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bcdbedc0be
* Add RakNet source files to the VS project
260 lines
9.7 KiB
C++
260 lines
9.7 KiB
C++
/// \file
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/// \brief Types used by RakNet, most of which involve user code.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __NETWORK_TYPES_H
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#define __NETWORK_TYPES_H
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#include "RakNetDefines.h"
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#include "Export.h"
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/// Forward declaration
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namespace RakNet
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{
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class BitStream;
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};
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/// Given a number of bits, return how many bytes are needed to represent that.
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#define BITS_TO_BYTES(x) (((x)+7)>>3)
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#define BYTES_TO_BITS(x) ((x)<<3)
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/// \sa NetworkIDGenerator.h
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typedef unsigned char UniqueIDType;
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typedef unsigned short PlayerIndex;
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typedef unsigned char RPCIndex;
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const int MAX_RPC_MAP_SIZE=((RPCIndex)-1)-1;
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const int UNDEFINED_RPC_INDEX=((RPCIndex)-1);
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/// First byte of a network message
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typedef unsigned char MessageID;
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// Define __GET_TIME_64BIT if you want to use large types for GetTime (takes more bandwidth when you transmit time though!)
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// You would want to do this if your system is going to run long enough to overflow the millisecond counter (over a month)
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#ifdef __GET_TIME_64BIT
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typedef long long RakNetTime;
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typedef long long RakNetTimeNS;
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#else
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typedef unsigned int RakNetTime;
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typedef long long RakNetTimeNS;
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#endif
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/// \brief Unique identifier for a system.
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/// Corresponds to a network address
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struct RAK_DLL_EXPORT PlayerID
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{
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///The peer address from inet_addr.
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unsigned int binaryAddress;
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///The port number
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unsigned short port;
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// Return the playerID as a string in the format <IP>:<Port>
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// Note - returns a static string. Not thread-safe or safe for multiple calls per line.
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char *ToString(bool writePort=true) const;
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// Sets the binary address part from a string. Doesn't set the port
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void SetBinaryAddress(const char *str);
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PlayerID& operator = ( const PlayerID& input )
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{
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binaryAddress = input.binaryAddress;
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port = input.port;
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return *this;
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}
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bool operator==( const PlayerID& right ) const;
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bool operator!=( const PlayerID& right ) const;
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bool operator > ( const PlayerID& right ) const;
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bool operator < ( const PlayerID& right ) const;
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};
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struct RAK_DLL_EXPORT NetworkID
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{
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// Set this to true to use peer to peer mode for NetworkIDs.
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// Obviously the value of this must match on all systems.
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// True, and this will write the playerId portion with network sends. Takes more bandwidth, but NetworkIDs can be locally generated
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// False, and only localSystemId is used.
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static bool peerToPeerMode;
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// In peer to peer, we use both playerId and localSystemId
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// In client / server, we only use localSystemId
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PlayerID playerId;
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unsigned short localSystemId;
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NetworkID& operator = ( const NetworkID& input );
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static bool IsPeerToPeerMode(void);
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static void SetPeerToPeerMode(bool isPeerToPeer);
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bool operator==( const NetworkID& right ) const;
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bool operator!=( const NetworkID& right ) const;
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bool operator > ( const NetworkID& right ) const;
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bool operator < ( const NetworkID& right ) const;
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};
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/// Size of PlayerID data
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#define PlayerID_Size 6
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/// This represents a user message from another system.
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struct Packet
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{
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/// Server only - this is the index into the player array that this playerId maps to
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PlayerIndex playerIndex;
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/// The system that send this packet.
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PlayerID playerId;
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/// The length of the data in bytes
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/// \deprecated You should use bitSize.
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unsigned int length;
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/// The length of the data in bits
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unsigned int bitSize;
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/// The data from the sender
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unsigned char* data;
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/// @internal
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/// Indicates whether to delete the data, or to simply delete the packet.
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bool deleteData;
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};
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class RakPeerInterface;
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/// All RPC functions have the same parameter list - this structure.
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struct RPCParameters
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{
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/// The data from the remote system
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unsigned char *input;
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/// How many bits long \a input is
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unsigned int numberOfBitsOfData;
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/// Which system called this RPC
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PlayerID sender;
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/// Which instance of RakPeer (or a derived RakServer or RakClient) got this call
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RakPeerInterface *recipient;
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// TODO - RakNet 3.0. Be consistent and have user put ID_TIMESTAMP, rather than do this
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// Bug: hasTimestamp was unused.
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// bool hasTimestamp;
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/// You can return values from RPC calls by writing them to this BitStream.
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/// This is only sent back if the RPC call originally passed a BitStream to receive the reply.
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/// If you do so and your send is reliable, it will block until you get a reply or you get disconnected from the system you are sending to, whichever is first.
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/// If your send is not reliable, it will block for triple the ping time, or until you are disconnected, or you get a reply, whichever is first.
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RakNet::BitStream *replyToSender;
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};
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/// Index of an unassigned player
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const PlayerIndex UNASSIGNED_PLAYER_INDEX = 65535;
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/// Index of an invalid PlayerID
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const PlayerID UNASSIGNED_PLAYER_ID =
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{
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0xFFFFFFFF, 0xFFFF
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};
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/// Unassigned object ID
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const NetworkID UNASSIGNED_NETWORK_ID =
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{
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{0xFFFFFFFF, 0xFFFF}, 65535
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};
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const int PING_TIMES_ARRAY_SIZE = 5;
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/// \brief RPC Function Implementation
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///
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/// The Remote Procedure Call Subsystem provide the RPC paradigm to
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/// RakNet user. It consists in providing remote function call over the
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/// network. A call to a remote function require you to prepare the
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/// data for each parameter (using BitStream) for example.
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///
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/// Use the following C function prototype for your callbacks
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/// @code
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/// void functionName(RPCParameters *rpcParms);
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/// @endcode
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/// If you pass input data, you can parse the input data in two ways.
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/// 1.
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/// Cast input to a struct (such as if you sent a struct)
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/// i.e. MyStruct *s = (MyStruct*) input;
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/// Make sure that the sizeof(MyStruct) is equal to the number of bytes passed!
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/// 2.
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/// Create a BitStream instance with input as data and the number of bytes
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/// i.e. BitStream myBitStream(input, (numberOfBitsOfData-1)/8+1)
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/// (numberOfBitsOfData-1)/8+1 is how convert from bits to bytes
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/// Full example:
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/// @code
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/// void MyFunc(RPCParameters *rpcParms) {}
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/// RakClient *rakClient;
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/// REGISTER_AS_REMOTE_PROCEDURE_CALL(rakClient, MyFunc);
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/// This would allow MyFunc to be called from the server using (for example)
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/// rakServer->RPC("MyFunc", 0, clientID, false);
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/// @endcode
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/// \def REGISTER_STATIC_RPC
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/// \ingroup RAKNET_RPC
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/// Register a C function as a Remote procedure.
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/// \param[in] networkObject Your instance of RakPeer, RakServer, or RakClient
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/// \param[in] functionName The name of the C function to call
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/// \attention 12/01/05 REGISTER_AS_REMOTE_PROCEDURE_CALL renamed to REGISTER_STATIC_RPC. Delete the old name sometime in the future
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//#pragma deprecated(REGISTER_AS_REMOTE_PROCEDURE_CALL)
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//#define REGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject, functionName) REGISTER_STATIC_RPC(networkObject, functionName)
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#define REGISTER_STATIC_RPC(networkObject, functionName) (networkObject)->RegisterAsRemoteProcedureCall((#functionName),(functionName))
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/// \def CLASS_MEMBER_ID
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/// \ingroup RAKNET_RPC
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/// \brief Concatenate two strings
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/// \def REGISTER_CLASS_MEMBER_RPC
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/// \ingroup RAKNET_RPC
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/// \brief Register a member function of an instantiated object as a Remote procedure call.
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/// RPC member Functions MUST be marked __cdecl!
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/// \sa ObjectMemberRPC.cpp
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/// \b CLASS_MEMBER_ID is a utility macro to generate a unique signature for a class and function pair and can be used for the Raknet functions RegisterClassMemberRPC(...) and RPC(...)
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/// \b REGISTER_CLASS_MEMBER_RPC is a utility macro to more easily call RegisterClassMemberRPC
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/// \param[in] networkObject Your instance of RakPeer, RakServer, or RakClient
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/// \param[in] className The class containing the function
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/// \param[in] functionName The name of the function (not in quotes, just the name)
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#define CLASS_MEMBER_ID(className, functionName) #className "_" #functionName
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#define REGISTER_CLASS_MEMBER_RPC(networkObject, className, functionName) {union {void (__cdecl className::*cFunc)( RPCParameters *rpcParms ); void* voidFunc;}; cFunc=&className::functionName; networkObject->RegisterClassMemberRPC(CLASS_MEMBER_ID(className, functionName),voidFunc);}
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/// \def UNREGISTER_AS_REMOTE_PROCEDURE_CALL
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/// \depreciated
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/// \brief Only calls UNREGISTER_STATIC_RPC
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/// \def UNREGISTER_STATIC_RPC
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/// \ingroup RAKNET_RPC
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/// Unregisters a remote procedure call
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/// RPC member Functions MUST be marked __cdecl! See the ObjectMemberRPC example.
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/// \param[in] networkObject The object that manages the function
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/// \param[in] functionName The function name
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// 12/01/05 UNREGISTER_AS_REMOTE_PROCEDURE_CALL Renamed to UNREGISTER_STATIC_RPC. Delete the old name sometime in the future
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//#pragma deprecated(UNREGISTER_AS_REMOTE_PROCEDURE_CALL)
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//#define UNREGISTER_AS_REMOTE_PROCEDURE_CALL(networkObject,functionName) UNREGISTER_STATIC_RPC(networkObject,functionName)
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#define UNREGISTER_STATIC_RPC(networkObject,functionName) (networkObject)->UnregisterAsRemoteProcedureCall((#functionName))
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/// \def UNREGISTER_CLASS_INST_RPC
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/// \ingroup RAKNET_RPC
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/// \brief Unregisters a member function of an instantiated object as a Remote procedure call.
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/// \param[in] networkObject The object that manages the function
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/// \param[in] className The className that was originally passed to REGISTER_AS_REMOTE_PROCEDURE_CALL
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/// \param[in] functionName The function name
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#define UNREGISTER_CLASS_MEMBER_RPC(networkObject, className, functionName) (networkObject)->UnregisterAsRemoteProcedureCall((#className "_" #functionName))
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#endif
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