mirror of
https://github.com/dashr9230/SA-MP.git
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222 lines
5.9 KiB
Plaintext
222 lines
5.9 KiB
Plaintext
# AVAILABLE MELEE FLAGS (stored in hex):
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# 1st digit 1:ATTACK_2 2:ATTACK_3 4:GROUND 8:RUNNING f:ALL
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# 2nd digit 1:FALL_1 2:FALL_2 4:FALL_3 8:FALL_GROUND (don't set!!)
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# 3rd digit 1:FALL_RUN 2:BLOCK 4:OWN_IDLE
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# 4th digit 1:NOFALL_1 2:NOFALL_2 4:NOFALL_3
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# HITLEVELS
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# H:HIGH L:LOW G:GROUND B:BEHIND N:NONE
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#
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START_LEVELS
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LEVEL_H 0.0 0.7 0.5
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LEVEL_L 0.0 0.7 0.0
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LEVEL_G 0.0 0.7 -1.0
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LEVEL_B 0.0 0.7 0.4
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LEVEL_HL 0.0 0.7 0.5
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LEVEL_LL 0.0 0.7 0.0
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LEVEL_GL 0.0 0.7 -1.0
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END_COMBO
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# standard fist combo
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START_COMBO UNARMED_1
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ANIMGROUP melee_1
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 5.0 10.0 0.4 H 6 5 6
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ATTACK2 8.0 17.0 0.4 H 9 5 6
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ATTACK3 10.0 20.0 0.4 H 15 1 2
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AGROUND 10.5 20.0 0.4 G 25 4 4 8.5
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AMOVING 7.0 10.0 0.4 HL 5 5 6
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ABLOCK 6.0 11.0
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#----------------
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FLAGS 0x60f
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END_COMBO
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# boxing combo (LS gym)
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START_COMBO UNARMED_2
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ANIMGROUP melee_2
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 6.0 18.0 0.4 L 10 8 8
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ATTACK2 8.0 27.0 0.4 H 7 8 8
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ATTACK3 11.0 99.0 0.4 H 16 8 8
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AGROUND 12.0 21.0 0.4 G 25 4 4 8.0
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AMOVING 4.0 10.0 0.35 HL 5 8 8
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ABLOCK 6.0 11.0
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#----------------
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FLAGS 0x64f
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END_COMBO
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# kung-fu combo (SF gym)
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START_COMBO UNARMED_3
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ANIMGROUP melee_3
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 9.0 15.0 0.4 H 6 8 8
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ATTACK2 13.0 23.0 0.4 H 9 8 8
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ATTACK3 15.0 99.0 0.4 H 15 8 8
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AGROUND 8.0 17.0 0.4 G 25 4 4 4.0
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AMOVING 7.0 10.0 0.4 HL 5 8 8
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ABLOCK 6.0 100.0
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#----------------
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FLAGS 0x64f
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END_COMBO
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# toughguy combo (LV gym)
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START_COMBO UNARMED_4
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ANIMGROUP melee_4
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 13.0 25.0 0.4 L 12 8 8
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ATTACK2 6.0 48.0 0.5 HL 15 8 8
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ATTACK3 9.0 99.0 0.4 L 200 8 8
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AGROUND 11.0 99.0 0.4 G 25 4 4 4.0
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AMOVING 9.0 10.0 0.4 HL 5 8 8
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ABLOCK 6.0 100.0
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#----------------
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FLAGS 0x264f
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END_COMBO
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START_COMBO BBALLBAT
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ANIMGROUP bbbat_1
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 11.0 22.0 0.5 L 18 2 2
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ATTACK2 14.0 28.0 0.5 L 18 2 2
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ATTACK3 13.0 99.0 0.5 L 25 2 2
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AGROUND 18.0 30.0 0.4 GL 25 3 3 7.0
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AMOVING 11.0 13.0 0.5 LL 10 2 2
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ABLOCK 6.0 100.0
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#----------------
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FLAGS 0x64f
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END_COMBO
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START_COMBO KNIFE
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ANIMGROUP knife_1
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 8.0 20.0 0.4 H 10 1 2
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ATTACK2 9.0 24.0 0.4 H 10 1 2
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ATTACK3 10.0 99.0 0.4 H 25 1 2
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AGROUND 11.0 21.0 0.4 G 25 3 3 10.0
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AMOVING 6.0 10.0 0.4 HL 10 1 2
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ABLOCK 6.0 100.0
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#----------------
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FLAGS 0x64f
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END_COMBO
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START_COMBO GOLFCLUB
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ANIMGROUP bbbat_1
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 11.0 20.0 0.5 H 18 1 2
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ATTACK2 11.0 21.0 0.5 H 15 1 2
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ATTACK3 15.0 99.0 0.5 H 25 1 2
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AGROUND 18.0 30.0 0.5 G 25 3 3 4.0
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AMOVING 11.0 10.0 0.5 HL 10 1 2
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ABLOCK 100.0 100.0
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#----------------
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FLAGS 0x00f
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END_COMBO
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START_COMBO SWORD
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ANIMGROUP sword_1
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 11.0 20.0 0.5 H 10 1 2
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ATTACK2 15.0 22.0 0.5 H 15 1 2
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ATTACK3 12.0 99.0 0.5 H 25 1 2
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AGROUND 18.0 30.0 0.4 G 25 3 3 4.0
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AMOVING 8.0 10.0 0.5 HL 10 1 2
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ABLOCK 6.0 100.0
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#----------------
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FLAGS 0x64f
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END_COMBO
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START_COMBO CHAINSAW
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ANIMGROUP csaw_1
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 14.0 25.0 0.5 LL 50 2 2
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ATTACK2 14.0 20.0 0.5 LL 60 2 2
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ATTACK3 13.0 99.0 0.5 LL 100 2 2
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AGROUND 10.0 11.0 0.4 G 25 3 3 9.0
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AMOVING 1.0 1.1 0.4 LL 25 2 2
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ABLOCK 6.0 100.0
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#----------------
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FLAGS 0x44f
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END_COMBO
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#START_COMBO SKATEBOARD
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# ANIMGROUP sk8_1
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# RANGES 1.6
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# #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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# ATTACK1 11.0 20.0 0.5 H 10 1 2
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# ATTACK2 11.0 21.0 0.5 H 15 1 2
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# ATTACK3 15.0 99.0 0.5 H 25 1 2
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# AGROUND 10.0 20.0 0.5 G 25 3 3 7.0
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# AMOVING 6.0 10.0 1.0 HL 15 1 2
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# ABLOCK 100.0 100.0
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# #----------------
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# FLAGS 0x007
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#END_COMBO
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START_COMBO DILDO
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ANIMGROUP dildo_1
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 11.0 22.0 0.5 L 18 2 2
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ATTACK2 15.0 28.0 0.5 L 18 2 2
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ATTACK3 13.0 99.0 0.5 L 25 2 2
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AGROUND 18.0 30.0 0.5 G 25 3 3 7.0
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AMOVING 11.0 13.0 0.5 LL 10 2 2
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ABLOCK 6.0 100.0
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#----------------
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FLAGS 0x607
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END_COMBO
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START_COMBO FLOWERS
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ANIMGROUP flowers_1
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 6.0 21.0 0.5 H 18 1 2
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ATTACK2 15.0 28.0 0.5 L 18 2 2
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ATTACK3 13.0 99.0 0.5 L 25 2 2
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AGROUND 18.0 30.0 0.5 G 25 4 4 7.0
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AMOVING 11.0 13.0 0.5 HL 10 1 2
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ABLOCK 6.0 100.0
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#----------------
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FLAGS 0x00
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END_COMBO
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# std extra combo (punch + kick)
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START_COMBO KICK_STD
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ANIMGROUP kick_std
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 6.0 16.0 0.5 L 8 8 8
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ATTACK2 10.0 99.0 0.5 HL 20 8 8
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ATTACK3 99.0 99.0 0.5 H 0 8 8
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AGROUND 99.0 99.0 0.5 G 0 4 4 0.0
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AMOVING 99.0 99.0 0.5 H 0 8 8
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ABLOCK 100.0 100.0
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#----------------
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FLAGS 0x021
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END_COMBO
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START_COMBO PISTOL_WHIP
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ANIMGROUP pistlwhp
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RANGES 1.6
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#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
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ATTACK1 7.0 99.0 0.5 L 10 2 2
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ATTACK2 7.0 99.0 0.5 L 10 2 2
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ATTACK3 99.0 99.0 0.5 H 0 1 2
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AGROUND 99.0 99.0 0.5 G 0 4 4 0.0
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AMOVING 99.0 99.0 0.5 H 0 1 2
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ABLOCK 100.0 100.0
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#----------------
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FLAGS 0x001
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END_COMBO
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END_MELEE_DATA |