SA-MP/saco/game/address.h

33 lines
948 B
C

#pragma once
#define ADDR_HWND 0xC97C1C
#define ADDR_ID3D9DEVICE 0xC97C28
#define ADDR_KEYSTATES 0xB73458
#define ADDR_MENU 0xBA67A4
#define ADDR_MENU2 0xBA67A5
#define ADDR_MENU3 0xBA67A6
#define ADDR_STARTGAME 0xBA677B
#define ADDR_GAME_STARTED 0xBA6831
#define ADDR_ENTRY 0xC8D4C0
#define ADDR_BYPASS_VIDS_USA10 0x747483
#define ADDR_BYPASS_VIDS_EU10 0x7474D3
#define ADDR_RENDERWARE_GETD3D_USA10 0x7F9D50
#define ADDR_RENDERWARE_GETD3D_EU10 0x7F9D90
#define ADDR_ENABLE_HUD 0xBA6769
#define ADDR_ID_FROM_ACTOR 0x4442D0
#define ADDR_ACTOR_FROM_ID 0x404910 // Converts id to actor ptr
#define ADDR_PED_TABLE 0xB74490 // Contains ptr to actor/ped table
#define ADDR_VEHICLE_FROM_ID 0x4048E0 // Converts id to vehicle ptr
#define ADDR_VEHICLE_TABLE 0xB74494 // Contains ptr to the vehicles table
#define ADDR_CAMERA 0xB6F99C