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bcdbedc0be
* Add RakNet source files to the VS project
61 lines
2.7 KiB
C++
61 lines
2.7 KiB
C++
/// \file
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/// \brief Contains RakNetCommandParser , used to send commands to an instance of RakPeer
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __RAKNET_COMMAND_PARSER
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#define __RAKNET_COMMAND_PARSER
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#include "CommandParserInterface.h"
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#include "Export.h"
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class RakPeerInterface;
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/// \brief This allows a console client to call most of the functions in RakPeer
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class RAK_DLL_EXPORT RakNetCommandParser : public CommandParserInterface
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{
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public:
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RakNetCommandParser();
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~RakNetCommandParser();
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/// Given \a command with parameters \a parameterList , do whatever processing you wish.
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/// \param[in] command The command to process
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/// \param[in] numParameters How many parameters were passed along with the command
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/// \param[in] parameterList The list of parameters. parameterList[0] is the first parameter and so on.
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/// \param[in] transport The transport interface we can use to write to
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/// \param[in] playerId The player that sent this command.
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/// \param[in] originalString The string that was actually sent over the network, in case you want to do your own parsing
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bool OnCommand(const char *command, unsigned numParameters, char **parameterList, TransportInterface *transport, PlayerID playerId, const char *originalString);
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/// You are responsible for overriding this function and returning a static string, which will identifier your parser.
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/// This should return a static string
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/// \return The name that you return.
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char *GetName(void) const;
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/// A callback for when you are expected to send a brief description of your parser to \a playerId
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/// \param[in] transport The transport interface we can use to write to
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/// \param[in] playerId The player that requested help.
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void SendHelp(TransportInterface *transport, PlayerID playerId);
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/// Records the instance of RakPeer to perform the desired commands on
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/// \param[in] rakPeer The RakPeer instance, or a derived class (e.g. RakServer or RakClient)
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void SetRakPeerInterface(RakPeerInterface *rakPeer);
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protected:
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/// Which instance of RakPeer we are working on. Set from SetRakPeerInterface()
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RakPeerInterface *peer;
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};
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#endif
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