SA-MP/bot/net/playerpool.cpp
RD42 a88d88bb26 [bot] Implement ServerJoin(...)
* Implement `CPlayerPool::New(...)`
2024-06-08 21:39:40 +08:00

57 lines
1.2 KiB
C++

#include "../main.h"
extern CNetGame *pNetGame;
//----------------------------------------------------
CPlayerPool::CPlayerPool()
{
field_7163 = 0;
field_8107 = 0;
// loop through and initialize all net players to null and slot states to false
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
m_bPlayerSlotState[playerId] = FALSE;
field_7167[playerId] = 0;
field_810B[playerId] = 0;
}
}
//----------------------------------------------------
CPlayerPool::~CPlayerPool()
{
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
Delete(playerId,0);
}
}
//----------------------------------------------------
BOOL CPlayerPool::New(PLAYERID playerId, PCHAR szPlayerName)
{
m_bPlayerSlotState[playerId] = TRUE;
strcpy(m_szPlayerNames[playerId], szPlayerName);
pNetGame->SetPlayerAdded(playerId, FALSE);
return TRUE;
}
//----------------------------------------------------
BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason)
{
m_bPlayerSlotState[playerId] = FALSE;
pNetGame->SetPlayerAdded(playerId, FALSE);
return TRUE;
}
//----------------------------------------------------
BOOL CPlayerPool::Process()
{
return TRUE;
}
//----------------------------------------------------