mirror of
https://github.com/dashr9230/SA-MP.git
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52 lines
1.1 KiB
C
52 lines
1.1 KiB
C
#pragma once
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#define SLEEP(x) { Sleep(x); }
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#include <windows.h>
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#include <mmsystem.h>
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#else
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#define SLEEP(x) { usleep(x * 1000); }
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#include <unistd.h>
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#endif
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#define MAX_PLAYER_NAME 24
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#define MAX_PLAYERS 1000
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#define MAX_SETTINGS_STRING 256
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typedef struct _GAME_SETTINGS {
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CHAR szConnectPass[MAX_SETTINGS_STRING+1];
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CHAR szConnectHost[MAX_SETTINGS_STRING+1];
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CHAR szConnectPort[MAX_SETTINGS_STRING+1];
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CHAR szNickName[MAX_SETTINGS_STRING+1];
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CHAR szModeName[MAX_SETTINGS_STRING+1];
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} GAME_SETTINGS;
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#include <stdio.h>
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#include <stdlib.h>
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#include "../raknet/RakClientInterface.h"
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#include "../raknet/RakNetworkFactory.h"
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#include "../raknet/PacketEnumerations.h"
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#include "../raknet/SAMPRPC.h"
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typedef unsigned short PLAYERID;
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#include "scrtimers.h"
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#include "npcmode.h"
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#include "net/netrpc.h"
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#include "net/playerpool.h"
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#include "net/vehiclepool.h"
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#include "net/netgame.h"
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#include "net/scriptrpc.h"
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void logprintf(char* format, ...);
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#ifdef LINUX
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void SignalHandler(int sig);
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long GetTickCount();
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char* strlwr(char* str);
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#endif
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