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33 lines
948 B
C
33 lines
948 B
C
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#pragma once
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#define ADDR_HWND 0xC97C1C
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#define ADDR_ID3D9DEVICE 0xC97C28
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#define ADDR_KEYSTATES 0xB73458
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#define ADDR_MENU 0xBA67A4
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#define ADDR_MENU2 0xBA67A5
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#define ADDR_MENU3 0xBA67A6
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#define ADDR_STARTGAME 0xBA677B
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#define ADDR_GAME_STARTED 0xBA6831
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#define ADDR_ENTRY 0xC8D4C0
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#define ADDR_BYPASS_VIDS_USA10 0x747483
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#define ADDR_BYPASS_VIDS_EU10 0x7474D3
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#define ADDR_RENDERWARE_GETD3D_USA10 0x7F9D50
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#define ADDR_RENDERWARE_GETD3D_EU10 0x7F9D90
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#define ADDR_ENABLE_HUD 0xBA6769
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#define ADDR_ID_FROM_ACTOR 0x4442D0
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#define ADDR_ACTOR_FROM_ID 0x404910 // Converts id to actor ptr
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#define ADDR_PED_TABLE 0xB74490 // Contains ptr to actor/ped table
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#define ADDR_VEHICLE_FROM_ID 0x4048E0 // Converts id to vehicle ptr
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#define ADDR_VEHICLE_TABLE 0xB74494 // Contains ptr to the vehicles table
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#define ADDR_CAMERA 0xB6F99C
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