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20 lines
415 B
C++
20 lines
415 B
C++
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#include "main.h"
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//----------------------------------------------------
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void CPlayer::Say(unsigned char * szText, BYTE byteTextLen)
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{
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// TODO: CPlayer::Say
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}
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//----------------------------------------------------
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void CPlayer::SetSpawnInfo(PLAYER_SPAWN_INFO *pSpawn)
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{
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memcpy(&m_SpawnInfo,pSpawn,sizeof(PLAYER_SPAWN_INFO));
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m_bHasSpawnInfo = TRUE;
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}
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//----------------------------------------------------
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