------------------------------------------------------------
|
|
# Crushed Car Cube
|
|
# ----------------
|
|
19772, CrushedCarCube1, CrushedCarCube1, 100, 0
|
|
# ----------------------------------------------------------------
|
|
# Police and FBI Stuff
|
|
# --------------------
|
|
19773, GunHolster1, MatCopStuff, 100, 0
|
|
19774, PoliceBadge2, MatCopStuff, 100, 2097152
|
|
19775, PoliceBadge3, MatCopStuff, 100, 2097152
|
|
19776, FBIIDCard1, MatCopStuff, 100, 2097152
|
|
19777, FBILogo1, MatCopStuff, 100, 2097156
|
|
19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156
|
|
19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156
|
|
19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156
|
|
19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156
|
|
19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156
|
|
19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156
|
|
19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156
|
|
19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156
|
|
# ----------------------------------------------------------------
|
|
# LCD TVs
|
|
# -------
|
|
# Material index 1 is the LCD screen... it can be used to put
|
|
# any picture from a TXD file on the screen.
|
|
19786, LCDTVBig1, SAMPLCDTVs1, 100, 0
|
|
19787, LCDTV1, SAMPLCDTVs1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
#-----------------------------------------------------------------
|
|
# Objects Added by Matite in SA:MP 0.3.7 RC2
|
|
# ------------------------------------------
|
|
# Modular Island Road Corner
|
|
# --------------------------
|
|
# This road corner is designed to work with the other modular
|
|
# island road objects above (IDs:19529 to 19552).
|
|
19788, 15x15RoadCorner1, MatRoadInters1, 599, 2097152
|
|
# ----------------------------------------------------------------
|
|
# Cubes
|
|
# -----
|
|
# The UV mapping is 1:1 per face to allow re-texturing. The 5mx5m
|
|
# and 10mx10m cubes have faces inside so a player can be within
|
|
# them.
|
|
19789, Cube1mx1m, cs_ebridge, 150, 0
|
|
19790, Cube5mx5m, cs_ebridge, 299, 0
|
|
19791, Cube10mx10m, cs_ebridge, 299, 0
|
|
# ----------------------------------------------------------------
|
|
# Normal Sized Keycard
|
|
# --------------------
|
|
19792, SAMPKeycard1, SAMPKeycard1, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Fire Wood Log
|
|
# -------------
|
|
19793, FireWoodLog1, FireWood1, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# LS Prison Walls and Gates
|
|
# -------------------------
|
|
# These objects are designed to replace the walls and gates at
|
|
# the LS Prison so you can add your own working gates. Use the
|
|
# new filterscript called ls_prisonwalls to see an example.
|
|
19794, LSPrisonWalls1, civic04_lan, 299, 128
|
|
19795, LSPrisonGateEast, civic04_lan, 299, 128
|
|
19796, LSPrisonGateSouth, civic04_lan, 299, 128
|
|
#-----------------------------------------------------------------
|
|
# Police Visor Strobe
|
|
# -------------------
|
|
# Uses UV animation so it works during the day too.
|
|
19797, PoliceVisorStrobe1, PoliceVisorStrobe1, 200, 0
|
|
#-----------------------------------------------------------------
|
|
# LS Apartments Car Park
|
|
# ----------------------
|
|
# This car park object can be used along with the replacement
|
|
# block of LS apartments (ID:19595).
|
|
# The filterscript called ls_apartments1 shows an example of how
|
|
# it can be used.
|
|
19798, LSACarPark1, LSACarPark1, 150, 0
|
|
# ----------------------------------------------------------------
|
|
# Caligulas Casino Vault Door Edited
|
|
# ----------------------------------
|
|
# Edited to fix the pivot so it can be used with MoveObject() and
|
|
# also fixed the night vertex colours. Original object ID is 2634.
|
|
19799, CaligulasVaultDoor, all_vault, 150, 0
|
|
#-----------------------------------------------------------------
|
|
# LS BeachSide Car Park
|
|
# ---------------------
|
|
# This car park object can be used along with the replacement
|
|
# LS BeachSide building (IDs 19596 and 19597).
|
|
# The filterscript called ls_beachside shows an example of how
|
|
# it can be used.
|
|
19800, LSBCarPark1, LSACarPark1, 150, 0
|
|
#-----------------------------------------------------------------
|
|
# Balaclava
|
|
# ---------
|
|
19801, Balaclava1, Balaclava1, 100, 2097152
|
|
#-----------------------------------------------------------------
|
|
# Static Door
|
|
# -----------
|
|
# This door is the same as object ID 1502 except it is static.
|
|
# You can animate it opening and closing with the MoveObject()
|
|
# function.
|
|
19802, GenDoorINT04Static, int_doors, 50, 128
|
|
#-----------------------------------------------------------------
|
|
# Tow Truck Lights
|
|
# ----------------
|
|
# These lights can be used on top of the tow truck. The light
|
|
# configuration was created by Vince.
|
|
# Note that they will only be visible at night.
|
|
19803, TowTruckLights1, MatTextures, 150, 0
|
|
#-----------------------------------------------------------------
|
|
# Padlock
|
|
# -------
|
|
19804, Padlock1, Padlock1, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Extracted Items
|
|
# ---------------
|
|
# This whiteboard has a transparent material overlay (index 1)
|
|
# so you can use it with the SetObjectMaterialText() or
|
|
# SetPlayerObjectMaterialText() functions
|
|
19805, Whiteboard1, Whiteboard1, 50, 2097152
|
|
19806, Chandelier1, svbits, 50, 0
|
|
19807, Telephone1, Telephone1, 50, 0
|
|
19808, Keyboard1, Keyboard1, 50, 0
|
|
19809, MetalTray1, MetalTray1, 50, 2097152
|
|
19810, StaffOnlySign1, StaffOnlySign1, 50, 0
|
|
19811, BurgerBox1, BurgerBox1, 50, 0
|
|
19812, BeerKeg1, ce_breweryref, 100, 0
|
|
19813, ElectricalOutlet1, ElectricalOutlets, 50, 0
|
|
19814, ElectricalOutlet2, ElectricalOutlets, 50, 0
|
|
19815, ToolBoard1, ToolBoard1, 50, 0
|
|
19816, OxygenCylinder1, OxygenCylinder1, 50, 0
|
|
19817, CarFixerRamp1, CarFixerRamp1, 100, 2097152
|
|
19818, WineGlass1, lee_strip2_1, 50, 2097152
|
|
19819, CocktailGlass1, lee_strip2_1, 50, 2097152
|
|
19820, AlcoholBottle1, lee_strip2_1, 50, 0
|
|
19821, AlcoholBottle2, lee_strip2_1, 50, 0
|
|
19822, AlcoholBottle3, lee_strip2_1, 50, 0
|
|
19823, AlcoholBottle4, lee_strip2_1, 50, 0
|
|
19824, AlcoholBottle5, lee_strip2_1, 50, 0
|
|
19825, SprunkClock1, SprunkClock1, 50, 0
|
|
19826, LightSwitch1, LightSwitches, 50, 0
|
|
19827, LightSwitch2, LightSwitches, 50, 0
|
|
19828, LightSwitch3Off, LightSwitches, 50, 0
|
|
19829, LightSwitch3On, LightSwitches, 50, 0
|
|
19830, Blender1, csblender, 50, 0
|
|
19831, Barbeque1, csbarbq, 50, 0
|
|
19832, AmmoBox1, csammobox, 50, 0
|
|
19833, Cow1, Cow1, 150, 0
|
|
19834, PoliceLineTape1, PoliceLineTape1, 50, 0
|
|
19835, CoffeeCup1, d_s, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Objects That Use Particle.TXD
|
|
# -----------------------------
|
|
19836, BloodPool1, particle, 50, 2097156
|
|
19837, GrassClump1, particle, 50, 2097156
|
|
19838, GrassClump2, particle, 50, 2097156
|
|
19839, GrassClump3, particle, 50, 2097156
|
|
#-----------------------------------------------------------------
|
|
# Animated Waterfalls
|
|
# -------------------
|
|
19840, WaterFall1, vegaswaterfall, 150, 2097284
|
|
19841, WaterFall2, vegaswaterfall, 150, 2097284
|
|
19842, WaterFallWater1, vegaswaterfall, 150, 2097284
|
|
#-----------------------------------------------------------------
|
|
# Metal Panels
|
|
# ------------
|
|
19843, MetalPanel1, MetalPanels, 100, 0
|
|
19844, MetalPanel2, MetalPanels, 100, 0
|
|
19845, MetalPanel3, MetalPanels, 100, 0
|
|
19846, MetalPanel4, MetalPanels, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Leg of Ham
|
|
# ----------
|
|
19847, LegHam1, LegHam1, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# CargoBob Platform
|
|
# -----------------
|
|
# This platform is designed to attach to the side of the CargoBob
|
|
# helicopter using the AttachObjectToVehicle function so you can
|
|
# carry people around.
|
|
19848, CargoBobPlatform1, ab_cargo_int, 150, 0
|
|
#-----------------------------------------------------------------
|
|
# Modular Island House 1
|
|
# ----------------------
|
|
# These objects are designed to work with the other modular
|
|
# island objects above (IDs:19529 to 19552). Use the new
|
|
# filterscript called modular_houses to see an example.
|
|
19849, MIHouse1Land, MIHouse1, 599, 4
|
|
19850, MIHouse1Land2, MIHouse1, 599, 0
|
|
19851, MIHouse1Land3, MIHouse1, 599, 0
|
|
19852, MIHouse1Land4, MIHouse1, 599, 0
|
|
19853, MIHouse1Land5, MIHouse1, 599, 0
|
|
19854, MIHouse1Outside, MIHouse1, 599, 4
|
|
19855, MIHouse1Inside, MIHouse1, 150, 0
|
|
19856, MIHouse1IntWalls1, MIHouse1, 150, 0
|
|
19857, MIHouse1Door1, MIHouse1, 50, 132
|
|
19858, MIHouse1Door2, vegashse2, 50, 132
|
|
19859, MIHouse1Door3, vegashse3, 50, 132
|
|
19860, MIHouse1Door4, vegashse5, 50, 132
|
|
19861, MIHouse1GarageDoor1, MIHouse1, 50, 128
|
|
19862, MIHouse1GarageDoor2, vegashse3, 50, 128
|
|
19863, MIHouse1GarageDoor3, vegashse5, 50, 128
|
|
19864, MIHouse1GarageDoor4, vegashse6, 50, 128
|
|
19865, MIFenceWood1, vegashse2, 100, 132
|
|
19866, MIFenceBlocks1, vegashse2, 100, 128
|
|
#-----------------------------------------------------------------
|
|
# Non-Breakable Mail Box
|
|
# ----------------------
|
|
# This mail box is same as object ID 1478 except it is not
|
|
# dynamic (breakable) and the night vertex colours (NVC)
|
|
# have been fixed.
|
|
19867, MailBox1, break_garden, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Non-Breakable Mesh Fences and Gate
|
|
# ----------------------------------
|
|
# These fence sections are the same as object IDs 1411 and 1412
|
|
# except they are not dynamic (breakable).
|
|
19868, MeshFence1, break_fen_mesh2, 100, 132
|
|
19869, MeshFence2, break_fen_mesh2, 100, 132
|
|
# This metal gate is the same as object ID 3036 except it is not
|
|
# dynamic (breakable).
|
|
19870, MetalGate1, ctgtxx, 100, 132
|
|
#-----------------------------------------------------------------
|
|
#-----------------------------------------------------------------
|
|
# Objects Added by Matite in SA:MP 0.3.7 RC3
|
|
# ------------------------------------------
|
|
19871, CordonStand1, airp_prop, 50, 0
|
|
19872, CarFixerRamp2, CarFixerRamp1, 100, 2097152
|
|
19873, ToiletPaperRoll1, BathroomStuff1, 50, 0
|
|
19874, SoapBar1, BathroomStuff1, 50, 0
|
|
# This door is the same as object ID 2947 except it is not
|
|
# dynamic (breakable) and the pivot point has been moved.
|
|
19875, CRDoor01New, sw_doors, 50, 128
|
|
#-----------------------------------------------------------------
|
|
# Dillimore Gas Station
|
|
# ---------------------
|
|
# Replaces object IDs 12853 and 12854 with an enterable version
|
|
# of the Dillimore Gas Station. Use the new filterscript called
|
|
# dillimore_gas to see an example.
|
|
19876, DillimoreGasExt1, cunte_gas01, 299, 2097284
|
|
19877, DillimoreGasInt1, cunte_gas01, 100, 2097284
|
|
#-----------------------------------------------------------------
|
|
# GTASA Skateboard
|
|
# ----------------
|
|
# Edited to work as a normal object and added vertex colours.
|
|
19878, Skateboard1, skateboard, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# LS Wells Fargo Building
|
|
# -----------------------
|
|
# This building is a replacement for the LS Wells Fargo building
|
|
# (object ID 4007). Use the new filterscript called ls_wellsfargo
|
|
# to see an example.
|
|
19879, WellsFargoBuild1, lanblokc, 299, 0
|
|
19880, WellsFargoGrgDoor1, lanblokc, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Kylie's Barn Fixed
|
|
# ------------------
|
|
# This barn is the same as object ID 14871 except the collision
|
|
# (COL) has been fixed. Use the new filterscript called kylies_barn
|
|
# to see an example.
|
|
19881, KylieBarnFixed1, gf3, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Marco's Steak Cooked
|
|
# --------------------
|
|
# This steak is the same as object ID 19582 except it is cooked.
|
|
19882, MarcosSteak2, MarcosSteak2, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Slice of Bread
|
|
# --------------
|
|
19883, BreadSlice1, BreadSlice1, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# More Water Slide Sections
|
|
# -------------------------
|
|
# These objects are designed to work with the old existing object
|
|
# IDs 19070 to 19073.
|
|
19884, WSBend45Deg2, WSSections, 299, 2097156
|
|
19885, WSStraight2, WSSections, 299, 2097156
|
|
19886, WSStraight3, WSSections, 299, 2097156
|
|
19887, WSStart1, WSSections, 299, 2097156
|
|
19888, WSBend45Deg3, WSSections, 299, 2097156
|
|
19889, WSBend45Deg4, WSSections, 299, 2097156
|
|
19890, WSStraight4, WSSections, 299, 2097156
|
|
19891, WSTubeJoiner1, WSSections, 299, 2097156
|
|
19892, WSRoadJoiner1, WSSections, 299, 2097156
|
|
#-----------------------------------------------------------------
|
|
# Laptop (Old Style)
|
|
# ------------------
|
|
# Same laptop in open and closed positions. You can change the
|
|
# screen using the SetObjectMaterial() function on index 1.
|
|
# There are three screen variations in the TXD file:
|
|
# * LaptopScreen1 = GTASA map screen (default)
|
|
# * LaptopScreen2 = Text screen
|
|
# * LaptopScreen3 = Police database screen
|
|
19893, LaptopSAMP1, LaptopSAMP1, 50, 0
|
|
19894, LaptopSAMP2, LaptopSAMP1, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Ladder Fire Truck Lights
|
|
# ------------------------
|
|
# These lights can be used on top of the ladder fire truck.
|
|
# Note that they will only be visible at night.
|
|
19895, LadderFireTruckLts1, MatTextures, 150, 0
|
|
#-----------------------------------------------------------------
|
|
# Misc Items
|
|
# ----------
|
|
19896, CigarettePack1, CigarettePacks, 50, 0
|
|
19897, CigarettePack2, CigarettePacks, 50, 0
|
|
19898, OilFloorStain1, hubprops1_sfse, 50, 2097156
|
|
19899, ToolCabinet1, hubprops2_sfse, 50, 2097152
|
|
19900, ToolCabinet2, hubprops2_sfse, 50, 0
|
|
# 19901 = Anim Tube ANIM object
|
|
# 19902 = EnEx Marker ANIM object
|
|
19903, MechanicComputer1, hubprops2_sfse, 50, 4
|
|
19904, ConstructionVest1, bmyap, 100, 2097152
|
|
#-----------------------------------------------------------------
|
|
# Area 51 (69) Buildings
|
|
# ----------------------
|
|
# Same as the original buildings but now with an interior.
|
|
19905, A51Building1, a51_ext, 299, 0
|
|
19906, A51Building1GrgDoor, a51_ext, 50, 0
|
|
19907, A51Building2, a51_ext, 299, 0
|
|
19908, A51Building2GrgDoor, a51_ext, 50, 0
|
|
19909, A51Building3, a51_ext, 299, 0
|
|
19910, A51Building3GrgDoor, a51_ext, 50, 0
|
|
# The door below is designed to fit on the A51/69 Military Hangar
|
|
# (object ID 3268). It takes two doors to close the entrance.
|
|
19911, A51HangarDoor1, a51_ext, 100, 0
|
|
#-----------------------------------------------------------------
|
|
# Metal Gate and Big Fence
|
|
# ------------------------
|
|
# This gate is the same as object ID 980 except it has no signs
|
|
# on it and the pivot point is on the edge.
|
|
19912, SAMPMetalGate1, electricgate, 100, 4
|
|
# Big metal fence.
|
|
19913, SAMPBigFence1, electricgate, 299, 4
|
|
#-----------------------------------------------------------------
|
|
# Extracted from Cutscene IMG and Edited
|
|
# --------------------------------------
|
|
19914, CutsceneBat1, csbat, 50, 0
|
|
19915, CutsceneCooker1, cscooker, 50, 0
|
|
19916, CutsceneFridge1, csfridge, 50, 0
|
|
19917, CutsceneEngine1, csengine, 50, 0
|
|
19918, CutsceneBox1, csheistbox, 50, 0
|
|
19919, CutscenePerch1, csparrotperch, 50, 0
|
|
19920, CutsceneRemote1, csremote, 50, 0
|
|
19921, CutsceneToolBox1, cstoolkit, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Modular Kitchen
|
|
# ---------------
|
|
19922, MKTable1, cswzkitch, 50, 0
|
|
19923, MKIslandCooker1, cswzkitch, 50, 0
|
|
19924, MKExtractionHood1, cswzkitch, 50, 0
|
|
19925, MKWorkTop1, cswzkitch, 50, 0
|
|
19926, MKWorkTop2, cswzkitch, 50, 0
|
|
19927, MKWorkTop3, cswzkitch, 50, 0
|
|
19928, MKWorkTop4, cswzkitch, 50, 0
|
|
19929, MKWorkTop5, cswzkitch, 50, 0
|
|
19930, MKWorkTop6, cswzkitch, 50, 0
|
|
19931, MKWorkTop7, cswzkitch, 50, 0
|
|
19932, MKWallOvenCabinet1, cswzkitch, 50, 0
|
|
19933, MKWallOven1, MKWallOven1, 50, 0
|
|
19934, MKCupboard1, cswzkitch, 50, 0
|
|
19935, MKCupboard2, cswzkitch, 50, 0
|
|
19936, MKCupboard3, cswzkitch, 50, 0
|
|
19937, MKCupboard4, cswzkitch, 50, 0
|
|
19938, MKShelf1, cswzkitch, 50, 0
|
|
19939, MKShelf2, cswzkitch, 50, 0
|
|
19940, MKShelf3, cswzkitch, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Misc Items
|
|
# ----------
|
|
19941, GoldBar1, GoldBar1, 50, 0
|
|
19942, PoliceRadio1, PoliceRadio1, 50, 0
|
|
19943, StonePillar1, ab_pillartemp, 150, 0
|
|
19944, BodyBag1, des_cen, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Checkpoints
|
|
# -----------
|
|
19945, CPSize16Red, EnExMarkers, 299, 2097220
|
|
19946, CPSize16Green, EnExMarkers, 299, 2097220
|
|
19947, CPSize16Blue, EnExMarkers, 299, 2097220
|
|
#-----------------------------------------------------------------
|
|
# Road Signs
|
|
# ----------
|
|
# Misc road signs
|
|
19948, SAMPRoadSign1, SAMPRoadSigns, 50, 128
|
|
19949, SAMPRoadSign2, SAMPRoadSigns, 50, 128
|
|
19950, SAMPRoadSign3, SAMPRoadSigns, 50, 128
|
|
19951, SAMPRoadSign4, SAMPRoadSigns, 50, 128
|
|
19952, SAMPRoadSign5, SAMPRoadSigns, 50, 128
|
|
19953, SAMPRoadSign6, SAMPRoadSigns, 50, 128
|
|
19954, SAMPRoadSign7, SAMPRoadSigns, 50, 128
|
|
19955, SAMPRoadSign8, SAMPRoadSigns, 50, 128
|
|
19956, SAMPRoadSign9, SAMPRoadSigns, 50, 128
|
|
19957, SAMPRoadSign10, SAMPRoadSigns, 50, 128
|
|
19958, SAMPRoadSign11, SAMPRoadSigns, 50, 128
|
|
19959, SAMPRoadSign12, SAMPRoadSigns, 50, 128
|
|
19960, SAMPRoadSign13, SAMPRoadSigns, 50, 128
|
|
19961, SAMPRoadSign14, SAMPRoadSigns, 50, 128
|
|
19962, SAMPRoadSign15, SAMPRoadSigns, 50, 128
|
|
19963, SAMPRoadSign16, SAMPRoadSigns, 50, 128
|
|
19964, SAMPRoadSign17, SAMPRoadSigns, 50, 128
|
|
19965, SAMPRoadSign18, SAMPRoadSigns, 50, 128
|
|
19966, SAMPRoadSign19, SAMPRoadSigns, 50, 128
|
|
19967, SAMPRoadSign20, SAMPRoadSigns, 50, 128
|
|
19968, SAMPRoadSign21, SAMPRoadSigns, 50, 128
|
|
19969, SAMPRoadSign22, SAMPRoadSigns, 50, 128
|
|
19970, SAMPRoadSign23, SAMPRoadSigns, 50, 128
|
|
19971, SAMPRoadSign24, SAMPRoadSigns, 50, 128
|
|
19972, SAMPRoadSign25, SAMPRoadSigns, 50, 128
|
|
19973, SAMPRoadSign26, SAMPRoadSigns, 50, 128
|
|
19974, SAMPRoadSign27, SAMPRoadSigns, 50, 128
|
|
19975, SAMPRoadSign28, SAMPRoadSigns, 50, 128
|
|
19976, SAMPRoadSign29, SAMPRoadSigns, 50, 128
|
|
19977, SAMPRoadSign30, SAMPRoadSigns, 50, 128
|
|
19978, SAMPRoadSign31, SAMPRoadSigns, 50, 128
|
|
19979, SAMPRoadSign32, SAMPRoadSigns, 50, 128
|
|
# The two signs below have a transparent material overlay (index 3)
|
|
# so you can use it with the SetObjectMaterialText() or
|
|
# SetPlayerObjectMaterialText() functions
|
|
19980, SAMPRoadSign33, SAMPRoadSigns, 50, 128
|
|
19981, SAMPRoadSign34, SAMPRoadSigns, 50, 128
|
|
# Speed limit signs
|
|
19982, SAMPRoadSign35, SAMPRoadSigns, 50, 128
|
|
19983, SAMPRoadSign36, SAMPRoadSigns, 50, 128
|
|
19984, SAMPRoadSign37, SAMPRoadSigns, 50, 128
|
|
19985, SAMPRoadSign38, SAMPRoadSigns, 50, 128
|
|
19986, SAMPRoadSign39, SAMPRoadSigns, 50, 128
|
|
19987, SAMPRoadSign40, SAMPRoadSigns, 50, 128
|
|
19988, SAMPRoadSign41, SAMPRoadSigns, 50, 128
|
|
19989, SAMPRoadSign42, SAMPRoadSigns, 50, 128
|
|
19990, SAMPRoadSign43, SAMPRoadSigns, 50, 128
|
|
19991, SAMPRoadSign44, SAMPRoadSigns, 50, 128
|
|
19992, SAMPRoadSign45, SAMPRoadSigns, 50, 128
|
|
#-----------------------------------------------------------------
|
|
# Extracted from Cutscene IMG and Edited
|
|
# --------------------------------------
|
|
19993, CutsceneBowl1, csbowl, 50, 0
|
|
19994, CutsceneChair1, cschair, 50, 0
|
|
19995, CutsceneAmmoClip1, csclip, 50, 0
|
|
19996, CutsceneFoldChair1, csfoldchair, 50, 2097152
|
|
19997, CutsceneGrgTable1, csgrgtable, 50, 0
|
|
19998, CutsceneLighterFl, cslighterfluid, 50, 0
|
|
19999, CutsceneChair2, csrcrdchair, 50, 0
|
|
#-----------------------------------------------------------------
|
|
#-----------------------------------------------------------------
|
|
# 11682 to 12799 ID Range
|
|
# -----------------------
|
|
# Extracted and edited cutscene objects continued from above
|
|
11682, CutsceneCouch1, csmafcouch, 50, 0
|
|
11683, CutsceneCouch2, csmafcouch, 50, 0
|
|
11684, CutsceneCouch3, csmafcouch, 50, 0
|
|
11685, CutsceneCouch4, csmafcouch, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Redsands West Casino Extracted and Edited Items
|
|
# -----------------------------------------------
|
|
11686, CBarSection1, int_casinoint3, 50, 0
|
|
11687, CBarStool1, int_casinoint3, 50, 0
|
|
11688, CWorkTop1, int_casinoint3, 50, 0
|
|
11689, CBoothSeat1, int_casinoint3, 50, 0
|
|
11690, CTable1, int_casinoint3, 50, 0
|
|
11691, CTable2, int_casinoint3, 50, 0
|
|
#-----------------------------------------------------------------
|
|
#-----------------------------------------------------------------
|
|
# Objects Added by Matite in SA:MP 0.3.7 RC4
|
|
# ------------------------------------------
|
|
# A51 Replacement Land Bit
|
|
# ------------------------
|
|
# This object is designed to replace the land section at the
|
|
# Area 51 (69) Base (object ID 16203). Use the new filterscript
|
|
# called a51_base to see an example.
|
|
11692, A51LandBit1, a51_ext, 599, 0
|
|
#-----------------------------------------------------------------
|
|
# Hills
|
|
# -----
|
|
11693, Hills250x250Grass1, beach_sfs, 599, 0
|
|
11694, Hill250x250Rocky1, des_sw, 599, 0
|
|
11695, Hill250x250Rocky2, des_sw, 599, 0
|
|
11696, Hill250x250Rocky3, Hill250x250Rocky3, 599, 0
|
|
#-----------------------------------------------------------------
|
|
# Modular Rope Bridge
|
|
# -------------------
|
|
11697, RopeBridgePart1, RopeBridge, 299, 0
|
|
11698, RopeBridgePart2, RopeBridge, 299, 0
|
|
#-----------------------------------------------------------------
|
|
# More Road Signs
|
|
# ---------------
|
|
# The speed limit sign below has a transparent material overlay
|
|
# (index 3) so you can use it with the SetObjectMaterialText()
|
|
# or SetPlayerObjectMaterialText() functions
|
|
11699, SAMPRoadSign46, SAMPRoadSigns, 50, 132
|
|
11700, SAMPRoadSign47, SAMPRoadSigns, 50, 128
|
|
#-----------------------------------------------------------------
|
|
# Ambulance Lights
|
|
# ----------------
|
|
# First object is with lights on and second is with lights off.
|
|
11701, AmbulanceLights1, AmbulanceLights1, 150, 0
|
|
11702, AmbulanceLights2, AmbulanceLights1, 150, 0
|
|
#-----------------------------------------------------------------
|
|
# Magnetic Crane Object
|
|
# ---------------------
|
|
# This object is the same as object ID 1382 except GTASA will not
|
|
# automatically attach the crane cable and magnet to it.
|
|
11703, MagnoCrane_03_2, cranes_dyn2_cj, 150, 4
|
|
#-----------------------------------------------------------------
|
|
# Extracted Items
|
|
# ---------------
|
|
11704, BDupsMask1, bdupsnew, 100, 2097152
|
|
11705, BlackTelephone1, cuntcuts, 50, 0
|
|
11706, SmallWasteBin1, cuntcuts, 50, 0
|
|
11707, TowelRack1, cuntcuts, 50, 0
|
|
11708, BrickSingle1, sw_well1, 50, 0
|
|
11709, AbattoirSink1, ab_abbatoir01, 50, 0
|
|
11710, FireExitSign1, eastbeach8_lae2, 75, 0
|
|
11711, ExitSign1, eastbeach8_lae2, 75, 0
|
|
11712, Cross1, Cross1, 50, 0
|
|
11713, FireExtPanel1, maint1, 50, 0
|
|
11714, MaintenanceDoors1, maint1, 50, 0
|
|
11715, MetalFork1, gb_dirtycrock01, 50, 0
|
|
11716, MetalKnife1, gb_dirtycrock01, 50, 0
|
|
11717, WooziesCouch1, ab_wooziec, 50, 0
|
|
11718, SweetsSaucepan1, SweetsStuff1, 50, 0
|
|
11719, SweetsSaucepan2, SweetsStuff1, 50, 0
|
|
11720, SweetsBed1, SweetsStuff1, 50, 0
|
|
11721, Radiator1, lahss2_2int2, 50, 0
|
|
11722, SauceBottle1, ab_trukstpb, 50, 0
|
|
11723, SauceBottle2, ab_trukstpb, 50, 0
|
|
11724, FireplaceSurround1, svcunthoose, 50, 0
|
|
11725, Fireplace1, svcunthoose, 50, 0
|
|
11726, HangingLight1, sfhosemed2, 50, 0
|
|
11727, PaperChaseLight1, papaerchaseoffice, 50, 0
|
|
11728, PaperChasePhone1, papaerchaseoffice, 50, 0
|
|
11729, GymLockerClosed1, intring_gymint3, 50, 0
|
|
11730, GymLockerOpen1, intring_gymint3, 50, 0
|
|
11731, WHeartBed1, whore_rms, 50, 4
|
|
11732, WHeartBath1, whore_rms, 50, 0
|
|
11733, WRockingHorse1, whore_rms, 50, 0
|
|
11734, WRockingChair1, whore_rms, 50, 0
|
|
11735, WBoot1, whore_rms, 50, 0
|
|
11736, MedicalSatchel1, paperchase_bits2, 50, 0
|
|
11737, RockstarMat1, carter_block_2, 50, 0
|
|
11738, MedicCase1, MedicCase1, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Extracted from Marco's Bistro
|
|
# -----------------------------
|
|
11739, MCake1, MarcosStuff1, 50, 0
|
|
11740, MCake2, MarcosStuff1, 50, 0
|
|
11741, MCake3, MarcosStuff1, 50, 0
|
|
11742, MCakeSlice1, MarcosStuff1, 50, 0
|
|
11743, MCoffeeMachine1, MarcosStuff1, 50, 0
|
|
11744, MPlate1, MarcosStuff1, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Hold All (Carry Bag) Edited
|
|
# ---------------------------
|
|
# This object is the same as ID 2919 except it is smaller and
|
|
# not dynamic.
|
|
11745, HoldAllEdited1, kmb_chute, 50, 4
|
|
#-----------------------------------------------------------------
|
|
# Misc
|
|
# ----
|
|
11746, DoorKey1, DoorKey1, 50, 0
|
|
11747, Bandage1, Bandages, 50, 0
|
|
11748, BandagePack1, Bandages, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Cutscene Handcuffs
|
|
# ------------------
|
|
11749, CSHandcuffs1, CSHandcuffs1, 50, 0
|
|
# The handcuffs below are the same as above except they are folded
|
|
# in half so they can be attached to an officers belt.
|
|
11750, CSHandcuffs2, CSHandcuffs1, 50, 0
|
|
#-----------------------------------------------------------------
|
|
# Area Boundaries
|
|
# ---------------
|
|
11751, AreaBoundary50m, EnExMarkers, 599, 2097220
|
|
11752, AreaBoundary10m, EnExMarkers, 599, 2097220
|
|
11753, AreaBoundary1m, EnExMarkers, 599, 2097220
|
|
#-----------------------------------------------------------------
|
|
#-----------------------------------------------------------------
|
|
end
|
|
tobj
|
|
end
|
|
path
|
|
end
|
|
2dfx
|
|
end
|
|
#-----------------------------------------------------------------
|
|
# Animated (ANIM) Objects
|
|
# -----------------------
|
|
# Note: You cannot have more than three ANIM objects in total
|
|
# listed below and/or in the Custom.IDE file.
|
|
#-----------------------------------------------------------------
|
|
anim
|
|
19901, AnimTube, MatTextures, AnimTube, 299, 0
|
|
19902, EnExMarker4, EnExMarkers, EnExMarker4, 150, 68
|
|
end
|
|
txdp
|
|
end
|
|
#-----------------------------------------------------------------
|
|
# Ped skin variants added for 0.3.7
|
|
#-----------------------------------------------------------------
|
|
peds
|
|
300, lapdna, lapd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
|
|
301, sfpdna, sfpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_SFPD1 ,VOICE_EMG_SFPD5
|
|
302, lvpdna, lvpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
|
|
303, lapdpc, lapdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
|
|
304, lapdpd, lapdpd, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
|
|
305, lvpdpc, lvpdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
|
|
306, WFYCLPD, WFYCLPD, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
|
|
307, VBFYCPD, VBFYCPD, CIVFEMALE, STAT_SUIT_GIRL, woman, 130C,0, null,3,7,PED_TYPE_GEN,VOICE_GEN_BFYCRP ,VOICE_GEN_BFYCRP
|
|
308, WFYCLEM, WFYCLEM, CIVFEMALE, STAT_STREET_GIRL, sexywoman,1983,1, null,4,6,PED_TYPE_GEN,VOICE_GEN_WFYST,VOICE_GEN_WFYST
|
|
309, WFYCLLV, WFYCLLV, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
|
|
310, csherna, csherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
|
|
311, dsherna, dsherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
|
|
end
|