SA-MP/server/main.h

115 lines
2.0 KiB
C++

#ifndef SAMPSRV_MAIN_H
#define SAMPSRV_MAIN_H
// -------
// DEFINES
// -------
#define MAX_PLAYERS 1000
#define MAX_VEHICLES 2000
#define MAX_FILTER_SCRIPTS 16
#define MAX_OBJECTS 1000
#define MAX_MENUS 128
#define MAX_TEXT_DRAWS 2048
#define MAX_GANG_ZONES 1024
#define MAX_LABELS 1024
#define MAX_ACTORS 1000
#define DEFAULT_MAX_PLAYERS 50
#define DEFAULT_LISTEN_PORT 8192
#define ARRAY_SIZE(a) ( sizeof((a)) / sizeof(*(a)) )
#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } }
// ------------
// VERSION INFO
// ------------
#define SAMP_VERSION "0.3.7-R2"
// ------------
// OS SPECIFICS
// ------------
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define SLEEP(x) { Sleep(x); }
#include <windows.h>
#include <mmsystem.h>
#include <time.h>
#else
#define SLEEP(x) { usleep(x * 1000); }
#ifndef stricmp
#define stricmp strcasecmp
#endif
#endif
// --------
// INCLUDES
// --------
// Regular crap
#include <stdio.h>
#include <stdlib.h>
// Std
#include <map>
#include <string>
// Raknet
#include "../raknet/RakServer.h"
#include "../raknet/RakNetworkFactory.h"
#include "../raknet/SAMPRPC.h"
#include "../raknet/GetTime.h"
// amx
#include "amx/amx.h"
// SA-MP
typedef unsigned short PLAYERID;
typedef unsigned short ACTORID;
typedef unsigned short VEHICLEID;
#include "system.h"
#include "console.h"
#include "scrhttps.h"
#include "scrtimers.h"
#include "gamemodes.h"
#include "filterscripts.h"
#include "netrpc.h"
#include "playerpool.h"
#include "vehiclepool.h"
#include "pickuppool.h"
#include "objectpool.h"
#include "menupool.h"
#include "textdrawpool.h"
#include "labelpool.h"
#include "gangzonepool.h"
#include "actorpool.h"
#include "netgame.h"
#include "plugins.h"
// ---------
// EXTERNALS
// ---------
extern CConsole* pConsole;
// -------------------
// FUNCTION PROTOTYPES
// -------------------
void logprintf(char* format, ...);
void flogprintf(char* format, ...);
void LoadLogFile();
#ifdef LINUX
char* strlwr(char* str);
#endif
#endif // SAMPSRV_MAIN_H